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  1. Hello devs! I guess it was already debated, but it would be lovely if you can implement this new feature in the game. Once a battle start, like a Prince hunting down a Indiaman, there should be the option for the hunter or the hunted to propose the end of the fight in change of a compensation (reals). If the agreement takes place, the hunter is prevented, by game mechanic, to hunt down the same player for a certain amount of time (half hour?).
  2. Hi devs! This happened couple time already. I did sail from port with Indiaman but i decided to re enter port and switch to privateer for a quick cruise: the privateer was still sailing with the OW speed of a Indiaman. What kind of bug is this?
  3. I was thinking about coming back to the game and see what it's like these days but wanted to ask here about the current state of the game in shallows ( not interested in the bigger and expensive ships anymore ) first. Is there any good PvP to be had in the shallows these days and if so what is the meta like? Is it still only Hercules spam or are other ships viable too now? How is the Surprise and Renommeé?
  4. Hi devs, as the reward for delivery&cargo mission are now lowered, would it be possible to see more AI traders on the sea? Would be great if even Indiamen would sail around, so even the new player will be able to gather a decent amount of dubloons and various loot, without going throught the combat and hunting missions.
  5. Instead of keeping things easy for ganker squads, please make both join circles very close to the battle swords, very close to each other. Sure, ppl might call it skill to land a tag where the enemy join circle is on land, but this is way too easy just sitting at someones port and way too easy to do against slower ships, thus negating it being any skill at all. This is like the 20th time in 2 weeks that I've seen join circles on land. Either get rid of 2 circles and have just one like PvP Zones, or Make the join circles touching each other and the battle swords. F11 made. heh
  6. RVR, Timers, the flow of WAR and exchange of territory -------------------------------------------------------------------------------------------------------- So I was just sitting down in a chair and I was thinking about Planetside 2 and their conquest. What about their system makes people O.K. with losing bases overnight? First thing to come to mind was that well, bases in planetside are expected to flip hands many times a day. That's what makes the game interesting. Unlike NA there is no making residence in a base. Things are constantly getting reset so new fight always happen, n
  7. I stumbled upon an old chat-log in the steam folder where my first OW fight was recorded. [2015-May-12 20:46:09.953380] jodgi: hi buddy [2015-May-12 21:06:26.661662] Tief N Tote: good fight sir [2015-May-12 21:06:43.935791] Jaeger: here comes the cavalry [2015-May-12 21:07:10.768246] Jaeger: time for swedes to run [2015-May-12 21:07:33.139671] Tief N Tote: i'm done no cannon left [2015-May-12 21:07:42.470086] Jaeger: come towards us [2015-May-12 21:08:10.399197] Tief N Tote: can't see ya [2015-May-12 21:08:20.864258] Jaeger: hear our guns m8 [2015-May-12 21:11:33.976477] jodgi: sorry, tief
  8. I brought this up before but honestly we should be getting the xp for traveling in OW going towards our ship knowledge. It's not a big amount of xp and I really can't see how it can be abused cause it's sailing from point A to point B not dependent upon how long you been at sea. This would give players a little help at opening slots and help on trade ships that don't have slots perm open.
  9. The current system for navigation in the open world is a choice between extremes. The following suggestion is aimed at giving players a more immersive option. What I mean by "choice between extremes" is that, barring 3rd party options like @Felix Victor's map or use of the distance indicator in the trader tool, a player can choose to either spend a perk to hire a navigator which reliably tells them their position on the map. The result is a GPS-like dot at your current position. The other choice is having no means of navigation other than sight alone. Both options lack immersion. The out-
  10. I would suggest increasing the travel XP for new players and add a flat one time bonus for every new port that is visited the first time. Seems like a very easy to implement and good way to encourage new players to explore the OW. What is the point of the current travel xp anyways? It is so minuscule, you might aswell remove it.
  11. In face of the fact that NA has very limited resources for development and the visual update of ports taking quite some time when we consider that there are hundreds of them, I wonder if it will ever be one of the top priorities, potentially leaving us with the dull and out of scale cookie cutter 5 building ports we currently have. I'd like to propose the idea that the devs create a large amount of elements ( churches, warehouses, random buildings, civilians, soldiers, different forts etc. ) and maybe somehow give the community the tools to create very different towns / cities in very high det
  12. @admin and players, I also wish a targeted fishing. 1. The old fish should be kept as "fishing". Maybe you could reduce this catch to about 50%. 2. Ships In addition, certain ships (such as Basic Cutter and 7.Rate merchant ships) could be converted to fishing boats. It would be to consider either "ship knowledge" or "permanent upgrades", one for "fishing nets" and one for "whale harpoon". Good would be a reduction in the number of cannons. Fishing boats had a low armament. Something could be achieved by "doubling the load time" or even more. Personally, I
  13. I've just been inspired by @King of Crowns and what his gang did last night. The devs should create a type of "Treasure Fleet" mission which rewards the sale of items (or it could be based on the amount of currency generated) at an enemies capital within a specified time, starting when the first person in the battlegroup drops it off. A with B to F forms a battlegroup. Person A picks mission up at Fort Royal (FR) and their mission is to sell 30 Parisian furniture to KPR (they don't have to leave from FR). Only one mission can be taken per nation per 4 hours and it can only be taken w
  14. The suggestion: Admiralty offers every player for the duration of a week 3 event vessels of 2 different rates ( rates and vessels are RNG but for all players the same) for free To Devs: Some time ago a rework of the Redeem function was announced, implementation could be achieved through a new tab like "Weekly Event redeem" Details: Every player receives 3 ships out of 2 different rates. The ships are equal for all players Wood,build-ins are determined by admiralty perma mods cant be equiped only certain books are allowed claimed or uncl
  15. I'm not sure maybe it's an issue with my monitor or my graphic settings but I sometimes have the feeling, even it's not a rainy day in game, that I'm sailing in the English Channel instead of the Caribbean as the sky is almost grayish, overcast and murky. I miss sailing in scorching heat, bright sunshine under a clear blue sky I know not every day in the Caribbean is a sunny day but a nice mix between cloudy and sunny days would be sweet
  16. CaptHansen

    Shipwrecked

    This is my first post . Apologies if I should violate any forum conventions. I have now been shipwrecked for 2 days ( incl of today's maintenance cycle) . After I entered OW PvP EU to sail, I arrived far from my port of origin, without a ship only floating in the sea. The map control M key works and I believe I am stranded somewhere in the water south of Carisle. No other key is working, inclusive of esc. F11 opens the bug window but not sure whether my message submitted. Mouse controls do not work and cannot look right or left. Chat windows are all working and update as n
  17. From the album: Medium Ships

    The Surprise in OW
  18. From the album: Medium Ships

    The Belle Poule in OW
  19. From the album: Medium Ships

    The Renommee in OW
  20. From the album: Medium Ships

    The Frigate "Cherubim" in OW
  21. From the album: Medium Ships

    The Essex in OW
  22. From the album: Light Ships

    The Mercury Brig in OW
  23. From the album: Light Ships

    The Brig in OW
  24. From the album: Light Ships

    The Navy Brig in OW
  25. From the album: Light Ships

    The Lynx in OW
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