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Tom Farseer

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Everything posted by Tom Farseer

  1. True. Though everything 3rd rate and above has more than 100 crew on sailing duty alone. And probably another 50+ on the weather deck guns, if I am not mistaken. A battle of fifty first rates would probably still turn your PC into a pretty bonfire^^ I'd love to see more crew as much as anyone, but for now it is probably a good thing that this is not high on the priority list^^
  2. So far too much strain on the system with more visible crew. The game will need a lot of optimisation before that can be even thought about adding. Imagine several thousand animated crewmen in larger fights... Bye bye framrate. Not happening too soon, if at all.
  3. Guilty as charged I copied it when you posted the link to HAVOCs Clan blackboard on RIVAL Discord back when you guys were forming up to go dutch
  4. This one happend simultaneously to the one posted above by Greg. Dark couldn't get into the PB because of all our masts being in the way (something that should be dealt with in some way). Once the prussians left the PB we went out to assist him and Burnard. By the time we joined Dark was dead and Burnard cut off from us. He died trying to go through them to get to us. What followed was a bravely fought 6v9/10 (the Requin hardly counts) battle with lots of maneuvering. The Russians did an admirable job of keeping the wind but could not withstand the focus fire of our fleet. (Pb bonus and non-bonus ships mixed). Nemiroff was a hairs width from death but got out due to not being tagged and managing to repair to the point of not being flooded. I almost died, as did Oldtimer who survived 24+ leaks in his Victory Great fun! Thanks for the nice fight and GG to both sides!
  5. Common mate, we fought together on way more than one occasion. I'm just ribbing you Still, I stand by my statement that the overall balance should not be measured by what absolute top players can do when playing coordinated 2v1.
  6. You say that because you are used to face noobs at Baja. Go with your Christian against Moscalb and Dron trincos and tell us how it went. lol... Massimo against Moscalb and Dron is hardly the example to balance your gameplay on. Massimo may be above average in skill but those two are among the very best PvPers on the server. If they can trash a SoL while sailing two Trincos that's because they are that good. Same as Greg still sometimes kills the odd 3rd Rate in his Snow. The important point is that on average any Ship of the Line will eat two or three frigates for breakfast. Don't try to find a trend by looking at outliers...
  7. damn... My compliments to him. Great shot!
  8. Any chance to get a full HD version of this picture? I would love to have that as a desktop wallpaper!
  9. pretty sure OjK was being ever so slightly sarcastic there :P
  10. Portbattle - Pinar del Rio The Spanish fleet arrived fashionably late (some of our very own muppets had already started the demasting game ) at a 300 point disadvantage, but with one circle free to take and the weathergauge on our fleet. The battle was met with the british line beeing leewards but determined focusfire and switching of stations between damaged ships on the british side resulted in the first exchange sinking two spanish lineships. After that it turned into several smaller brawls. While circles changed owner a few times but had no longer enough of an effect on the overall outcome, Great Britain won by reaching 1000 points. The spanish screeners did an admirable job of getting their defeated PB fleet out of dodge afterwars. Nice to see Spain back in decent numbers! o7 PS: Next time maybe you won't need a quadruple mulitflip with Russia
  11. ermmm just so you know. that might have f***ed over Nassau PB again
  12. positive. direct mentions are still not working
  13. I run the game on an i5-4670 and an RX580 8GB GPU, seeing as my CPU is quite a bit older you should be more than fine. The game runs in 1080p on mostly high settings (can add setting screen at a later time) on about 70-80 fps. For large fleet battles (20v20 or more) I tend to lower a few settings like shadow quality, as the framerate will otherwise drop to around 20 fps. Being used (and sensitised) to higher framerates I try to keep it above at least 45. Any more than 60 is not really needed as the game's overall movement is relatively slow, so input lag due to frame times within those ranges is not of importance...
  14. @van der Decken for as long as I have been active in RvR (about 1 year) there has never been talk of any formal alliance between GB and VP. And for sure not between us and the rats You got ganked by a bunch of gankers. Nothing more nothing less. And btw. even the very few formal alliances we had in that time were all RvR only. OW PvP is fair game.
  15. After having a look through the API today I realised that the formerly uncapturable ports (e.g Belize, Nouvelle-Orleans, Vera Cruz etc) still have the parameter "ImprovedCraftChance" set to false. Is this just an update missing in the API file or are those parameters still the same ingame as well? If so, any chance this can be remedied with the coming patch? Thanks in advance 😀
  16. Your first argument holds weight, I give you that. Taxes won't be coming from those ports though. It's the county capitals that consume goods and mostly only they produce the high value goods as well. As for the most clans thing. Maybe we will see. My view on that may well be biased by current player numbers.
  17. or can peacefully flip a regional port in the shadow of the mighty county capital^^ assuming there will be enough players to want those ports
  18. Small clans will always need to band together with others in order to stand a chance in RvR. They always had. SNOW is the best example. Elitist, picky PvPers who then need help defending their ports because they lack numbers
  19. defenders have the same BR limith...i suppose your fleet's combination choice is wrong then. if the defenders can defend, attackers can attack. choose proper ships You know well enough that it is easier to kite than to catch a kiter Defenders don't need to generate points, they only need to stop the attackers from generating. So they have the option to kite in the current system. Attackers must make points so they must get kills or drive the enemy out of the circles in time.
  20. One question: If you need to own the county capital to flip the regional neutral ports and a clan can make do with, let's say three ports in the new system (one for trading, one for resources one for shipbuilding): Why would anyone want to flip the remaining regional ports from neutral and rid himself of easy AI grinding spots? A ton of ports would be of no use again unless we get a very large influx of new players and clans who want their own living space.
  21. the rank is not the problem. the knowledge books are. ranking up again is easy compared to getting all those again.
  22. Can honestly say I never once lost a ship due to the 20 minutes timer. I rarely sank ships due to it either because I generally try to stay out of ganks. They aren't fun in my opinion. The reason I contest your statements is because the current RoE is too easy to exploit by all sorts of asshats. And you can show screens of you beating the crap out of newbies and or noobs 1v6 all day long. Truth is if those were SNOW tags ( or HAVOC or ALOHA or any other above average skilled PvP clan) you would end up sunk every single time without getting a single kill. Any average player would end up dead regardless of who ganks him because fighting those odds takes a lot of skill as well as completely inept enemies.
  23. sigh..... Yes, you and I both would probably be able to pull that off, depending on who the enemies are, as would quite a few other players on this forum. But we cannot measure the whole playerbase with the same stick as the experienced PvPers.... But trust me... I can kite your Ocean in a Bellona for the full 90 minutes without getting even close to being in danger of being sunk. So can others. That is what essentially breaks the current RoE by making it fully exploitable.
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