Jump to content
Game-Labs Forum

Hardlec

Members2
  • Posts

    138
  • Joined

  • Last visited

About Hardlec

  • Birthday 12/29/1955

Profile Information

  • Gender
    Male
  • Location
    Central Fl.
  • Interests
    Steampunk, historical games, Airships, Martians

Recent Profile Visitors

589 profile views

Hardlec's Achievements

Able seaman

Able seaman (3/13)

43

Reputation

  1. I still get damaged ships in my task force unknown to me until combat starts. I still get damage done before the battle counted against me in VP. I still can't select ships to stay out of a fight. So I still have 18 knot BBs with my 30 knot BCs trying to catch 22 knot cruisers.
  2. (more) things I'd like. A more comprehensive manual. There are features I have never found. A way to reduce the size of pop-up messages. The can sometimes obscure things I'm looking for. A way to adjust "internal" placements of engines, fuel etc. To better balance the ship. Biggie: a library of historical ships that can be used in campaigns.
  3. I do make use of focused tech. I will try to limit that. I also do not build a new class of ships every time some new gee-gaw is available. I do refit my ships often. Thanks.
  4. I am playing the US. I have set my funding for technology to "full" but find myself behind in technology. Why? How do I correct this?
  5. My "thing" is custom gun sizes for each class of ships. I know that many nations would produce "one-off" gun sizes for individual ships or classes of ships. The "supply chain" issues for this would be hideous. A nation that only made one type of 5-inch guns would be able to focus on the manufacture of one size of shells. Standard weapon sizes/calibers should give a supply/cost advantage. I should be able to "refit" ships under construction if a new technology becomes available. Submarines need to be included as part of power projection and invasions. Commandos inserted by submarines can play a part in strategic operations. Please update the documentation. How do I balance a ship? I want to reduce pitch and roll, but I have learned a few things, but it is still exasperating trial and error.
  6. So far as I know, I have the most recent update. However: I have no way to sell ships. I have no way to mothball ships I have seen a screen shot on Steam where the "POLITICS" screen includes sliders to affect political interaction, but this is not available on my version. Did I miss a memo!
  7. Neither problem has been addressed.
  8. As I understand things, Pearl Harbor was available to the US by 1890. It should be available to US vessels in the game. There also needs to be a wrap-around map, as operations in the Pacific are clumsy at best.
  9. Why can't the US use Pearl Harbor as a port?
  10. I use armor to balance the ship as much as possible. This can be effective, but for smaller ships, it isn't effective. For CA an bigger I have 6 inches of main deck armor. This reduces Pitch and Roll. So does Main Belt armor. Fore and aft armor, deck and belt, can counter fore/aft offset. But, it would be much appreciated if there were some suggestions on how to balance a ship. AND I thing some of the hulls of smaller ships can't be balanced.
  11. As near as I can tell, a division's max speed is the speed of it's slowest ship, or slow enough to keep formation with the other divisions. I usually detach ships that are holding the division back.
  12. I am likewise concerned that at whatever year I play, and whatever I have spent on research, I always pay a penalty for triple turrets and a bigger one for quad turrets.
  13. How do I get either a port or a minelaying ship/sub to lay mines? How do I sweep Mines? How can I attack an enemy port? I have several submarines stationed athwart my enemy's main shipping lanes, but they never attack convoys. How do I make my subs more aggressive? Why did i lose a war when I had a positive balance of funds, a bigger fleet, and 150% of my enemy's victory points?
  14. There are two things I would really love to do in Ultimate Admiral: Dreadnaught. One would be to have a "library" of historical designs to use in Custom Battles. Like have the HMS dreadnaught face the USS Baltimore. That would require generating the designs for historical ships. I think fans would volunteer to do this job. I'm sure this has been discussed before. The other thing I'd like to do is probably easier. Have my ship designs from the "Campaign" saved to a location on my computer and be able to open these files in the custom scenario section. This way I could test some of my designs against each other. The AI often designs some interesting ships that I'd like to "examine" more closely. I have taken some enemy ships in reparations just to open their design in the shipyard and see what makes them tock. Thank you!
×
×
  • Create New...