Jump to content
Game-Labs Forum

TiagoStein

Members2
  • Posts

    129
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

TiagoStein's Achievements

Able seaman

Able seaman (3/13)

69

Reputation

  1. yes but right now they can produce that per year in 1920... that is way out of hand.
  2. On My machine penetrations improved drastically on the last patch. It is not anymore a case of TP beins immune to 15 inch shells.. Made the game playable again for me. On the campaign.. you really need to tone down the GDP bonus of democracies... yes they should be more effective, but US economy grew 14 TIMES in 20 years of my campaign while Russia grew.. 7%. That is bonkers. USA and UK have so much money that each one keeps fleets of 80-110 Battleships and another 400 ships each.. thy are fighting a non stop war for 9 years... every month some 10-16 battleships go to the bottom (and plus some 100 DD and TP )and they can keep up the production. That is absurd not even 1945 level USA economy should be able to handle that.
  3. That could help forcing AI to not make 50 DD for each cruiser.
  4. Explosions can and do go trough steel plates as long as the plates are not thick enough. On the case of small ships we have usually 0.1 inch plate and that would NOT stop the fragments of a 16 in ch shell. I just say that to not overly keep the mental focus on the battleships and forget that other scales also exist. I do not think explosions shoudl not propagate from super structures, I think that the bulkheads are the problem that they do not absorb enough
  5. Careful. that is not unrealsitic with tiny ships. If you hit the tower of a 800 ton DD with a 16 inch HE shell it is not unreasonable to blow up the ship.
  6. This update .15 destroyed the game once again. All the bugs from .11 returned. 15 inch shells have zero chance penetrating torpedo boats belts! I had 4 Battleships fighting 5 TP and 3 DD for HOURS, EVERY SINGLE shot that landed in the belt was blocked. I ended the battle with ZERO ammo on the main guns and had to kill the ships with the 2 inch secondnary guns Also once again Over pen and partial pens are INVERTED. I get partial pens with 15 inch guns against these DD and over pens with 2 inch guns Seriously I try to be supportive, but you guys need a minimum of quality control and have automated tests. Returning a bug from a previous version is not acceptable! AI is once again as mad for war as Conan the barbarian.
  7. Well smaller guns do cause more damage per minute against unarmored targets than large guns, and that is not wrong. Large guns exist to reach longer ranges and punch trough thicker armor. SO.. on what conditions more specifically you are seeing that?
  8. Sound almost realistic just got there a few years earlier than Real life.
  9. mm then I think I have not been facing it because I armor the front and back enough to not get full pens by most HE, then massive damage at those sections is rare for me. It makes sense that segments in citadel should only receive over damage from other segments within the citadel.
  10. That is why I think only apply them one after the order would be the best we could expect, at lest the most extreme issues go away.
  11. That does not compute (also you did not specify it was not fire) because flooding happens from penetrations under waterline and they only spread based on the bulkheads level. I NEVER had a flooding spread from the aft or front section to the citadel when I use the maximum bulkheads (and I do all the time so I might not notice a bug that happens in other scenarios). So maybe it is something wrong with the bulkheads mechanics? In your specific cases what are the bulkheads levels?
  12. It would need to be a chance in the game itself, but ideally each modifier should apply after the previous one. So 10% then another 10% is not 20% but in fact 19% over the original. That solves the problem of sudenly reaching zero on some values.
  13. more or less fire still is a problem. Although the components inside the citadel should indeed nto be damaged (just the ship before that stop being a ship and become a coffin)
  14. What age you are playing? I have been facing no such issues. My battleships are really impervious to CA weapons and I only need to avoid their torpedoes (in my case WW1 level tech). But I do use fore and Aft belt ALWAYS above 7 inch
  15. Not the buoyancy, but the behavior of the model in screen after combining the buoyancy with the movement. Because the final physics is not only buoyancy and ships moving into waves and absorbing the energy transfer of those is a different thing than just buoyancy.
×
×
  • Create New...