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Wowzery

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Wowzery last won the day on February 25

Wowzery had the most liked content!

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    History, writing and sports. Have always loved naval history, especially from 1900 to the end of WW2.

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  1. In regards to #1, I think its you need to have 100k tons of warships in sea area the ports are part of, then what area you are trying to conquer will have a port with a small circle. You must have your fleet within that area. If you wanted to invade Saipan you'd need 100k tons of ships in a fleet in the Philippines Sea. Then you'd need whatever tonnage close to the port, within the circle, to have a chance of a successful invasion. I don't know if this is what you are doing, but its always worked for me.
  2. Question, why are you trying to change the government?
  3. I still think there should be a suggestion of what to invade. It doesn't mean you will succeed in initiating an invasion and take a corresponding hit on your prestige as a penalty. Maybe the higher your prestige the easier it is to invade, while a low prestige the harder it would be. Like a war invasion you would need a fleet parked in the area.
  4. I like this. Lately I've avoided some battles against transports to avoid causing a country to go under and lose the ability to invade/take the territories. Or allow a better system to suggest invasions of territories which have no government from a nation which has gone dissolved.
  5. This has been a thing for a while now. I've only seen this massive weight increase on battleships, not cruisers. Its really to the point you either build a battleship with iron, or wait until you get the first Krupp armor as anything else is too heavy to build a well armored battleship.
  6. Looks like the entire forum got hit with a spammer yesterday. 11 pages on here of spamming topics. Devs need to do some cleaning.
  7. Curious how many years it took to get that tech before building that ship. If you really want to increase your challenge, sim every battle.
  8. I understand the shipbuilding. I've had to suspend or cancel ships because of that. Would also be nice to see your shipbuilding capacity when a friendly asks you to build something for them. As for moving ships to port. I know this has been discussed before. When you moved you actually didn't select the port, but a spot very close despite what you think you saw. I'd like to see a bit different port screen if you select it compared to regular movement. As to what causes it, not sure. It does feel like at times the UI can be extremely picky and other times, your cursor just has to be in the vicinity of the port when you click.
  9. Balancing needs to be completely reworked. Three are many hulls which you cannot balance at all.
  10. For me, to see my designs in battle.
  11. I haven't figured out this armor either. If I create a battleship, switching from iron to anything other than Krupp increases weight, some cases a lot. In a cruiser it seems like the weight decreases. And this is doing nothing other than changing the armor. I honestly don't bother creating a battleship anymore until I have a dreadnought hull and Krupp armor.
  12. Personally I'd like the ability to influence where there is still the chance the government doesn't do what you want.
  13. I've gotten where I don't enter into an alliance so I don't get sucked into these things.
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