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TheLoneWolf

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About TheLoneWolf

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  1. i know but the drop rate of permits from these chests is almost non existant now
  2. sorry double post since i dced. please delete duplicate topic
  3. Is it just me or have the number of permits dropped from search and hunt missions (not pvp hunt) been drastically reduced. I used to get a permit every second mission or so. Now I barely get any. I can understand that getting a permit every mission is too much but one every ten to twenty missions is also way too low. There should be an incentive to do these missions. ATM the loot no longer makes them worthwhile.
  4. Is it just me or have the number of permits dropped from search and hunt missions (not pvp hunt) been drastically reduced. I used to get a permit every second mission or so. Now I barely get any. I can understand that getting a permit every mission is too much but one every ten to twenty missions is also way too low. There should be an incentive to do these missions. ATM the loot no longer makes them worthwhile.
  5. You will still get the ships carrying the mats for these
  6. Tool crafting should be implement. Workshop could be used for this. Maybe require iron, oak and coal.
  7. A few comments: Raids should be limited to 3rd rates max with a max br. Should allow up to 10 players to participate subject to br. If raiding party wins, they get to use crafting facilities (ie. virtual shipyard with all port bonuses) or harvest from farms for 24hrs and defenders (if they lose) denied use of same. Farms would be set to full. Port would be like enemy port if defenders loose but without use of fort. Raids should be same day with 1 hour notice of location. Flag system is great. Raids should be during port timer. Fortifications can help defenders but like in pvp not affected. If raiding party successful, they get VM of that port for the week and defenders lose VM for that port for the week. Raiding party gets gold chest and doubloons as reward. Flag should cost doubloons with price high enough to discourage fake flags. RNG port investment (ie. 4 port inv points) gets destroyed partially destroyed (ie. for farm - requires another 100 - 200 tools etc.)
  8. Well, nation choice was some time ago and no perks were given with new rules and port wipe. Our problem may soon be solved however.
  9. I agree with the concept of having la navasse and a port on east coast as free towns. During USA times, the main factions are pirates, USA, GB. Playing as French is now very boring since you have to sail alot to get to the USA players or to the GB players. This removes content and is detrimental. The idea of a raid of specific towns can be a very interesting concept to implement and would add fun and excitement.
  10. The issue with the current system is not that it promotes more PB, the PB are against ai since these ports are neutral. So in essence a few large nations will take most ports (RUS and GB), fight ai, set night timers and then everything will stagnate. Is that your intended goal? Allow other nations to join neutral pb if you want content and pb or limit neutral pb for 1st week to 1 per nation.
  11. If there is a wipe, we should limit pb to one per nation for 1st 2 weeks or so to give all a fair chance
  12. I understand the idea behind the DLC, namely for players who do not wish to haul mats or craft, but I believe we have enough DLC ships and at 45$ a ship I do not want to remortgage the house to get access to ships. Also, DLC ships are not fair for other players who sail crafted ships. Unlike my crafted ship, DLC ships cannot be capped. I only have the option to sink whereas with a crafted ship I can cap and use it. Unlike WoW, Naval Action is not a free to join game. I paid for the game and if all the good ships are moved to DLC it beckons the questions, what did I pay for? ATM the Endy is one of the better ships out there and making it DLC will just further move towards a P2W system.
  13. The rare wood allowed to specialise ships. For hunting you would go towards speed and for pb towards live oak and white oak. Oak or fir ships will not be able to compete with rare wood ships be it in terms of tankiness or speed. Restricting the access to the rare woods is detrimental to the game. There is no fun in crafting anymore. I am sitting on quite a few permits which I do not use since I do not have all the rare woods. I still have plenty of ships left but after wipe this will be a major issue and I am debating whether I will continue playing or not. USA use fir and oak ships and they do not last against rare wood ships or either cannot catch them. If one clan or nation controls this, this will lead to frustration and players quitting. Players will look to join that nation and it will lead to a severe imbalance on the server. I do not want to have to cap lgv all day to be able to craft a ship or otherwise sail around hoping for bottles. Also, if this server is to be hardcore, what is the point to give one side a marked advantage over the other. The fun is when you fight equal opponent.
  14. @admin In my opinion, the CM requirements for the ships is still too high. Top level pvp'er are earning 30-40 CM per day. So, you would require 10 days to get 1 ship... You must hope that you do not lose that ship and that is what most will do. Content will suffer. BTW what is the rational to set the bar so high? Also, will we able to cap the DLC ships bought with CM? This change does not address the wood issue. Is there an upcoming fix for that? I want the flexibility to craft ships of different woods not just have oak and fir. Also I want to pvp and not spend all my time looking for that elusive port where I will then need 50k doubloons to get 5k logs and then have to sail these all the way to my shipyard. Lastly, many will do the pve missions to get the permits or CM. The current buff for AI ships is absurd. Playing with a friend who got back in the game. AI 3rd rate shot the entire side and half of structure of a live oak white oak Victory when going side by side. I am using a lo wo Santi with floating battery (max hp) and max reload and I get all shot up against three 3rd rate ships. The AI zoom past you, run away, spin in circles not to mention that they have an insane reload speed. I turn 30 degrees and they spin around. I even had some fire at 90 degrees to standard cannon angle. This is highly unrealistic. I believe many new players will quickly give up and we will be back to where we where pre-wipe. If that is the case, what is the point of the wipe and forcing us to regrind all our xp and restart all over. My friend is giving up on game as there is little content during USA times for pvp and the ai grinding is just insane. I am not far behind BTW.
  15. Hi Texas, yes I do, I think us and our alts made up half the server lol
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