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Skeksis

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Skeksis last won the day on November 17 2022

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  1. I've should have checked, there are version listings now - after all these years.
  2. Set to ‘Don’t Updated’ means you can’t try the new version and then change back to your campaign version, unless you're computer savvy.
  3. Made even worst with mods, mod authors don’t always update their mod with each new version. Referring to gaming mod authors in general but also there is nothing to say that UAD mod authors will be here forever too! Not saying they won’t either, but time does go on. Devs should list previous versions in Steam, not only for player campaigns, academy missions, shared designs and custom battles, but also for recently added mod listings.
  4. Same, after purchasing it was very hard to find the download option again. Game Labs should have the ‘Game Labs Client’ downloadable first, i.e. make it available to download from all of their web sites. Once downloaded, users can redeem or purchase from there. I like the Game Labs Client, Game Labs should consider it as a permanent option. No need to worry about keys, etc.
  5. I can’t see why the two clients can’t run side by side anyway. War Thunder has its own standalone client, as do many others. "scammed", I meant general online scams.
  6. I know what you mean, twice I’ve fill out the credit card details but couldn’t click that final button. Such is the fear of being scammed. I hate to say it but Steam is 100% trustworthy. Did Game Labs send an email to those who assigned up for early access? No official notices here in this forum???
  7. Finding "old designs" by checking, shared, custom battles (or anywhere else), for every single year of every single nation, is somewhat cumbersome and something players might not want to do. Adding a "Clear Cache" button would help players and ensure clean campaigns. And stop players cleaning by other means. Should be an UI option.
  8. “A gripping real-time campaign….build your army and navy, construct military infrastructure, and fully command your armies….fully zoom-in and fight massive battles on a battalion level” “tactical control by zooming-in further” [and zooming out to global view]. If this is the case, no load screens, then this development would put this game into the very high-end market of strategy games. A huge advancement from UA:AoS linear campaign.
  9. I don't know when this happen but it's here now. Here's the official website, looks different too? fresher. https://www.ug1775.com/
  10. Where are all the pros? Your review is all cons, you don't want to offer any pros?
  11. Overall, you can play the Campaign, Academy Missions and Custom Battles very well. Important not to lose sight of this fact. All new players very happy. I think it’s time to say... Thank you very much for letting me be part of this development, it has been a real pleasure.
  12. And to barter. You might want to build something for said minor nation but just not huge battleships that take 3 years of your shipyard capacity. I.e. Counter proposal.
  13. Officers and Commanders. I would like to see them featured. Sometimes you want to put names to your taskforce and ships, to know them by assigned Commander. It would add another layer of interaction for taskforces and the game. The game does miss a ‘personal’ level or human connection, named Officers and Commanders would fill that gap.
  14. What if… The inner belt damage reduction is using the outer belt damage reduction values. You would see similar results. e.g. What we're seeing: full damage 628 1st 12" belt -312.422 2nd 3.5" belt -312.422 partial damage 3.156. What should happen: full damage 628 1st 12" belt -312.422 2nd 3.5" belt -10.716 partial damage 304.8. No, it can't be that simple.
  15. And let’s not forget, it’s not just partial pens perse but also the lack of partial pen damage. Quite possible pen/partial/block* is actually working just fine (and that’s why Dev’s can’t find anything) and it’s the damage calc that can’t ramp up the damage. * Inner belts changing full pen to partial, is most likely ok.
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