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Everything posted by ChryssyH117
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So I discovered a bug, the game straight up doesnt work when ran in a virtual machine with GPU Passthrough, I have a 3950X, 3090 and 64GB of Ram, have been trying Microsoft GPU Paravirtualisation and thats great, the game loads, gets to the menu lets you build but it breaks when you load a battle, it freezes on loading level and it just loads into the skybox sometimes with ships other times not but there is no UI water and the time step is frozen completely youre lucky if it gives you camera control in it. this affects both 1.04 Live and the 1.05 Beta, it happens on both Windows 10 and 11 based virtual machines.
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Dear devs please could we have more flexibility with barbettes both in freedom of where we place them as some ships are kinda picky and on top of that could we stack barbettes in order to do triple and and quad superfiring arrangements to make something closer to an atlanta or some super atlanta style Battleship without being restricted to certain hulls you can make it work on like the french experimentals?
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>>>Core Patch 0.5 Feedback Hotfix v90<<<
ChryssyH117 replied to Nick Thomadis's topic in General Discussions
Not a bug but a change that I know a few people are unhappy with, reverting the BCs back to 46 knots feels like a major kick to BC thoroughbreds based on true speed and outgunning the enemy vs engaging at close range, I know it is ludicrous but please couldwe have our 55knot super battlecruisers back? -
>>>Core Patch 0.5 Feedback Hotfix v90<<<
ChryssyH117 replied to Nick Thomadis's topic in General Discussions
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>>>Core Patch 0.5 Feedback Hotfix v90<<<
ChryssyH117 replied to Nick Thomadis's topic in General Discussions
So err the AI might want re-examining their designs have been missing a ton of key features, and half the battles ive fought in post 1930 the enemy AI has turned up without any form of rangefinders or device to assist aiming on gun heavy builds. I might suggest in the next patch we get the ability to design enemy AI ships to avoid this issue of the AI either under performning heavily with ships that cant hit anything and are made of paper or super ships that are completely impossible to fight against in a reasonable sized battleship. -
>>>Core Patch 0.5 Feedback Hotfix v90<<<
ChryssyH117 replied to Nick Thomadis's topic in General Discussions
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>>>Core Patch 0.5 Feedback Hotfix v90<<<
ChryssyH117 replied to Nick Thomadis's topic in General Discussions
I hate to bring bad news as I only discovered this today and have been checking it but uhh the medium 3 barbette can take and still can take in V89 20"+ guns -
>>>Core Patch 0.5 Feedback Hotfix v90<<<
ChryssyH117 replied to Nick Thomadis's topic in General Discussions
its a related to the rework of part selection there is a way around it basically zoom in and look at the part you want vertically and you can select the funnel/gun most of the time doesnt always work but its a temporary work around -
>>>Core Patch 0.5 Feedback Hotfix v90<<<
ChryssyH117 replied to Nick Thomadis's topic in General Discussions
It doesnt affect main gun though only secondaries and funnels -
>>>Core Patch 0.5 Feedback Hotfix v90<<<
ChryssyH117 replied to Nick Thomadis's topic in General Discussions
I have ran into a bug with the ship designer with superstructures, I can place down stuff onto a superstructure but cannot select the turret, funnels etc. that are attached to it once they have been put down and the only way to remove or change them is to delete the superstructure -
>>>Core Patch 0.5 Feedback Hotfix v90<<<
ChryssyH117 replied to Nick Thomadis's topic in General Discussions
I'll answer for him, yes that's what it is. Thank you! -
>>>Core Patch 0.5 Feedback Hotfix v90<<<
ChryssyH117 replied to Nick Thomadis's topic in General Discussions
Hey Nick quick question just checking is this a reduction in the weight of armour? -
>>>Core Patch 0.5 Feedback Hotfix v90<<<
ChryssyH117 replied to Nick Thomadis's topic in General Discussions
I am all for this idea as it would be nice to go with specific ammunition amounts for cetain types of vessels including more specialised ones where you might what a rapid fire torpedo heavy ship but need way more torps to get away with it -
>>>Core Patch 0.5 Feedback Hotfix v90<<<
ChryssyH117 replied to Nick Thomadis's topic in General Discussions
I cant build anything over than all or nothing if I want to have any semblance of armour hell most of my designs lately have been riot shields as there just isnt enough weight to apply armour across the ship in a balanced armour scheme -
TBH I think theyd be best suited to raiders either as fast moving heavy gunboats to quickly dispatch enemy cruiser fleets, escorts for transports giving weapons that can ward off larger surface raiders and leaving BBs to be utilised elsewhere, using them as pack hunters they could potentially beat out larger ships simply due to being able to outmanoeuvre large ships and use co-ordinated crossfires. oh well least games like this do give the ability to test out potential ideas like this!
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>>>Core Patch 0.5 Feedback Hotfix v90<<<
ChryssyH117 replied to Nick Thomadis's topic in General Discussions
turret armour is currently broken in the new patch as armour gets reset to default armour values in battle -
>>>Core Patch 0.5 Feedback Hotfix v90<<<
ChryssyH117 replied to Nick Thomadis's topic in General Discussions
AI does need a rebalance though as they tend to just focus on firepower and have all too good a habbit of making glass cannons that have more flashfires than us Brits at Jutland maybe have an ability to chose an AI focus like a lot of other strategy games have one that focuses on speed, another guns, armour and a balanced AI -
>>>Core Patch 0.5 Feedback Hotfix v90<<<
ChryssyH117 replied to Nick Thomadis's topic in General Discussions
also doing that you could just use AI build and keep hitting it until you get a build that matches your own with auto design ship -
>>>Core Patch 0.5 Feedback Hotfix v90<<<
ChryssyH117 replied to Nick Thomadis's topic in General Discussions
IF they reduced the weight of components 5-10% and lowered armour 1-5% and also enabled the ability to design ships for the AI to fight with I feel it would be a lot more balanced as it means you wouldnt have to fight against the 20 20" armed meme ships when you have 16 20" total -
>>>Core Patch 0.5 Feedback Hotfix v90<<<
ChryssyH117 replied to Nick Thomadis's topic in General Discussions
true but also kinda sucks if you wanna make an armour heavy ship as it is incredibly hard to balance an actual armour scheme outside of all or nothing as you have to sacrifice basically everything to do it and even then sometimes its not enough -
>>>Core Patch 0.5 Feedback Hotfix v90<<<
ChryssyH117 replied to Nick Thomadis's topic in General Discussions
will say though I hope that the hotfix includes a change to armour weight as it feels a little bit TOO heavy maybe a 1-5% reduction in weight would be ideal as armouring a superstructure reasonably is incredibly difficult plus then adding armour to hull, decks and turrets. -
>>>Core Patch 0.5 Feedback Hotfix v90<<<
ChryssyH117 replied to Nick Thomadis's topic in General Discussions
Agreed but so far this bug affects every ship ive tested, seriously go out and build a battleship and reduce the armour of the guns to 0 in game they will be reset to default and they also wont be affected by armour quality modifiers. -
>>>Core Patch 0.5 Feedback Hotfix v90<<<
ChryssyH117 replied to Nick Thomadis's topic in General Discussions
Yeah I have mentioned it a few times currrently you can build ships with no turret armour and as in battle whatever you set it, to it will reset to defaults and it can also happen in ship designer too I think there is some issue with the designs not saving turret armour as its the only way I can see them getting lost all the time.