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Guess US time zone dont get any ports???


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13 minutes ago, admin said:

Do not worry - the front lines feature is new and there will be a full map wipe on release again.
And the issues you are talking about will be taken care of too. Current limit of 3 pb per day per nation should be drastically increased. The more PB the better, even if they are at night

" Current limit of 3 pb per day per nation should be drastically increased. The more PB the better"

..for the big and active nations only. Gives them the ability to overrun and overcharge smaller nations.

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4 minutes ago, rediii said:

I agree that release should be friday/saturday but the amount of crying you do for a wipe that is followed by another wipe is bollocks.

Also at mainwipe everyone starts with basic cutters (or relativly fast frigates) so I donf think a lot of ports will be gone at US timezone in day 1

 In a global server releasetime will be at a specific time and we have to deal with it 

More reason to complain about this wipe so the next one goes of smoothly and with minimal errors.  Such is the role of a tester right?

A specific time will be a fact we cannot control.  The day however can easily be done so.  

4 minutes ago, jointventure said:

The only influencer that actually can change something is anolytic.

and he made out like a bandit today, so don't expect much from that front.

16 minutes ago, admin said:

Do not worry - the front lines feature is new and there will be a full map wipe on release again.
And the issues you are talking about will be taken care of too. Current limit of 3 pb per day per nation should be drastically increased. The more PB the better, even if they are at night

Any mention of my earlier comment about Cap Francais being one of the two hostility missions from MT.  I feel like one should have at least been Pitts or Grand Turk as Cap Francais is selectable from La Tortue

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1 minute ago, MacaroniMax said:

Tommow Morning I will fight the Hordes of Valhalla ,I will sing,I will cry ,but tell Valhalla I am coming HOORS!

Let me know what time il make sure the doors are unlocked,However  common sense dictates if you wanted to test it properly should of been on a saturday, got home from work no point in logging on, meh.

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34 minutes ago, Hawkwood said:

HAVOC didn´t sleep whole night, organised banzai screening in nation, and took Navasse from WO at 4? 5 o´clock in the morning.

Again, what is the problem?

You done that on the 2nd attempt and remember hearing that if you dont take it that time around your not doing it again..... thats the problem....

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29 minutes ago, admin said:

Do not worry - the front lines feature is new and there will be a full map wipe on release again.
And the issues you are talking about will be taken care of too. Current limit of 3 pb per day per nation should be drastically increased. The more PB the better, even if they are at night

this new system isnt working on a global server.

we need 2 servers at release. us and eu server

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So long as the release is on a weekend, I don't see there being many other issues. With everything being set back to 0 (as it should be) it will take at least an extra day before people can just start grinding ports like mad. The only real contest I see is between the nations without capitals which, as far as I can recall, will all start at Shroud Cay. That will be the real bloodbath while people move to carve out an existence. 

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28 minutes ago, admin said:

Do not worry - the front lines feature is new and there will be a full map wipe on release again.
And the issues you are talking about will be taken care of too. Current limit of 3 pb per day per nation should be drastically increased. The more PB the better, even if they are at night

I don't understand.  It seems the "current limit" is already being exceeded today. 

I generally agree that 3pb per day should be increased but, against neutral ports, it should be more limited.  This is because it only takes a couple of players to defeat the neutral port battle fleet.

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1 minute ago, Galt said:

So long as the release is on a weekend, I don't see there being many other issues. With everything being set back to 0 (as it should be) it will take at least an extra day before people can just start grinding ports like mad. The only real contest I see is between the nations without capitals which, as far as I can recall, will all start at Shroud Cay. That will be the real bloodbath while people move to carve out an existence. 

nobody make a release on the weekend

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6 minutes ago, El Patron said:

nobody make a release on the weekend

I think we can all agree that these developers have a history of doing the unconventional...

and if that does turn out to be the case, you can look forward to a lot more of these "night flips" because if you all take everything there is out of the gate, the only answer is to relieve you of all that work. 

Edited by Galt
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40 minutes ago, admin said:

The more PB the better, even if they are at night

Fantastic argument for the removal of Timers. If the fight for a port took 24 hours instead of 2, then you would always have a chance to respond no matter the time zone. Would just have to create a unique scoring system for things like landing troops/ supplies, sinking enemy ships or holding the area around the port. It would be simple and fun.

Edited by Slim McSauce
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43 minutes ago, admin said:

Do not worry - the front lines feature is new and there will be a full map wipe on release again.
And the issues you are talking about will be taken care of too. Current limit of 3 pb per day per nation should be drastically increased. The more PB the better, even if they are at night

The issue with the current system is not that it promotes more PB, the PB are against ai since these ports are neutral.   So in essence a few large nations will take most ports (RUS and GB), fight ai, set night timers and then everything will stagnate.  Is that your intended goal?  Allow other nations to join neutral pb if you want content and pb or limit neutral pb for 1st week to 1 per nation.

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With the new hostility system and since the ability to raise hostility in the OW was scrapped, the fortunes of the nations on the edge of the map have declined.  I think there needs to be some substitute to replace the OW hostility.  I understand it was scrapped due to the possibility of abuse.

How about this?  Add a couple of items to the loot tables.  Make them rare and ultra rare respectively but maybe with a bonus for the nations on the edge.  The rare one is a "letter of hostility for <random port>".  The ultra rare item is a "authorization for war" and the user may select a port.  Upon use, and on the day after next server reset, the clerk will spam a warning in global about the endangered port.  Then the following day (in 2 days) the user's clan may take hostility missions there.

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Also i understand we are all hoping for more players, but how are we meant to test the current PB system with the BR's being so high, we wasnt even doing the 10000 BR of Cap Fran, San Juan and so on because we couldnt. How are we meant to fill these PB's with are current numbers?

 

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5 hours ago, Socialism said:

I'm rather astonished that the 2 ports that can be capturable from pulling missions at Mort are Cap Francais and Baracoa.  Cap Francais?  Not Pitts or Grand Turk.  What a fail.  

Not releasing this patch on a weekend so everyone could get a fair shot was a poor decision.  Also allowing unlimited battles against neutral faction was also a bad decision.  

Yah they need to have more than one windows of the paths.  We where looking at this after we finsihed flipping our two south regions.  Which was done mostly by guys that work night shifts or retired in the US is how we got them done early.   We are pretty much land locked after two regions unless San Augistine allows us to go to West End also as Ayes will be our only other region left.   They need to have more than one path. I noticed the Pirates and was like, "Do you have to go from Shroud to Pitt's or something?"  It seems that is the only way to Pitt's by the dircetion of the missions.   It shouldn't be like that. It's right next to ya'll should be able to take that region and have a path to the shallows.  I also don't like the one path to Kidds/Bermuda.  Maybe allow US to take Bermuda and as a path so there is two ways to get there.  Same with other regions there should be 2-3 paths not just 1-2.  This will allow more fronts you have to watch and protect.

Just look at the port battles and what nation grabed all the extra Free town ports?  Seems it's bias for the time zones and those that can get on early in the day..

Tumbado is a good example:  You can take Sisal or Pinar Del Rio, bu why can't you go south and take the south region?   Either we need more paths from certain points or we actually need to bring back some more free towns to give jumping points.  Other wise many nations are going to be stuck with only one path of conquest and only against one nation.  Which might mean failure if that nations region is in a bad time zone or your dealing with a very weak vs a very strong nation.

Edited by Sir Texas Sir
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5 hours ago, admin said:

Do not worry - the front lines feature is new and there will be a full map wipe on release again.
And the issues you are talking about will be taken care of too. Current limit of 3 pb per day per nation should be drastically increased. The more PB the better, even if they are at night

and by night you surely mean day for the freedom side of the world. 

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27 minutes ago, --Privateer-- said:

As far as I can tell there is no path from MT to Pitts town which doesn't require around 5 steps along the way. That seems like a bit of an oversight, maybe missions for the absolute closest two county capitals doesn't make sense in some situations.

I’m going to bet the path is through George towns from shroud.  It shouldn’t be.  MT’s location should of allowed y’all 3 maybe 4 options with Gran Turk being the maybe.

 

the good thing is to jump regions you only need to take the capital not the whole region.  So we will prob see capitals traded off to allow other nations to jump by.

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10 hours ago, admin said:

Do not worry - the front lines feature is new and there will be a full map wipe on release again.
And the issues you are talking about will be taken care of too. Current limit of 3 pb per day per nation should be drastically increased. The more PB the better, even if they are at night

The main problem the US time zone players face is that all the ports that can be attacked from any free town or capital are already flipped by the time they get online. Mor PBs per nation will not fix that because there are no more ports which can be attacked due to the frontline mechanic.
I would suggest a set of 6 hour long pb timers on all neutral county capitals to ensure that all time zones can actually get their hands on some ports. either distribute them randomly or maybe in a gradient along one axis of the map.
Also, maby think about increasing the amount of ports that can be attacked from national captials (and only national capitals) to the nearest four.

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32 minutes ago, Tom Farseer said:

The main problem the US time zone players face is that all the ports that can be attacked from any free town or capital are already flipped by the time they get online. Mor PBs per nation will not fix that because there are no more ports which can be attacked due to the frontline mechanic.
I would suggest a set of 6 hour long pb timers on all neutral county capitals to ensure that all time zones can actually get their hands on some ports. either distribute them randomly or maybe in a gradient along one axis of the map.
Also, maby think about increasing the amount of ports that can be attacked from national captials (and only national capitals) to the nearest four.

 

 After first day though the options become wider as more ports been taken by nation.

 Nearest 4 would mean we may as well stay with old mechanics, perhaps not a bad thing.

 With current idea for RvR though i do think there should be less freetowns, just atm freetowns are tactically more important than any other and are uncounterable (can't capture)..

 

 

Edited by Dibbler
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I'd have thought it better to have tested this idea with everybody at their starting points , with no other outposts and assets away from their capital / start point

Nations that are sitting next to other nations are hindered and nations far away from others are helped and while the devs want some to be easier and harder it might pan out differently if a real or imagined advantage is seen.

Now the gulf is empty of capitals, why not shift some of the hard nations into there ? Spread the nations around the map so that everybody can have some space on day 1

I also don't think limiting Port battles is an answer, be far too easy for a nation to use up it's quota within an hour and then do a similar thing again just to try and stop others

 

Less freetowns won't help people use (or decide to buy ) the forged paper dlc. Less missions from freeports maybe

 

 

 

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