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  1. A list of suggestions to better the game and for variety. The Guns - I would personally like to see more unique turret designs for nationality as i see nearly every nation has the same 18" guns and alot have the same 4" to 8" guns. also it doesnt make sense that japanese and french have the same designs as they are quite different in reality im sure that is a goal but it really is quite important because its almost like building the same ship everytime The Guns Again - The addition of Quadruple Turrets into the game is kind of important as they are present on ships in history especia
  2. Here's something that has been mildly annoying me at times and which I think can be easily improved. Say you have a line of battle and you move a ship out of it. All the ships behind it keep following the lead ship in the line. But what if you want to remove the lead ship? You then have to reassign every other ship to the one behind it. What if assigning a ship to another ship or another direction made all the ones behind it follow that ship instead of the first one? If you want to remove it from the line, you could then easily select the ship behind it and click on the ship in front of it. Th
  3. To more accurately represent battle line formations I propose the following: Accuracy penalty when under fire. This represents increased stress under combat conditions. This incentivises the targeting of every ship in a battle line. The targeting of every ship in a line is historical. Ships in a battle line will target the closest un-engaged ship first. Perhaps there could be the potential that the wrong ship is targeted based upon captains skill and luck. The above have precedent in the battle of Jutland.
  4. I recommend adding the ability to deploy ships boats to tow a ship. This can be useful if a ship is de-masted, beached in a bad position, or attempting to sail against the wind.
  5. Love the dreadnought and age of sail games, cant wait to play both. Fans of these games will love the Destroyermen series, by Taylor Anderson. The books feature tons of military engineering and nautical adventures in a rusty, ww1 era US destroyer transported to another, alien world, facing all sorts of foes along the way. Tech in the series plays an important role, and includes everything from age of sail vessels, ironclads, steamships, aircraft carriers, and much more. It would be dope to see some nods to the series in the games, and maybe even more customization or modding tools to let us se
  6. While designing my ships it happens from time to time that somehow I end up accidentally picking up placed components. This is particualrly annoying if said components are rotated, placed on the finer grid or have other stuff on them. What I would suggest is a lock-mode of sorts. When it's active, you can not change any already placed components and only add new ones. This could be switched on and off either via a check-box in the interface or with a dedicated toggle-key accompanied with a UI element that shows whether you are currently in lock mode or not. There's plenty of room for
  7. I would love to be able to use the lights on the ships, Also can u add whether and aircraft carriers to. I know its alot to ask but i'm just making a suggestion
  8. Most scenarios I do where I must make one large BB go up against an enemy fleet I usually do well until my rudder gets damaged and I then cant maneuver. This would be fine but it NEVER repairs. So I am stuck going in a strait line forever and die because I cant dodge torps nor angle against shots. Is there anyway this can get changed so that the rudder eventually repairs to at least half strength?
  9. So my main issue with the game right now is honestly the lack of customization. Wait, hear me out. I got this game with the expectation of something akin to Spore's creature creator but with ships, or something like NavalArt on steam but actually good. Something I think would MASSIVELY improve the game is the ability to build the ship completely, kind of like Rule the Waves 2 but 3D. I keep building ships but ending up disappointed by a couple of things. For example I really wish I could build the command towers myself, there are a ton of places for casemate guns I don't want or tha
  10. 1st Pic. 2nd Pic Those are 2 different ports. Both have different reward. The First mission is a fake mission wasting player time and in my opinion shouldnt even be generated like this by the game and given out as mission. What gouverneur would get such a fleet to protect such an unimportant port? But what if.... ...the composition of the defending fleet would actual scale with the payout as well? This way such timewasting missions could actual become a nice spontaneous evening activity. Maybe even restrict the max rate a player can bring to such a mission.
  11. @admin it would be helpful for new players to be able to see the map along with port ownership and starting ports PRIOR to them having to select a nation. It is not good for new player retention to have them be surprised after joining a nation. Thanks.
  12. Hello Devs, hello Community. I adore the soundtrack this game comes shipped with. I suggest that, if at all possible, once the game comes out on steam you should make the Soundtrack available on steam aswell! Sadly, the only way to listen to the music right now Is to Open the game and let it run (Unless the music is in the game files somewhere, but Im not very keen on digging through my hard drive). Seriously though, the soundtrack is amazing and I hope it never goes away
  13. Please remove barbette slot limitation as it creates obstacle without bringing benefits to the design and game experience😐
  14. Hi, Enjoying the game so far, it looks and plays well already. Would it be possible to add an after battle report? It would be nice to see a breakdown of which guns did the most damage, scored the most hits etc. on individual ships.
  15. Looking at griefing / being kept in battles: Suggestion: After one's sails are lowered to 0% for 15-20 minutes, with no hull hits being scored by the player during the time, he gets the option to leave the battle Eliminates griefing and being kept in a battle for 90 min with no actual engagement happening, just the odd mast hit from 1km (without doing any damage) every now and then. -> Less tribunal cases Can't see any downsides.
  16. Hey all, I'm having a lot of fun trying to recreate historic ship designs, but a thing which bugs me to a probably unreasonable degree is that 9 inch guns are listet as primary weapons for BBs. As far as I know there was no ship with 9 inch primaries built during the relevant era anyone would call a battleship (please correct me if wrong) and building any proper Semi-Dreadnought is almost impossible due to this, even though there already is a hull based on the Lord Nelsons ingame. With exception of Spain, China and interestingly enough Germany every power in the game built at least one sh
  17. When playing the new cruiser killer mission, I couldn't help notice how the game makes a 40 knot plus battlecruiser, forcing me to make a 44 knot monster to try and chase them. The game estimates the horsepower at about 355,000HP. AFAIK, even with modern technology, between shaft loading limits and cavitation, we can't practically cram more than 70000HP (like a Nimitz class supercarrier) onto a shaft, and since there are usually a maximum of four shafts, we should be limited to about 280,000HP, at most. Should we put in a similar limit in game, or in the long run limit it by tech lev
  18. Currently, we can only inspect ship after we have a Kill or after winning a boarding. I am a pirate and I am thinking it will be nice to have a feature to inspect ship also by pressing [x] when near to the ship and stationary. Because I want to give some players a chance to go home with their ship and I just want their loot. In the past, some piracy did not require the pirates to sink all their prize. Some would just steal and let them go. Suggested way of doing it Slide 1. Trader has to activate by pressing something similar to the F10 key. for example, I used F9 key.
  19. Ahoy captains and devcaptains! I've been playing this game for about 200 hours and I must say it is a lovely game. I enjoy the thing you can do with the free camera but I would like to propose a feature request that I think may be achievable in the near future. Currently in game - It is not a big issue but we all know that when we scroll in, we end up kinda on deck but somewhere in the middle of the ship, floating near the mainsail. Feature request - My request is that to zoom in but instead of stopping where it is, it can be default zoom into the helm of the s
  20. I added more choices because some seem to be taking this poll as an opportunity to express their dissatisfaction with combat medals in particular. I'm with you. I don't like combat medals. In fact, I think we have too many currencies in game. But I created the poll assuming the devs were going to keep a combat medal system. So.... I don't like it when players farm their alts either. However, to me, those players are more or less wasting their time. I don't view them as farmers, but as targets. Go ahead, obtain ships, mods, and rank. You're still not going to be much of a challenge if
  21. Captains, I'd like to share with you some ideas to the past discussions about content/nations and possible server solutions based on the two server model: 1. CvC Server (Clan versus Clan) - No nations, only clans - No safe zones - No grinding (just choose your ship for fight) - Ganking, death match, capture flag etc. - "old" battle system - Target: Clan/player scores, conquests 2. NvN Server (Nation versus Nation) - Only Nations (yes, no clans) - Pirates: no nation to choose, you become Pirate for sinking the wrong ship (e.g. without
  22. I would love to suggest some Co-op options for the PvE server, as there are currently no port battles. These co-op activities would be optional, so the peaceful, relaxing nature of the PvE server would not be changed. Port raids. Essentially just port battles against an AI fleet, raids will allow players to group up and fight for a port. Once captured, doubloons will be handed out based on battle performance. Duals. Players are able to challenge each other in the OW, and with mutual agreement a PvP battle is started. NPC Blockades. A group of 5 - 10 NPC's will blockade a ran
  23. To help (new) players with making long term goals, I suggest a Captain's Diary, which contains: Collectible pages in which you can track: which kind of fish you caught at least once; how many of each kind of ship you've sunk; which skill books you've learned and which not; which harbors you've visited; which ships you've fought with at least once, as well as compare their stats; Achievement pages, in which you can earn (Steam) achievements for goals like: earn 50.000, 500.000 and 5.000.000 by trading sin
  24. After playing a while on the PVP server back in 2015-16, I joined the game back again, this time on the PvE server to get a somewhat more relaxing experience. Starting as a rookie, I finished the endurance exam, but I'm still struggling with the Final Exam. That doesn't matter at all, it's supposed to be hard as it is the final exam. However, I dreamed a bit around and felt I was missing a crucial thing for the full PvE experience of new(ish) players: Story line quests / Campaign: a series of story driven quest telling me to sail from A to B, defeating a PvE pirate underway, smuggle a bi
  25. Now i love playing this game. However sometimes i dont have the amount of time to go into port select my ship, pick what i am going to do and then go do it. Sometimes i am looking for a quick battle, at any rate. Whether it is vs NPC, or perhaps PVP with friends. I figure i would suggest that there be a Practice Mode / Private Battle Mode / Arcade Mode or Map, where a player can go into a list of ALL Rated Ships and Pick what they would like to use to fight. Pick what they would like to go up against. I see this as a benefit especially for fleets or clans that want to practi
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