Jump to content
Game-Labs Forum


  • Content Count

  • Joined

  • Last visited

Community Reputation

22 Excellent

About captinjoehenry

  • Rank
    Ordinary seaman

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Christ. I mean I get how you can see a AP shell over penning. After all just look at Taffy 3 where the destroyers shrug off tons of AP shell hits because they don't fuse. But if they were hit by 8" HE shells they would just be deleted. Honestly it's just SUPER annoying that high explosive shells of all things are even capable of over penning considering they explode on contact. After all heavy cruisers should just cast deletus on DDs when using HE shells.
  2. First of all I do agree that the ammo detonations happen rather too frequently espicially from torp hits. Other than that the update seems like a pretty good step in the right direction. The AI still doesn't make well balanced BBs but that hasn't changed since the start really Honestly the main thing I really want is someway to control the designs that I get in custom battles. Heck even just being able to have a fixed enemy fleet I can test multiple designs against would be great. Instead of trying out a new design and then just getting a bunch of weird and rather useless enemies
  3. So I've been messing around with some nice 8 inch secondaries on my super BBs. And I've noticed that when they are fighting DDs and are firing HE they do a rather piddling amount of damage. The reason is the High Explosive shells are overpenning DDs. Which should just be impossible. These are contact fused high explosive shells. They should hit a destroyer and detonate almost immedietly with devestating effect. Which is exactly what happens when the 8 inch super heavy HE shells actually pen a DD and go off properly. They delete the DD as they should. But somehow almost all of them over
  4. Cool that's what I thought. Wanted to double check as I haven't played in a while
  5. Is all or nothing realistic at this point? As in previous versions even using All or Nothing if you got rid of all extended belt and deck armor as you see in real life All or Nothing would mostly just lead to sadness and sinking ships?
  6. Thanks. As some missions are fun. I just don't like the basic low tech ones.
  7. That's how it used to be but now I have these lovely ??? instead https://imgur.com/a/qoHA3F5
  8. Is there a file or something I can change to access all the naval academy missions? As I'm not really interested in redoing them all
  9. Not really? The damage South Dakota took didn't put it in risk of sinking or anything so the ship wasn't in danger of being lost. But both of them explicitly say the ship took enough damage to render it largely unable to fight until damage control could be done correctly.
  10. I totally agree that the AP performance of low caliber guns is out of whack by quite a lot. The HE performance of secondaries in the current patch feels fine though and effective against the targets that they should be effective against. The problem is that low caliber guns have far too much pen. This honestly might also be a problem all the way up to the low end of BB guns but if so it's to a vastly lesser extent
  11. I think those pens are probably on the unarmored super structure? Or other unarmored parts of the ship?
  12. personally I've found that High TNT is probably the best. The hull weight saving is really nice and it gives a bunch of extra shell damage and a bit more pen. But it is really expensive.
  13. Also I think the modern BC have a problem of being flat out impossible especially in the era we are talking about. As the modern BCs can get up to 49 knots on a 51,000 ton warship using 540,000 SHP which is more than any ship that's ever existed. Even the Nimitz class aircraft carrier has less than half that much power at 250,000 SHP
  14. @Nick Thomadis I feel you were a bit excessively harsh on @RAMJB as while he does repeat himself a bit he's stayed rather civil about the whole discussion and provides plenty of sources and other information to back up his point and has largely engaged in civil and productive discussions.
  15. Totally agree with you. I only think this massive amount of flooding is appropriate in the case where a BB HE shell hits an effectively unarmored waterline location. Which would mostly just be on DDs and CLs where they don't have armor. As I can easily see a high caliber HE shell blasting open a massive hole in an unarmored waterline part of a ship leading to mass flooding. But when an area has a good amount of armor the impact really should be slim to no flooding.
  • Create New...