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Sven Silberbart

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About Sven Silberbart

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  1. Oh I think there are more players having this problem. For Example, this sounds very similar: He is questioning for a solution with a timeout at battle instance start. After that he found himself at the Open World. Because Adlatus have no problems with any other game, we cant see a general connectivity problem with the PC settings or his ISP. Also there were no problems in the past, all starts at one point with a NA patch.
  2. Klingt ähnlich wie das Problem eines Clankollegen, der allerdings wegen diesem Bug das NA Spielen beenden musste..
  3. High PB BR is bullshit. Most Players agree with that, but devs don't care^^ btw..never read a reason why the previous system was changed
  4. Yes, with completely fix allied nations. Nothing dynamic. Ally system must be player driven with conditions how much and wich options a nations have, dependant of their strength / success to make a real balancing possible. But i think that is too much for the devs.
  5. Sven Silberbart


    Yes we tried what the devs gave us. But the system wasn't good designed. Because of that it failed, not because of nation alliances are not able to balance the server.
  6. Sadly, I think the same. (maybe except port raids)
  7. Yes, but it is too hard without an alliance system provided by the game mechanic. It is too hard to mobilize enough people to help Nation X against another one if your (mostly new and unexperienced) players get ganked daily by Nation X. An Ally System would make Nation Balance so much easier to do, but devs ignore that or dont understand the need of that.
  8. I wasnt talking about the static one from admin with the voting. I was talking about an alliance system wich we had in the past with improvements to make strong nations has less and weak nations could have more allys.
  9. I am missing the much needed improved alliance system. @admin Do we have any chance? RvR balance is very important, espacially atm.
  10. Someone wrote "it feels like a goodbye release". Maybe he was right?
  11. Adlatus still suffers under this problem. I fear we will loose a player because of this. Today he had a disonnect while starting a battle again. I had a view on the clan list at that moment and it shows "Adlatus II; Officer; Battle, Unknown". Then he reconnects and "unkown" was changed to ship type "Rättvisan". Dont know if that Information brings an idea. The evening before the last server crash he had a stable game and played some hours without a problem, the same as it works all the 3 years before. But after server was online the same problems occured.
  12. Hey Admin. Was that a dream or did i read about a roadmap wich should come?

  13. Like the Port System all nations should have a base set of Points, letz say 50. 20 Points a nations Needs to ally up with another one. So every Nation can have two alliances. As smaller and weaker a nation is, as more points it gains and as more alliances it could have. As bigger and stronger as less points. The Question is: How to indicate a strong or a weak nation. There must be several combined values wich have an influence on this indicator. I could imagine a mix of population, port counts, won and lost pbs, strength of clans (we have leaderships), and maybe more. Because of the first two values are most important, from my opinion, they must have more weight than others. All there results in the "Indicator of the strength of a Nation" and increase or lowers the free ally Points. That is neither static nor random, that is dynamic in dependant of the game Situation. @admin maybe you had thoughts about such a system in the past?
  14. Doesnt matter if russians or any other nations is the zerg..there is always a zerg. Because of that we need the ability to group up the smaller nations. Only effectivly possible with an ally system.
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