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Greysteak

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About Greysteak

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  1. I would not like to see the circle of death everywhere in the OW. Please leave it for the PZ. Traders need to be able to escape. Sometimes the defender would rather run, this should be allowed. The BR based RoE does sound interesting. I wouldn't mind experimenting with that.
  2. Greysteak

    Join Time/Space Solution

    I think this is an interesting suggestion. I like MacDuff's a bit better, however. I would add a few caveats. One, that someone just out of sight at the time and travelling towards gets a chance. Two, that anyone in the spotter's group at the time of the spot be allowed. And third, that a join timer still be in force, just a much longer one like 10 minutes.
  3. One problem I see with RvR is that the clan's friend list is too restrictive and insufficient. Should there be another mechanic for clans to work together? Maybe a solution could be an additional list of 2 or 3 other clans to represent clan alliances. Where each friends list is shared and members can do hostility for any clan in the alliance. Restricting the total size of alliance membership could be a way to encourage large clans to work more with small ones. Also, giving clans more granular control over taxation should be a simple and effective incentive to seek port ownership. Let clans control taxes based on who is being taxed. For instance, let a clan choose custom tax rates for clan members, alliance members, national patriots, and different rates for each other nation. Docking fees are a good idea, let that be controlled with granularity as well.
  4. Greysteak

    Make Sextant perk standard

    I enjoy the challenge of it. If I can't find my way I should get lost. I can find my way actually, it's not that difficult as long as I'm paying attention. And, I like that it effectively gives me an extra perk compared to someone who just has to use it for the sextant.
  5. Greysteak

    Make Sextant perk standard

    I'd rather be lost. Those that don't like being lost can use the perk. I don't see a problem with it.
  6. Greysteak

    Yet another map: Naval Action map

    Thanks again Felix! That worked for me as well. My log matched the one above.
  7. Greysteak

    Yet another map: Naval Action map

    It's a great resource. I'm glad to help. Thanks Felix!
  8. Greysteak

    Yet another map: Naval Action map

    Yes. The main site still does not work. Same error.
  9. Greysteak

    Yet another map: Naval Action map

    The main site still does not work. Tried to empty cache again. Same result.
  10. Greysteak

    Yet another map: Naval Action map

    1. Chrome: Version 71.0.3578.98 (Official Build) (64-bit) 2. I can select the other server but I get the same result. 3. The beta works! No errors.
  11. Greysteak

    Yet another map: Naval Action map

    I did as instructed. One error is reported, it is: main.aa8d3a3f524b774e79b8.js:1 Uncaught (in promise) Error: TypeError: Cannot set property 'checked' of null at main.aa8d3a3f524b774e79b8.js:1 Before, the other errors would follow after a minute or so. I'm not seeing them yet on this try.
  12. Greysteak

    Yet another map: Naval Action map

    Hi Felix, me too. Something is wrong. Clearing the cache does not help. Started about a week ago. It's a little different based on what browser I try as seen below. from Chrome: from MS Edge: part of the error log from Chrome: Uncaught (in promise) Error: TypeError: Cannot set property 'checked' of null at main.aa8d3a3f524b774e79b8.js:1 map.50a89e9eb8b26a7b1a6e.js:1 Uncaught TypeError: Cannot set property 'zoomLevel' of undefined at y.set zoomLevel [as zoomLevel] (map.50a89e9eb8b26a7b1a6e.js:1) at y._setZoomLevelAndData (map.50a89e9eb8b26a7b1a6e.js:1) at y._naZoomed (map.50a89e9eb8b26a7b1a6e.js:1) at SVGSVGElement._zoom.Object.wheelDelta.translateExtent.scaleExtent.on (map.50a89e9eb8b26a7b1a6e.js:1) at o.apply (vendors~game-tools~map.1751a80f1ea24a5df24a.js:1) at I (vendors~game-tools~map.1751a80f1ea24a5df24a.js:1) at F.emit (vendors~map.b944477430ad8a0f7ec0.js:1) at F.zoom (vendors~map.b944477430ad8a0f7ec0.js:1) at SVGSVGElement.R (vendors~map.b944477430ad8a0f7ec0.js:1) at SVGSVGElement.<anonymous> (vendors~game-tools~map.1751a80f1ea24a5df24a.js:1) set zoomLevel @ map.50a89e9eb8b26a7b1a6e.js:1 _setZoomLevelAndData @ map.50a89e9eb8b26a7b1a6e.js:1 _naZoomed @ map.50a89e9eb8b26a7b1a6e.js:1 _zoom.Object.wheelDelta.translateExtent.scaleExtent.on @ map.50a89e9eb8b26a7b1a6e.js:1 apply @ vendors~game-tools~map.1751a80f1ea24a5df24a.js:1 I @ vendors~game-tools~map.1751a80f1ea24a5df24a.js:1 emit @ vendors~map.b944477430ad8a0f7ec0.js:1 zoom @ vendors~map.b944477430ad8a0f7ec0.js:1 R @ vendors~map.b944477430ad8a0f7ec0.js:1 (anonymous) @ vendors~game-tools~map.1751a80f1ea24a5df24a.js:1 map.50a89e9eb8b26a7b1a6e.js:1 Uncaught TypeError: Cannot read property 'refresh' of undefined at y._updateCurrent (map.50a89e9eb8b26a7b1a6e.js:1) at y._setZoomLevelAndData (map.50a89e9eb8b26a7b1a6e.js:1) at y._naZoomed (map.50a89e9eb8b26a7b1a6e.js:1) at SVGSVGElement._zoom.Object.wheelDelta.translateExtent.scaleExtent.on (map.50a89e9eb8b26a7b1a6e.js:1) at o.apply (vendors~game-tools~map.1751a80f1ea24a5df24a.js:1) at I (vendors~game-tools~map.1751a80f1ea24a5df24a.js:1) at F.emit (vendors~map.b944477430ad8a0f7ec0.js:1) at F.zoom (vendors~map.b944477430ad8a0f7ec0.js:1) at SVGSVGElement.R (vendors~map.b944477430ad8a0f7ec0.js:1) at SVGSVGElement.<anonymous> (vendors~game-tools~map.1751a80f1ea24a5df24a.js:1) _updateCurrent @ map.50a89e9eb8b26a7b1a6e.js:1 _setZoomLevelAndData @ map.50a89e9eb8b26a7b1a6e.js:1 _naZoomed @ map.50a89e9eb8b26a7b1a6e.js:1 _zoom.Object.wheelDelta.translateExtent.scaleExtent.on @ map.50a89e9eb8b26a7b1a6e.js:1 apply @ vendors~game-tools~map.1751a80f1ea24a5df24a.js:1 I @ vendors~game-tools~map.1751a80f1ea24a5df24a.js:1 emit @ vendors~map.b944477430ad8a0f7ec0.js:1 zoom @ vendors~map.b944477430ad8a0f7ec0.js:1 R @ vendors~map.b944477430ad8a0f7ec0.js:1 (anonymous) @ vendors~game-tools~map.1751a80f1ea24a5df24a.js:1 map.50a89e9eb8b26a7b1a6e.js:1 Uncaught TypeError: Cannot set property 'zoomLevel' of undefined at y.set zoomLevel [as zoomLevel] (map.50a89e9eb8b26a7b1a6e.js:1) at y._setZoomLevelAndData (map.50a89e9eb8b26a7b1a6e.js:1) at y._naZoomed (map.50a89e9eb8b26a7b1a6e.js:1) at SVGSVGElement._zoom.Object.wheelDelta.translateExtent.scaleExtent.on (map.50a89e9eb8b26a7b1a6e.js:1) at o.apply (vendors~game-tools~map.1751a80f1ea24a5df24a.js:1) at I (vendors~game-tools~map.1751a80f1ea24a5df24a.js:1) at F.emit (vendors~map.b944477430ad8a0f7ec0.js:1) at F.zoom (vendors~map.b944477430ad8a0f7ec0.js:1) at SVGSVGElement.R (vendors~map.b944477430ad8a0f7ec0.js:1) at SVGSVGElement.<anonymous> (vendors~game-tools~map.1751a80f1ea24a5df24a.js:1) set zoomLevel @ map.50a89e9eb8b26a7b1a6e.js:1 _setZoomLevelAndData @ map.50a89e9eb8b26a7b1a6e.js:1 _naZoomed @ map.50a89e9eb8b26a7b1a6e.js:1 _zoom.Object.wheelDelta.translateExtent.scaleExtent.on @ map.50a89e9eb8b26a7b1a6e.js:1 apply @ vendors~game-tools~map.1751a80f1ea24a5df24a.js:1 I @ vendors~game-tools~map.1751a80f1ea24a5df24a.js:1 emit @ vendors~map.b944477430ad8a0f7ec0.js:1 zoom @ vendors~map.b944477430ad8a0f7ec0.js:1 R @ vendors~map.b944477430ad8a0f7ec0.js:1 (anonymous) @ vendors~game-tools~map.1751a80f1ea24a5df24a.js:1 4map.50a89e9eb8b26a7b1a6e.js:1 Uncaught TypeError: Cannot read property 'refresh' of undefined at y._updateCurrent (map.50a89e9eb8b26a7b1a6e.js:1) at y._setZoomLevelAndData (map.50a89e9eb8b26a7b1a6e.js:1) at y._naZoomed (map.50a89e9eb8b26a7b1a6e.js:1) at SVGSVGElement._zoom.Object.wheelDelta.translateExtent.scaleExtent.on (map.50a89e9eb8b26a7b1a6e.js:1) at o.apply (vendors~game-tools~map.1751a80f1ea24a5df24a.js:1) at I (vendors~game-tools~map.1751a80f1ea24a5df24a.js:1) at F.emit (vendors~map.b944477430ad8a0f7ec0.js:1) at F.zoom (vendors~map.b944477430ad8a0f7ec0.js:1) at SVGSVGElement.R (vendors~map.b944477430ad8a0f7ec0.js:1) at SVGSVGElement.<anonymous> (vendors~game-tools~map.1751a80f1ea24a5df24a.js:1) _updateCurrent @ map.50a89e9eb8b26a7b1a6e.js:1 _setZoomLevelAndData @ map.50a89e9eb8b26a7b1a6e.js:1 _naZoomed @ map.50a89e9eb8b26a7b1a6e.js:1 _zoom.Object.wheelDelta.translateExtent.scaleExtent.on @ map.50a89e9eb8b26a7b1a6e.js:1 apply @ vendors~game-tools~map.1751a80f1ea24a5df24a.js:1 I @ vendors~game-tools~map.1751a80f1ea24a5df24a.js:1 emit @ vendors~map.b944477430ad8a0f7ec0.js:1 zoom @ vendors~map.b944477430ad8a0f7ec0.js:1 R @ vendors~map.b944477430ad8a0f7ec0.js:1 (anonymous) @ vendors~game-tools~map.1751a80f1ea24a5df24a.js:1 2map.50a89e9eb8b26a7b1a6e.js:1 Uncaught TypeError: Cannot read property 'transform' of undefined at y._naZoomed (map.50a89e9eb8b26a7b1a6e.js:1) at SVGSVGElement._zoom.Object.wheelDelta.translateExtent.scaleExtent.on (map.50a89e9eb8b26a7b1a6e.js:1) at o.apply (vendors~game-tools~map.1751a80f1ea24a5df24a.js:1) at I (vendors~game-tools~map.1751a80f1ea24a5df24a.js:1) at F.emit (vendors~map.b944477430ad8a0f7ec0.js:1) at F.zoom (vendors~map.b944477430ad8a0f7ec0.js:1) at SVGSVGElement.R (vendors~map.b944477430ad8a0f7ec0.js:1) at SVGSVGElement.<anonymous> (vendors~game-tools~map.1751a80f1ea24a5df24a.js:1) _naZoomed @ map.50a89e9eb8b26a7b1a6e.js:1 _zoom.Object.wheelDelta.translateExtent.scaleExtent.on @ map.50a89e9eb8b26a7b1a6e.js:1 apply @ vendors~game-tools~map.1751a80f1ea24a5df24a.js:1 I @ vendors~game-tools~map.1751a80f1ea24a5df24a.js:1 emit @ vendors~map.b944477430ad8a0f7ec0.js:1 zoom @ vendors~map.b944477430ad8a0f7ec0.js:1 R @ vendors~map.b944477430ad8a0f7ec0.js:1 (anonymous) @ vendors~game-tools~map.1751a80f1ea24a5df24a.js:1 3map.50a89e9eb8b26a7b1a6e.js:1 Uncaught TypeError: Cannot read property 'refresh' of undefined 1ea24a5df24a.js:1 -cut-
  13. Yes. The DLC ships are absolutely the worst part of this game. They are completely toxic. Yes sure, there are plenty of ways to counter the Herc and Req. That's not really the problem here. The thing is, they are still the best at what they do. That is blatant pay-to-win. A proper dlc ship should not be better at anything than some crafted ship. That means not being best at hugging, best at retreating, best at hunting, best acceleration, all while being easiest and fastest to replace. This situation is beyond ridiculous. The longer this goes on, the less hope I have for this game. What about this @admin?
  14. Greysteak

    Muskets, the new golden marines?

    Clubbing sailors with muskets should actually be fairly effective. They make pretty good clubs.
  15. Yes, I've intercepted a lot of the rare wood before it got to the shop I think.
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