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Sandermatt

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  1. Coming back after not playing for a while I realize that some things, like citadel sizes and fore/aftweight offset are much better. What it still suffers from is that I can solo any enemy fleet on legendary with a single battleship. I just go 100% tech and build reasonably fast and well armored ships and I don't have to fear any enemy shots, while my guns sink everything. I think despite somewhat agressively scraping the AI still keeps around too many outdated ships, or does not invest enough into tech.
  2. 1890 start and I think 1898 or so battle.
  3. The last game I started (new beta), I played as Japan. I decided to start in 1890, max difficulty and build only 1 ship. A couple years in the chinese declare war. I fight with my 1 ship against around 30 torpedo boats, 20 heavy cruisers and 1 battleship. I barely took any damage, while sinking most enemy ships in 1-2 salvos. I had a rangefinder (first level), tier 2 guns and some more advanced armor. This was sufficient to hit most of the time, while they hit hardly anything. Technology is very strong and the AI cannot keep up with the player.
  4. 1890 with my personal rule to never build more than 1 ship of any type.
  5. The slow speed is something that often happens, ehen a vessel is out of fuel. But this should be properly displayed in the battle.
  6. I would appreciate the naval invasion mechanic being a bit more transparent. Please allow us to see what we need to do in order to be able to start an invasion. As a second thing: Currently I also feel that major nations collapse too easily and too quickly.
  7. Some rather minor changes, but I would rather have a more polished game then new features. 1. I would like GDP growth to be a bit more transparent. Allow me to understand what is affecting it by how much. 2. GDP growth is affected by minor wars even if no combat is happening. A nation far away declaring war on you without sending ships should not tank your economy. Allow us to ignore the economy war state if we want. 3. Research becomes unbalanced. Certain research naturally goes ahead of time, other branches will lag behind. This should not happen without focuses in certain areas. 4. Enemies should not engage you if they intend to flee. I don't enjoy battles where no combat happens and both sides are just wasting time. 2 ideas: a) Communicate pre-battle that the enemy tries to avoid you and allow an option to not make the battle (these battles should also not hinder your fleet from moving. b) Allow earlier than 30 mins "end battle" if the enemy is in a fleeing state
  8. For long term research progress, should I from time to time focus technologies that are behind time, or should I avoid focuses at all? DO we know the mechanics of research speed?
  9. I like playing this game, but yesterday a campaign crashed on the main branch due to a bug and today my campain crashed in the beta branch. I hope that there will be significant amounts of bugfixing and polish before the launch as the core experience is actually quite good.
  10. I started a new campaign, played from 1890 to 1898. First Spain went bankrupt, then Britain, then Italy, then China. Then y income and money became NaN and shortly after the game ended.
  11. There are quite some outstanding issues, but overal I enjoy playing the game.
  12. I was winning every war I was in (see on the right side). All wars fought listed are victories. Naval prestige is high. Suddenly the campaign was over and I have no idea why. I also do not now why a loosing number of victory points was shown on the left as the head to head was positive all the time for every war I fought. Does anybody know what happened here?
  13. I can confirm that at least in 1.09 the Main guns not firing had very high hit chances displayed.
  14. Could it be that the number of battles is the main factor. I recon having ships ending up in inconclusive battles repedeatly and becoming veterans.
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