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About Tycondero

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  1. I just had a crash when clicking during loading on the menu loading screen. Now I have to repair the game apparantly.
  2. I am afraid not. I fear that the "coming few days" is meant for this pre-campaign patch.
  3. Reliability or requiring less build time would make sense. We do have to keep in mind that the newer tech is usually also a lot more expensive, so they can balance a bit using costs.
  4. Assuming we get DLCs. The first DLC for free would be nice.
  5. Bunch of nonsense here. Even the best audio set up cannot turn a 1930s recording into 2020s quality. The sounds in the game are mediocre at best. I do not complain about it as it is of lesser importance compared to gameplay and even graphics, but in an ideal world I would definitely like them to devote more attention to the sound.
  6. It is all a matter of personal preference. I would not go without keeping flash fires in check and reduce it as much as possible. However if you found a way to avoid it that is all good. Citadel schemes need a rework and I also agree that super heavy shells are the no-brainer option for most situations. I hardly ever used light weight shells for instance, however perhaps these should have some additional benefits. The thing is that the current tech/designer system is a blend of technology progression (thus aways better) with some options for personal preference. To balance it in suc
  7. I think that this game will do great without any F2P GaaS model. It might not sell millions of copies, but it would not attract millions of paying users either when F2P. If you look at the other Game-labs titels I think UAD might actually become the most popular out of all of them once released. It seems to attract the most forum posts out of all the titels already and many people watch the content creators on YouTube. I don't think it will be a blockbuster, but the game would not go bust either if released in a playable as promised manner.
  8. Let's wait and see tomorrow. I kind of expect a reply from Game-labs considering the latest developments. Cannot imagine they won't say a thing, but who knows, maybe they are not at liberty to talk anymore about these kind of things. Stillfront will hold a meeting on the 11th of May, so I guess they will also mention something regarding Game-labs during the meeting/presentation.
  9. Please, don't lose hope that quickly! Maybe I am a bit more used to these set-backs and delays as a backer of seemingly never ending alpha projects such as Automation (ongoing since 2012) and Star Citizen (joined since 2016). It is often very disturbing and nerve wrecking to notice the lack of development or implementation of user suggestions by the developers. However, I am pretty sure they are doing their best. Things are sadly often not that easy to implement right and take a lot of time and resources. This project probably took them a lot more time than anticipated. Unless the devs pull th
  10. Tbh, I do not think the situation is (luckily) that bad atm. We got a reply by Nick last Wednesday, barely a couple of days before the Stillfront takeover announcement. I cannot imagine that all the team-lead devs were not briefed/informed earlier. Negotiations have been going on between the Game-labs CEO and Stillfront for months. You do not arrange these multi-million deals overnight. Considering that we still get a good patch, as announced in alpha 12, and that they are still committed to work on the campaign as specified in the OP should mean that the project is not abandoned. Furthermore
  11. At least your comment made me laugh xD. Thanks for that, it is bad enough already. Another thing we that could have happened is that perhaps Game-labs ran out of funds/resources to finish stuff. Perhaps this is an attempt to save some games, we just do not know.
  12. People here aren't really the ones to give everyone much hope either . It almost sounds like we need to start to arrange a funeral. I can't blame you, however I do hope that the developers soon inform us all on how Game-labs sees its own future. Judging from the lack of communication I fear they will leave us hanging without telling anything till the day we get some more info on the future of this project. My biggest fear is actually that this game will get the "fast-treatment" meaning we get some sort of buggy campaign and release it in an awful state. Also, as all shares of Game-labs were bo
  13. https://www.stillfront.com/en/stillfront-group-acquires-game-labs-inc-and-further-strengthens-its-portfolio-of-strategy-and-action-games-and-presents-fy-2021-guidance-for-the-acquisition/ I guess we will have to see how it will play out. Could be much better than we now fear, but also cause a whole lot of issues. The fact that the CEO of Game-Labs remains within the management could be helpful, unless he wanted to cash out of course.
  14. I don't think crappy mobile games qualify as 30+ hardcore male games. So, unless they just try to placate the reader of the press-release (which can always happen), I do not believe they would have bought this studio for making something they have no experience of in making. Also, UAD will not have multiplayer, so I think we are saved from the casuals xD.
  15. I don't think that they will abandon or ruin the game tbh. UAD will very likely be fully supported by the new publisher. I cannot imagine that they would drop the ball on a project that has advanced this much. Not only would that be pure waste of money, but also of potential. I think Stillfront is interested in actually these type of games and the Naval Action genre, otherwise they could have likely decided to buy out another studio (there are plenty). Perhaps they (eventually) want to make a world of warships counterpart which is more hardcore and in depth. Game-labs' experience with both nav
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