Jump to content
Game-Labs Forum

Search the Community

Showing results for tags 'feedback'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Naval Action
    • Naval Action Community and Support
    • Naval Action - National Wars and Piracy
    • Naval Action Gameplay Discussions
    • Naval Action - Other languages
    • Naval Action (Русский язык)
  • Ultimate General
    • Ultimate General: Civil War
    • Ultimate General: Gettysburg
    • Ultimate Admiral: Age of Sail
    • Ultimate Admiral: Dreadnoughts
    • Forum troubleshooting
  • Age of Sail Historical Discussions
    • Shipyard
    • History
  • Sea Legends
    • General Discussions
  • This land is my land
    • General discussions
  • Game-Labs Forum
    • Jobs
  • SealClubbingClub's Topics
  • Pyrates and rovers's Literature & Media
  • Pyrates and rovers's Gameplay / Roleplay
  • Pyrates and rovers's History - ships, events, personae
  • Clan [GWC] Nederlands talig {Aanmelding}'s Topics
  • Polska Flota Kaperska's Rekrutacja
  • Polska Flota Kaperska's Historia - Polska na morzach
  • Chernomoriya's Topics
  • Unsolved mysteries in plain sight's Mysteries
  • Unsolved mysteries in plain sight's The Book of Rules
  • Congress of Vienna's Global
  • Congress of Vienna's EU
  • Congress of Vienna's Historical
  • The Dutch Empire's The Dutch Empire
  • The Dutch Empire's The Dutch Empire
  • The Dutch Empire's Discord Server
  • ROVER - A treatise on proper raiding in NA developed by real events's The Rulebook
  • ROVER - A treatise on proper raiding in NA developed by real events's Tactics (methods)
  • Ship Auctions's Topics
  • Creative - Captains & Ships Logs's How to...
  • closed's Topics
  • Catalunya's Comença la llibertat !!
  • Port Battle History's Topics

Blogs

  • Game Friv 4 School
  • Mad things going on
  • Duels (1v1)
  • semenax1's Blog
  • Bernhart's Blog
  • John Dundas Cochrane's Blog
  • The adventures of W. Laurence
  • kusumetrade's Blog
  • fastbug blog
  • tai game co tuong mien phi
  • Log Book
  • sellfifa's Blog
  • sellfifa's Blog
  • Captaine Arnaud Arpes' Log
  • Remir's Blog
  • Real Armada Española
  • Core Blackthorn's Blog
  • Saltback's Blog
  • British Privateer
  • Game App Development
  • Game App Development
  • Brogsitter's logbook
  • maturin's Blog
  • Antonio_Pigafetta's Blog
  • Ingemar Ulfgard's Blog
  • News Sports Blog
  • Saffronsofindia
  • Cpt Blackthorne's Blog
  • linksbobet88's Blog
  • Tube Nations Game Givaway
  • English Nation Gunners Blog
  • Commodore Clay
  • From the Conny's Deck
  • About Madden NFL 17
  • Travel between Outposts
  • Blurring reality as artist’s 3D model tricks
  • Download Only file APK for Android
  • Testing stuff
  • Traitors Gallery
  • Tracker of Good Stuff
  • Emoninail
  • TpGS2019~~Nice experience
  • Organifi Gold Juice Review
  • Fitness Programmer
  • Implications of Electricity Deregulation in the United States
  • The Process of Lottery Results
  • htrehtrwqef
  • Best Ways To Overcome Hair Loss Issues
  • Boost Your Testosterone Levels For Building Bigger Muscles
  • Teds Woodworking
  • The 2 Week Diet
  • Five Fat Loss Workout Routine Exercises
  • Captains Log, September 1756
  • Log of Cpt. Nicholas Ramage II. Esq; RN
  • Average Gamer Marcs: A Naval Action Story
  • Thiên hạ Ku
  • From The Logbook of Captain Sir Sebastian Pendragon, KB; RN
  • Rachel Tran
  • Thẻ game W88
  • Thẻ game W88
  • Log of Sir Elio Perlman, KB
  • 바카라카지노
  • The Sea Dogs's Website
  • [CTC] Caribbean Trading Company (Pirates - PvP EU)'s Buy ur Favorite Ships.
  • Creative - Captains & Ships Logs's (Naval Action fiction) Diary of Cdr. Joseph Barss

Calendars

  • Community Calendar
  • United States Continental Navy's Pearl Harbor Day

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 15 results

  1. Hey there! I love what you have done so far and since it is your creation and your creative vision, I hesitate to critique it. Please see this piece as just a personal wish list / feedback on my part and in no way meant to be harmful, insulting or in bad faith. Furthermore, English is not my first language and my proficiency in it is far from perfect, so I beg for leniency if something might be formulated in a wired way. The shorts: 1. I wish that there was a borderless window option. 2. It would be very convenient to be able to double click on the “Enemy smoke s
  2. Hey there! I have beaten all the Naval Academy mission in current alpha (10 v79) has to offer, most of them multiple times and with different bonus options and builds. Furthermore I have played countless custom battles. I feel confident to provide feedback backed up by experience. How can I provide meaningful feedback and in what kind for feedback are the developers interested in? Sorry if this is answered somewhere else and I was unable to find it. One small thing: Had zero crashes or graphical glitches – very impressive! Thank you very much!
  3. A list of suggestions to better the game and for variety. The Guns - I would personally like to see more unique turret designs for nationality as i see nearly every nation has the same 18" guns and alot have the same 4" to 8" guns. also it doesnt make sense that japanese and french have the same designs as they are quite different in reality im sure that is a goal but it really is quite important because its almost like building the same ship everytime The Guns Again - The addition of Quadruple Turrets into the game is kind of important as they are present on ships in history especia
  4. I feel a little presumptuous being so new around here, but since my son bought me this game I play it an awful lot (as well as a bunch of other combat sims) and put together a laundry list of items that I thought would be nice to see in future versions. I haven’t spent enough time in the forum yet to know if any of these have already been covered, so I apologize in advance if I’m going over old ground but I LOVE THIS GAME and want to help it really succeed. -saving ship designs. Perhaps even a format for sharing them? -battle playback. Sometimes action is so fast and furious that I
  5. Hello, would be good to have a start up layout to well place your ships before the battle has begun for example like how total war has done it before a battle what do you think? It can add strategy, and planning.
  6. It would be nice if we could create our own customised battles. For instance, to be able to select our ship type, nation, number/type of opponents, and perhaps weather as well. Then there would be unlimited options to test ships and practice.
  7. Not what I thought it was going to be, at all. Completely mislead by the Steam page. Rating: 2/10 -Missions constantly crash to desktop, the first 5 and last 5 worked fine, everything in between had quite a few problems and no reason stating why. -The ship building is nothing like it was shown on the Steam page. -On the Steam page it stated: [Below] Now the game went from $25 to $35 despite what it stated on the Steam page. Fantastic. -The graphics are mediocre, extracted directly from a 2002 PS2 game. -Buggy, laggy, optimized, completely unplayable for the mos
  8. Notice the speed. No Mods and No Knowledge used, ship is Teak/White Oak. More stats: 30° upwind: 5knts 90° 10.2 knts 50-55° downwind: 13.4 knts 45° downwind: 13.2 knts 30° downwind: 11.9 knts When you sail 13.4 knts and start turning, you are almost right away at 11 knts and Diana gets no speed while turning. @admin so the port stats or the battle speed is wrong.
  9. @admin I would love to hear your thoughts on this as well as all the other players as I have had a number of players agree on these changes. These are mainly Economic "Start-up" changes that I think would greatly enhance new player game play without the daunting task of feeling like they can't do anything and can't progress. So right now I am hearing the difficulty for some players to make money, and I am also hearing (myself included) of some players making a plan and then able to use trading goods to make fast, quick profits. The bigger problem is that some goods are gone, some have alr
  10. I saw the FB ad this morning at 7:30am. I bought the game fifteen minutes later and went to work. I came home at lunch and played thirty minutes of Shiloh after it downloaded via Steam. Just some quick feedback and suggestions since this is in Early Access: - Pathfinding seems linear with no waypoints, or drawing lines of advance as per UGG for the iPad. Maybe I'm missing something since I did not do the tutorial. It seems like an obvious feature that will have to be shored up. - Could use some names of generals for the Corps commanders. - A general reserve system would be g
  11. Hi guys, i want to know if there's someone who plays the game on a GeForce 920M 2GB for laptop, i have a Core I5 5200U 2,70Ghz, 8GB of RAM, and a Geforce 920M, using a Windows 10 64 bit. i want to know if there's fps drops during big fleets battles using this computer, if there's anyone who plays on a similar pc, please tell me. Forgive me if there's any mistake with my english, i'm brazilian.
  12. I do not know if this is the right place for me to give you guys some feedback. But just in case it isnt please informk me. But ill type this anyway. So for this id also like to say that i very much like the game but im only gonna touch on some things i think needs to be improved on. First of all i think that trading should reward you with XP, A lot of time goes in sailing to locations and even in logical and realistic worlds you could learn how to become a good trader. So its only logical that a player would be rewarded by trading trough money and XP. Though i understand that that migth not
  13. I do not know if this is the right place for me to give you guys some feedback. But just in case it isnt please inform me. But ill type this anyway. So for this id also like to say that i very much like the game but im only gonna touch on some things i think needs to be improved on. First of all i think that trading should reward you with XP, A lot of time goes in sailing to locations and even in logical and realistic worlds you could learn how to become a good trader. So its only logical that a player would be rewarded by trading trough money and XP. Though i understand that that mig
  14. I purchased this game on advice from a friend on or around July 4 and below I articulate some thoughts and feedback developers and testers may find beneficial (or not). I have run through seven or eight 3-day contests. Posts like these tend to be lengthy and might unintentionally take on a critical tone so let me begin by saying that I am very impressed with the game and this forum community. Thank you very much for making this game. The map especially is beautifully detailed and terrain mechanics appear to be really good. It is a great game. Also let me say that I have read man
  15. Hi all, the early access stage of the game already is lots of fun. It's streamlined yet game-play and capable AI are enjoyable while giving you a feeling of authenticity. I dare say with this combination of features the game is rather unique. As a feedback there are two things I noticed about which I'm not sure weather they have been stated here already: On the map some buildings are "bending" when the camera is moved, apparently to simulate a 3D effect. But the buildings are bending in the direction of the camera position instead of bending away from it. This feels a bit odd and seem
×
×
  • Create New...