Nick Thomadis Posted September 14, 2021 Share Posted September 14, 2021 Greetings Admirals, The next major patch for Ultimate Admiral: Dreadnoughts has just become available! This large update is the precursor of the first campaign version of the game. We decided to release not together with the campaign since it has many new features which owe to be tested solely. Please read everything about it in our blog:https://www.dreadnoughts.ultimateadmiral.com/post/core-patch-0-5-released Your feedback will be much appreciated, as always! FIXED 20/9/2021=Note: There is a known bug of freeze if you click mouse button while waiting to load a battle. If you choose to not terminate but wait for the program to respond, the battle should load successfully. We delayed the patch in order to make this freeze not critical. We will fix fully as soon as possible. *Hotfix v88* (17/9/2021 UPDATE) - Fixed major bug of gun armor resetting for saved designs, when trying to apply new gun armor settings. - Fixed major bug of armor penetration, incorrectly evaluating the armor thickness of guns and causing too many detonations and flash fires. - Fixed issue with part selection in ship design, that could become overly big and inaccurate. - Fixed bug that caused keyboard edit of gun armor to use only inches measurement. - Fixed bugs of Auto-Design which could cause building delays, overweight or overcost ships. - Reduced about -5% Belt/Deck armor and about 10% the superstructure armor. Designs should now be more consistent with historical values. - Increased crew damage from penetrating hits +10%. - Various inconsistencies for hulls and stats fixed according to your feedback. *Hotfix v89* (20/9/2021 UPDATE) - Fixed various bugs of auto-design, which were also responsible for freezes while loading battles. - Fixed gun collider issues. You should be able to mount guns with more flexibility, especially in towers. - Fixed bug in gun selection when it was placed on a tower. - Fixes on other minors you reported. *Hotfix v90* (30/9/2021 UPDATE) - Refactoring of the Auto-Design code, addressing various issues that could cause errors and delays in the process. Most, if not all, problems regarding freezes, delays, unbuildable ships, should be fixed. - Improved the overpen mechanics, so now you will be able to see full penetrations on the smallest craft such as the Torpedo Boats. - Increased the torpedo damage (due to latest changes in ship section density, damage could be small in large warships). - Fixed bug that caused operational range to become reset when loading a custom battle saved design. - Fixed bug of custom battle saves which included Transport ships, making them disappear when loaded. - Fixed some other bugs related to battle saves. - Some minor UI issues with overlapping buttons in 16:10 resolution have been resolved. - Fixed bug of Bug reporter not allowing to use the Enter key. - Fixed bug making graphical settings to reset. This could have been a source of graphical bugs, depending on player’s system. - Fixed bug on smoke screen becoming available to BB, BC, CA if they were on the same division with DD or CL. - Minor fixes in some hulls. 11 Link to comment Share on other sites More sharing options...
o Barão Posted September 14, 2021 Share Posted September 14, 2021 Thank you! 1 Link to comment Share on other sites More sharing options...
Commander Reed Posted September 14, 2021 Share Posted September 14, 2021 About time, thank you! 1 Link to comment Share on other sites More sharing options...
ChryssyH117 Posted September 14, 2021 Share Posted September 14, 2021 Thank you! Cant wait to try out the new hulls! Link to comment Share on other sites More sharing options...
Tycondero Posted September 14, 2021 Share Posted September 14, 2021 I just had a crash when clicking during loading on the menu loading screen. Now I have to repair the game apparantly. 1 Link to comment Share on other sites More sharing options...
kjdjrusa Posted September 14, 2021 Share Posted September 14, 2021 FINALLY! WOOOOOO! Link to comment Share on other sites More sharing options...
CapnAvont1015 Posted September 14, 2021 Share Posted September 14, 2021 8 minutes ago, Nick Thomadis said: Greetings Admirals, The next major patch for Ultimate Admiral: Dreadnoughts has just become available! This large update is the precursor of the first campaign version of the game. We decided to release not together with the campaign since it has many new features which owe to be tested solely. Please read everything about it in our blog:https://www.dreadnoughts.ultimateadmiral.com/post/core-patch-0-5-released Your feedback will be much appreciated, as always! Note: There is a known bug of freeze if you click mouse button while waiting to load a battle. If you choose to not terminate but wait for the program to respond, the battle should load successfully. We delayed the patch in order to make this freeze not critical. We will fix fully as soon as possible. 2 Link to comment Share on other sites More sharing options...
prreich Posted September 14, 2021 Share Posted September 14, 2021 It's been a long time coming. Very excited to check it out when I get off work tonight. 1 Link to comment Share on other sites More sharing options...
Cptbarney Posted September 14, 2021 Share Posted September 14, 2021 weee, lets go lads. 3 Link to comment Share on other sites More sharing options...
Stormnet Posted September 14, 2021 Share Posted September 14, 2021 YYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!! 1 Link to comment Share on other sites More sharing options...
Airzerg Posted September 14, 2021 Share Posted September 14, 2021 As soon as I post an angry review, an update comes out! For the second time. We need to think about how this can be used in the future!😁 1 Link to comment Share on other sites More sharing options...
SirRobert Posted September 14, 2021 Share Posted September 14, 2021 Yey! Downloading now. Time to build and save things:3 1 Link to comment Share on other sites More sharing options...
Mutsu Posted September 14, 2021 Share Posted September 14, 2021 Finally its here! 1 Link to comment Share on other sites More sharing options...
ChryssyH117 Posted September 14, 2021 Share Posted September 14, 2021 First Bug I found, there is an issue with ship saves and not remembering the set range and armour values for the guns 2 Link to comment Share on other sites More sharing options...
o Barão Posted September 14, 2021 Share Posted September 14, 2021 i just noticed the changes to the belt armor layout. A big +1!! Link to comment Share on other sites More sharing options...
Armchair_Admiral Posted September 14, 2021 Share Posted September 14, 2021 (edited) Sovetskiy Souz is so fat, it does fit in the dock! LOL. Seriously, glad the patch is out! Edited September 14, 2021 by Armchair_Admiral Link to comment Share on other sites More sharing options...
DerRichtigeArzt Posted September 14, 2021 Share Posted September 14, 2021 good Link to comment Share on other sites More sharing options...
o Barão Posted September 14, 2021 Share Posted September 14, 2021 Where the screenshots using F11 are stored? Link to comment Share on other sites More sharing options...
Joryl Posted September 14, 2021 Share Posted September 14, 2021 Yaay time to take a break from Pathfinder Wrath, and sink some boats Link to comment Share on other sites More sharing options...
Speglord Posted September 14, 2021 Share Posted September 14, 2021 (edited) Wish it wouldnt have taken this long for the update to drop but it's good work nonetheless and I'm enjoying it so far. First thing I've noticed is that the Littorio-style Italian 15-inch guns are only available from 1939 onward (so 1939+1940). The ships were designed in the early 1930s and the first two were laid down in 1934. Is this intentional, an oversight, or a bug? I wasn't sure of whether to report it as a bug in-game, so I'm posting it here instead. I'll keep hunting for other questionable things and bugs etc. On a positive note, I like the addition of shell/propellant modules, as well as a general redo and breakdown of armor schemes, which I think were sorely needed and are a nice addition to the game. EDIT: Forgot to mention that the rate of crew casualties seems to be working pretty well so far. I did my best to quickly create a Littorio-like ship and the crew complement was approximately the same (somewhere around 1700 IIRC; though I couldn't fit the third or fourth 6-inch gun turrets due to spacing issues, but that's more my fault than anything else). I'll keep investigating and doing more testing with it. The new graphics settings are also a welcome addition. Edited September 14, 2021 by Speglord 1 Link to comment Share on other sites More sharing options...
Afghanicus Posted September 14, 2021 Share Posted September 14, 2021 Love the implementation of the crew/battlestations! Link to comment Share on other sites More sharing options...
vyprestrike Posted September 14, 2021 Share Posted September 14, 2021 The French Experimental Battlecruiser 1 and 2 hulls lost access to 16-18 inch guns. Is this intentional, and if so, could you consider giving us the 16-18 inch guns again? They were the only things that made the hull fun! Link to comment Share on other sites More sharing options...
AurumCorvus Posted September 14, 2021 Share Posted September 14, 2021 Quick immediate note: On 1440p resolution, mousing over the Quarters (and the lower half of the word "Training", with all the above menus open) opens the tooltip in a way that it starts offscreen. I presume the same problem might occur elsewhere, but I have a 1440p monitor so that's all I can confirm. Dirty fix for it: Minimize the "Characteristics" tab to move the two things higher, allowing them to display properly. Link to comment Share on other sites More sharing options...
Himbeereule Posted September 14, 2021 Share Posted September 14, 2021 You should really, really redesign the module selection thingy at the bottom. The hull section becomes really crowded when designing a lot of different ship classes, and if you turn on unlock, it becomes completely unusable 3 Link to comment Share on other sites More sharing options...
Koogus Posted September 14, 2021 Share Posted September 14, 2021 (edited) Excited to try out this new patch. Having the ability to design all friendly ships was something I've wanted for a long time Edited September 14, 2021 by Koogus Link to comment Share on other sites More sharing options...
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