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Everything posted by Afghanicus
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Again we are gathered together gentlemen to await another fine GL production!
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When the enemy is fleeing and you destroy their rudder they shouldn't be able to keep turning unless they're locked in a turn, it seems they still have full control.
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I just experienced this as well, submitted a bug report
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The estimate you see is gun only, without armor, ammo etc... I believe
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I had this problem, easy way is turn on AI captain, they will proceed directly to enemy, take control when enemy spotted.
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Dev states: I will be releasing a limited campaign. People who don't bother to read: Ackshully!
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It seems they're going with a Rule the Waves style game which makes sense. I do want to add that having seen the framework of the campaign I think they're really onto something and I am very optimistic about the future of this game well beyond release, there's just a ton of potential. I just wish it was easier to mod unity, or I should say I have no experience. Is there a suite of tools, or perhaps we should make a sub heading for mod discussion.
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I agree with the guys above, at close range all penalties should diminish, maneuvers, cloudy weather, all those things mean nothing when the shell travel time is <1sec and you could aim over open sights. For secondary guns <600m, it should be around 70% to hit, not 20%(at best). Torpedo boats are literally unstoppable in 1890, both my own and my enemy are always able to deliver their torpedoes, reload and come back again. I had a situation where a torpedo boat had 3x engine damage, rudder, etc... essentially dead in the water but was generating a -70% to hit (enemy maneuvers). Sinking it took twice as long as it did 2x enemy CA.
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Small bug, when you copy a design, rename and update it like 1890 CA 3500 to 1900 CA 4000, the design year remains the same as previous i.e. 1890
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Core Patch 1.0 News *The upcoming changelog*
Afghanicus replied to Nick Thomadis's topic in General Discussions
I guess as long as your expectations are set accordingly Thank you for the update, feel less bad about agreeing to dinner with in-laws now 😁 -
Core Patch 1.0 News *The upcoming changelog*
Afghanicus replied to Nick Thomadis's topic in General Discussions
I mean I assume that's why a lot of us are in EA, to find and report bugs. Otherwise they could have said see you when 1.0 releases. -
Core Patch 1.0 News *The upcoming changelog*
Afghanicus replied to Nick Thomadis's topic in General Discussions
Checks out. As a former Canadian now living in NYC I can assure you many people do mind. Look at the 20+ pages of 0.5 patchlog, they're not okay with them not answering questions. I am more on the side of, I'm just glad nothing serious happened to the team, and I don't necessarily care if they're quiet, but if they miss targets and they're quiet it definitely gets concerning. -
Core Patch 1.0 News *The upcoming changelog*
Afghanicus replied to Nick Thomadis's topic in General Discussions
I'm pretty sure the publisher's and dev's are different teams. As I understood it AoS was completely separate of UA:D. I know Nick added a mod for AoS but I don't think he's a dev member could be wrong though. I just think all the years of free work he's given in mods, the guy delivers so I have faith, but he delivers at his pace. I'm just glad there's no legal/financial/personal issues stopping them from completing the game. -
>>>Core Patch 0.5 Feedback Hotfix v90<<<
Afghanicus replied to Nick Thomadis's topic in General Discussions
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>>>Core Patch 0.5 Feedback Hotfix v90<<<
Afghanicus replied to Nick Thomadis's topic in General Discussions
There might be serious legal or personal issues that they cannot, or do not wish to discuss, that's the only logic I can see behind what's happened this year. -
>>>Core Patch 0.5 Feedback Hotfix v90<<<
Afghanicus replied to Nick Thomadis's topic in General Discussions
When the last patch dropped did anyone else get the impression the campaign would be launched in a couple days? I thought there were a few small things to fix before the early campaign would be launched. -
>>>Core Patch 0.5 Feedback Hotfix v90<<<
Afghanicus replied to Nick Thomadis's topic in General Discussions
You're aware of roll/pitch throwing off aiming right? When I took this into consideration it really changed my builds and increased my hit rate drastically -
>>>Core Patch 0.5 Feedback Hotfix v90<<<
Afghanicus replied to Nick Thomadis's topic in General Discussions
Wait for RTW2? or UA:D? I got UA:D way back when we were starting AoS in early beta. -
>>>Core Patch 0.5 Feedback Hotfix v90<<<
Afghanicus replied to Nick Thomadis's topic in General Discussions
Welp you all convinced me to dive into this RTW2 game -
>>>Core Patch 0.5 Feedback Hotfix v90<<<
Afghanicus replied to Nick Thomadis's topic in General Discussions
Love the implementation of the crew/battlestations! -
Really liked that design, hope they use something similar here.
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Excellent, no need to check every hour, thank you for the clarification it's appreciated.
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>>>Alpha-12 Feedback (v86 3/6/2021)<<<
Afghanicus replied to Nick Thomadis's topic in General Discussions
Hey Team, it's been over two weeks since last contact, maybe a little "hey we're still alive" or other update would be appreciated. -
I'm in the same boat.
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I think you lack the reputation so you're not seeing the option?🤔