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Tom Farseer

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Everything posted by Tom Farseer

  1. And now, hopefully even more people will know it 😃 His original questions was already answered above
  2. Spanker = Gaff sail on a square rigged ships mizzen (=aftmost) mast. Staysails are just that. Sail that are attached to a stay (see wikipedia links in my other answer for more info) Square sail = Sail that is rigged square to the ships longitudinal axis as opposed to fore-and-aft sails that are rigged along that axis (=gaff sails, gaff topsails and staysails). there are other numerous sail configurations but those few cover most of what you see in game. TL;DR: What Malcolm3 said
  3. In general every sail has a description of it's shape and position in it's name. In case you wanna know more here are two starting points: https://en.wikipedia.org/wiki/Sail_plan https://en.wikipedia.org/wiki/Standing_rigging
  4. To elaborate on Gregory's post: The amount of recruits carrying SNOW clan tags is, at all times, limited. We presently have reached that limit. Once current recruits are fully initiated and become full members, official recruitment will open again. This does not mean that people interested in joining should not contact us. Sail with us so we can get to know you, and at some point clan tags may come your way. 🙃
  5. Started as a 10v3, Liq joined our side after 2 minutes. Our only plan was to start a demasting spree. The other three joined one by one over the next 10 minutes. An estimated 40 masts were destroyed by @Gregory Rainsborough, @Sneakypanda, @Liq and I. One of the weirdest battles I had in a long time, but great fun. EDIT: If someone wants to watch (part of) the carnage:
  6. Normally ships cannot sink while in boarding. Even at 0 structure, with a ship full of water and survival turned off, it will only sink after the boarding is either finished or interrupted. Did you have a look at the battle timer? It may have been just the time running out and the battle thus finishing with the enemy ship not actually sunk, thus not granting you the rewards. Tip to make it all go a bit faster and the boarding/decrewing easier: Learn mast sniping. Especially on lighter ships it is an incredibly valuable skill. So much so that the better ones at it find themselves regularly
  7. Indeed MONKS are always nice to fight against. Though they are a bit of a wildcard. Sometimes we steamroll them, sometimes we are the ones that get trashed... Just be wary, a few of them tend to really hold on to old grudges...
  8. I think he means generally for everyone playing the game with language set to english 😃
  9. Now we know how you have time for all your alts 😜
  10. Oh no! He's showing symptoms! Everybody panic!
  11. wait.... I copy-edited this shit. Not sure whether I missed that or just forgot again already EDIT: lol right... that one... not sure that was even intentional
  12. Really? You are surprised to find spies in clan mails even though said clan has well over 150 players and came into being (and grew) by conglomeration of different smaller clans? I'd be more surprised if there were no spies in there
  13. There are 5K br ports, but a solution it isnt the only Solution is join a nation which has numbers. Those are regional ports which means to capture one you still need to go through a 20k BR county capital. Also, as far as I can tell, lower BR is correlated to lower investment points. So smaller nations are supposed to only get inferior ships now too? Granted, the difference between a 55 point port and a 50 point port is negligible. But that is not the case when it goes down to 20 points or less.
  14. What about Belize turned 50 points - British Caracas turned 55 points - Dutch Puerto Espana turned 50 points - Dutch Bridge Town turned 55 points - France Bluefields turned 50 points - British You turned into an outraged bucket of hate again and went completely blind? @Gregory Rainsborough is talking about the BR changes, not the port point changes. Capitals are still 20k BR across the board. And for the last few weeks every Nation except for Russia has massively struggled to fill 20k BR Port Battles, as can be seen by several no show PBs. For all
  15. Erm... what makes you think that? If Nassau weren't almost impossible to take from any defending fleet with half a brain, due to it's fort positions, I assure the vast majority of ships in that battle would be all armed with carronades, as s the case in *any* shallow water PB. As for deep water battles, I am convinced that here as well the majority of captains arm their 1st rates with carronades on the weather deck. Once you reach a distance in line battles where carronades are no longer useless you might as well disable all decks carrying less than 24 pound long guns. (Or maybe the 18 pou
  16. It is absolutely irrelevant whether there is lack of work capacity with regards to patch notes. Making undocumented changes go live us simply bad practice. This game is no longer early Access. We are now simple customers, not community testers. Writing comprehensive patch notes takes less than a single hour. If that in turn delays release by a day, so be it. Documentation is an integral part of any kind of software development. You should never take time off that for other things unless absolutely necessary.
  17. Just like starting a Hostility Mission before they're even available, this is a feature that works as intended. No need to complain, just get gud and out mechanic the mechanic. lul What is so incredibly infuriating about this is not the mechanic itself but the fact that the ONLY way of finding out about it is by basically losing the battle. There is NO OTHER form of battle instance that closes after the initial countdown runs out. Every single one allows joining for a longer time afterwards. And now for some reason those new NPC Raids immediately close. That completely breaks the
  18. You mean the one where Greg (and the rest of us obviously...) attacked Russia at West End and they threw 30+ screeners at us even though they could fill the PB just fine? Don't flatter yourself man, the only thing keeping VCO ships afloat is the lack of adequate enemies in your time zone. I can respect a lot of Russian clans. Some have been good at it for a long time, some haven gotten better recently... From you all I see is big words and sealclubbing...
  19. Victory marks are very much attainable even for solo players, as due to them having no use once a port is fully developed, their sell very cheaply ;)
  20. Glad I could be of help 😃 I think it's neither quite an American nor a Tall Ship phenomenon. L'Hermione would be a European example for stowing the spanker upwards. Whereas all Tall Ships I have seen IRL (say "SS Thor Heyerdahl" (My home away from home) or the "Brigg Roald Amundsen") raise and lower their gaff. So my guess (and I stress the word guess, I am full on speculating here) is that it is related more to the era than to the place of origin. Edit: Man! Ngatira is a beauty indeed!
  21. @DucksnakeNZ I wondered about that as well for a while. Well.. I mostly wondered about how some of the naval history buffs on here weren't up in arms about it already. Turns out that a lot of historical ships did indeed stow their spanker that way. One example being Old Ironsides here Edit: Another example would be the Niagara: Both methods probably have their own pros and cons. Reefing is probably interesting on that Spanker. But stowing and setting is most likely easier and quicker since you skip hauling about all that wood.
  22. I love that there seem to be people in this thread who take dear Thonys' role play for a serious declaration of war
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