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Speglord

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Everything posted by Speglord

  1. What makes you say the 19th?
  2. Either way, I imagine they probably plan on releasing the first version of the game on July 4, or will at least announce something on that day. Who knows what they actually have planned, though. The screenshots they've released look really promising. For me, the lack of dynamic campaign beyond army sizes really limited the replayability of Ultimate General: Civil War. But if they can pull this game off, and I think they absolutely can, it bodes well for any future games in the gunpowder era (Napoleonics, Civil War 2, Crimean War, Wars of the 18th Century, etc)
  3. Playing as Japan, I seem to be in a constant and perpetual state of war. As soon as I'm about to end a war with one country, two more break out. Money doesn't seem to be an issue at all, but I have so few crew that I can't have my entire fleet operating simultaneously.
  4. Usually the updates come on Mondays, though they have happened later in the week iirc.
  5. Unfortunate to hear that some of the content won't be ready in time, but still looking forward to all of it regardless! Thanks for the update.
  6. The incredibly long load times when I try to start a campaign seem to be back.
  7. I lost 4 torpedo boats and sank 1 plus 2 battleships, and the VP split 2100-1500? doesn't seem right imo
  8. Still seem to be unable to delete old designs from my Ship Design screen, even if I have no ships of that class left. I was able to do this in my last save as France only once, with some old armored cruiser design, but thereafter the button was grayed out. Is there something I'm missing, or is this a glitch? EDIT: Forgot to say I appreciate the frequent updates! Game is coming along nicely, and I look forward to the new hulls for this patch.
  9. Better to implement and test new game mechanics, then worry about map expansion later.
  10. Will be interested to see if we're able to transition from the older "dreadnought" hulls to the "modernized dreadnought" hull in extensive refits.
  11. Really excited to hear about the special gun calibers addition. Looking forward to this next update. A related question: will the models for some cruiser turrets (again, late-period Japanese heavy cruiser turrets come to mind immediately) be re-done?
  12. I've had some decreases in performance (loading time, especially when starting a new game and ending turns) over the last few hotpatches. Sometimes a new turn can take 5 seconds, other times it can take upwards of a few minutes. My computer hardware is pretty capable and I don't really get much lag in battles, so I'm not sure what's causing this.
  13. Late-game German cruiser turrets as well, yeah. The barrels are also spaced very far apart because the dual-barrel models are just the triple-barrels with the middle one removed.
  14. Sort of a long-standing but minor issue: Japanese heavy cruiser calibers (7-~10 inch) turrets are 1. way too large and 2. have barrels that are way too short, at least when compared with the turret. The model seems fine but the scaling seems very weird and incorrect.
  15. Yeah, been meaning to mention this too for a while. The aiming of guns seems really off, I don't know what's going on. I'll have battleships with WWI-era rangefinders shooting at targets 12km away and the shots are landing on either side, usually by several hundred meters, if not almost a kilometer.
  16. Thanks for the response and info, Nick. I haven't reloaded incompatible saves, so I'm not sure why it happened. Sadly I forgot to report the bug in-game, and instead posted it here. I'll keep an eye out if it happens again.
  17. It's taken a long time but I've finally encountered the legendary "flying torpedoes" glitch. If it makes a difference, these were launched via underwater tubes from a German battleship hull (4 or 5?) in the 1920 scenario.
  18. The Historical/Randomized determines strategic/tactical AI behavior, not fleet composition. AI starting fleet sizes/composition will always be randomized; they could be top or bottom heavy. If you want them to have a different starting fleet, then you'll have to restart the campaign.
  19. Thanks for the update! Hoping everyone is staying safe. Looking forward to the update, whenever it arrives.
  20. This is probably my biggest issue with the game as it currently stands. I may be wrong here, but I think I've deduced one of the causes: ships of multiple classes (not even necessarily different types, just classes) in the same formation (battle line). In my French campaign I had two smaller battleships leading the formation, with a super battleship at the back of the line, and the second ship kept running into the lead ship. I don't know if this happens in formations with uniform ship classes, but every time I've experienced it so far, it was with a formation with class variety -- as far as I can remember, anyway.
  21. You need to open the ship design, then at the top there is a "refit" option. You alter the design as you wish, save it, then select that refit design, select the ships you want to refit (you can use ctrl+click or shift+click to select multiple ships), and hit the button.
  22. Pretty crazy, didn't actually know that Washington stipulated Hiei be disarmed.
  23. Wanna thank and congratulate the devs on a great patch so far. Enjoyable and the new content is a breath of fresh air -- I'm even more excited for the new hulls, which will hopefully add more early-game variety for other countries (particularly Italy and Austria-Hungary). I've already reported a handful of battle bugs in game but wanted to put this here. Love the ability to refit ships, which makes the campaign feel more dynamic and gives the player more options on a strategic level. I appreciate that displacement is locked during a refit, but shouldn't other things be locked as well, like hull bottoms (double/triple hulls), the type/quality of the ship's armor (i.e. Compound, Iron, Krupp, etc.), and the citadel/armor layout? I know many battleships were refit in the 30s/40s with added torpedo protection, but as far as I know it's sort of impossible to refit a ship and add/subtract hull bottoms, and it's definitely impossible to straight up change out the armor on ships (... at least, as far as I know. It at least makes more sense to just build a new ship rather than completely strip off the armor from a hull and apply new armor). Anyone else is free to provide input on this one, because personally I'm not quite sure.
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