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Hammy

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Everything posted by Hammy

  1. only crafting port LMAO, best line ever!!!
  2. Ok i would just like to say this has come from seeing general discussions throughout my time in Naval Action and how the current game is right now....... This would be a massive change with how the current game is and whats going on right now, so here it is. I believe that crafting ports should be at the nations Capital with all resources needed also being available to build within that same port. Therefore making it so much easier with outposts. My reasons - 1. In my opinion RvR is very inactive due to people being terrified of losing there crafting port, no one wants to fight Russia right now basically because they are literally 2/4 ports away from every nations crafting port (this isn't a dig at Russia). yes i understand hostility has changed, but i feel this is one of the main reason. If people only have ships to lose in port battles and not there entire crafting port i feel RvR/WARS will happen more often. 2. Nations being controlled by clans, this is something we here alot currently within the pirate nation. If you dont get on with the port owning clan of the crafting port they take your clan off the friendly list and now your level 3 shipyard is worthless, and as i've heard, people then quit the game, which isnt what we want. 3. You could literally have two nations agree on a war, winner being the nation who one ports the other nation, maybe even a reward system. With the crafting port being in the capital people will then ask, whats the point in going for other ports??? This is where we need to spread out the resources needed for upgrades alot better then whats currently implemented, along with these new woods. We shouldn't have ports with more then one resource for upgrades in a port, or woods in the same port. For example, New Orleans - White oak and french sail cloth, Port Au Prince has 2 resource upgrades and im sure there's more, i also want to state these new woods shouldn't be in non capturable ports, these was stated a long time ago and change when the US nation had 4 white oak ports which got removed. Also resources for upgrades shouldn't be in non capturable ports. Basically spread the new woods and resource upgrades out better between all the ports we have, there's so many useless ports. We currently have a clan leaderboard which with this new crafting port system can be used to divide out the taxes the capital port makes, whether it being the top clan on the leaderboard getting the port taxes or top 3, im sure this is something that can be discussed. Simply having the crafting port at the capital port clan friendlist can solo be used for Port Battles, not impacting crafting. I understand people will now say, Russia, Prussia, China and Poland dont have capital ports - New Orleans, Vera Cruz, Belize, Trinidad would be my suggestions for capitals. Also all investments for shipyards would be giving back to players/clan in the redeemable section I'm sure there will be plenty of opinions on this, but from what i've seen people are already scared to lose ships, even with the DLC'S now in the game making it so much easier to get ships, and with the loss of crafting ports i really dont ever see people fully committing to RvR due to the risk of losing there crafting port/ports. Finally i know this would be a completely different step for the game but in the long run i could see this having a great impact.
  3. Owning the Northern masters depot lol. You have seen all the russian alts buying it all right?
  4. 20 days lol, Couldn't agree more with Liq, i'd love to see any other group of 10 of so players go against the fleet Ram, Reverse, Dron, sekiro, Tutan put together that would always turn up to the important PB's. GG guys was 4+ months of good fun which i sure brought more people to the game with all you streaming most of the action.
  5. During RvR holding people in battle's as everyone knows is allowed, russians have done it, brits, pirates, swedes bla bla bla and everyone knows this!! So i have know idea why this is even here?
  6. lol thanks for the mention Greg
  7. Try sailing along the Florida straight and see what happens, 40k away from the capital
  8. Read the next sentence And i agree there should be that section
  9. Re-read it and your see it in there
  10. Considering all the chat that goes on, i would like to say a congrats to the devs for in my opinion getting the game to a point where i cant think of much that needs fixing. Recent changes to the trading, Port Battles BR, the change of how hostility is done, and fingers crossed the latest patch to the fireships that were just stupid!!! Finally i feel this game is at its strongest point ive seen it and hope it brings alot of new people to the game, even some old may come back!!! If there was a suggestion i would make its the distance of the Privateer fleets that come and tag you. I would like them just to be in or right next to capital zones. But the main point of this post was to congratulate the current state of the game and i hope it brings in the number of people we would all like to see. o7
  11. Exactly, just lower the cost of timers for county ports
  12. Correct, its why making this change and letting us hit 10,000 BR ports first could show that if the BR is correct people will set up Port battles
  13. So i've been meaning to write this up for a few weeks at least now and never got around to doing so, since i spoke with a fellow clan member about this idea i have heard from others and everyone seems to agree with the idea (apologies if it already been suggested) The current set up for RvR is making it very difficult for smaller clans/nations to get involved, currently the only nations able to field Port Battle fleets and screeners are the dutch and Russian's this is due to the high BR needed to fill the port battle, and i know its already been mentioned before which i not going into. What i'm writing on here and suggesting is that you switch it from its current state of having to attack the Capital Ports first, which then enables you to attack the county ports, to attacking the County ports first, owning all of them which will enable you to attack the capital port. Here are the reason's i believe this will make RvR better, - Smaller clans and nations should be able to field enough people for a 10,000 BR port battle - Your take it to only being able to attack the 60 capital ports to many more smaller county ports - You can easily arrange a pointless Port battle just for fun - County port battles will become meaningful, instead of empty port battles -Your plan of having A strategy to take ports will become much more exciting I'm sure others will find other reasons why this will work, but with its current state i believe this really is worth a try, and before people say with more numbers the current system will be fine, its something thats always been said. The issue is even when there has been port battle's. once the capital is lost the county port battles are empty, switching the current system will make county port battles worth fighting in. I do have a couple of another idea's to add onto this to make RvR even more exciting but lets see what people think of this idea and also what the devs think. I must add this is just my opinion and am writing this port to help the game out, not to say any negativity about the game as iv'e been suspended on the forum before due to stating my opinion. I look forward to hearing people's opinions on this idea o7
  14. haha, really... you were in a deep water ship and we just stayed in the shallows. If you call that screening well ok, i call it what a waste of time and a sail for you. So instead of turning up to your PB you and another player didnt turn up to a PB you were short of number for. So again when was the last PB you turned up to??
  15. All i'm seeing here is everything is getting wiped to make it an even playing field for the new players, so if this is the case why is the game not being released over a weekend which was one of the biggest issue's the US timezone players had during the last map wipe. How is it an even playing field if EU players can get straight online and start grinding ports (yes i know its harder in smaller ships but still possible) while the US timezone players will be stuck at work. Surely its not that difficult to release a game on a set day.... SATURDAY!
  16. Dam, i never thought i'd see the day... Congrats to everyone involved
  17. Texas be quiet bud, US players wondering why you get hit all the time on the coast, maybe look into the constant crying on the forums. Should be a page just for that.
  18. Ok, what I'm understanding from mainly your responses admin is that your willing to piss off a lot of people with thousands of hours tested into YOUR game to please the first 2 weeks worth of new players, and if that. As after 2 weeks (that's how long you said it takes) we will all be in our big ships. Problem is these new players are going to get stamp on no matter what. I can guarantee there going to be losing 5th rates to some of the experienced PvP players who are in cutters. And once these PvP guys get to the DLC Herc and Requin they are going to start sinking these new players and there shiny 4th rates. I'm looking forward to sitting back and watching banished, Redii, Moscalb do exactly that in those ships. I would highly suggest Liciano get streaming in his requin. All I see you doing is delaying what will happen anyway, within hours this will be happening. All of us that took that gamble and got the game on early release are now being punished so you can make some new players feel there on a level playing field, which will only last 2 weeks, especially punishing the NEW players that jumped on the game recently when it was said XP wasnt going to be touched. Obviously it's up to you guys what you do, but pissing off devoted players to please the new players that will buy the game in the first week, to me sounds like a stupid decision!
  19. Totally agree, the current system is in my opinion stupid as stated above. Other reason i find the current way an issue, the nation that gets sunk can also be the ones who are able to get away with the rewarded doubloons. I've seen many good PvP players in battles such as 2v6 for example and there sinking ships and obviously not able to turn around and sit next to a sinking ship to collect the loot due to being up against more ships, so then the enemy sails up and gets it instead. I've also seen players in the same nation get to the ship that someone else sunk and grab the loot and leave. For me get rid of the doubloons drop within the ship once it sinks and just increase the battle rewards, we already get rewards from sunken ships with there remaining repairs and an upgrade.
  20. Hostility is a big issue, i remember there being a post when it was changed to this current system saying its going to make it alot easier for the smaller clans. Which is totally the opposite as it now makes it harder and longer for the smaller clan. We spent over 3 hours running up a port last night due to the fact we didnt have the numbers. Its safe to say i wont be doing that again!! There has been quite a few patches since ive been involved with this game and feel this current hostility system isnt the best we've had. Just look at the last time there was a PB at one of the 10,000 BR ports i.e Cap francais or even Cartagena, this is because people cant be bothered with the grind.
  21. Again look at a map and count the squares from Aves to Christiansted... 4 which is around 100k. See you soon "BUDDY"
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