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Total Wipe at Release - a suggestion

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Wipe it all.  Its easy to come back.  I think everyone has forgotten that anyone who has done the final exam will start at M&C rank anyway.

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Originally the PCs most valued assets were CRAFT then RANK level. Now it’s Ship knowledge slots and Book skills. If I’m wrong please correct me.

A total wipe would I believe attract the older veterans back to “give it a go” with a level playing field.

For the Newbie, knowledge of Veterans CRAFT, Rank, Ship or Book skills carrying over would be an immediate turn-off. Imagine the bollocks on STEAM...!

However, it’s a tad harsh on the current live Vets. Would this idea work...

 

The Value Weighted Veteran

Each ship slot would have a Doubloon or Cash value. A L’O third slot more than a Surprise one etc. Next Each skill book would have a cash value, some more than others. Combined, would again gain a synergy bonus...

Day ONE, the Vet PC like the Newbie starts Rank1, Craft0. However, he’d have a Redeemable tab.

1.       1. Yacht (if early adopter)

2.       2. DLC purchased

3.       3. First Doubloon amount equal to total Ship slots OPENED

4.       4. Second Doubloon amount equal to total Skill books used

Maybe add a CRAFT bonus also.

 

This puts everybody on a level playing field. The problem with a delayed or time release for books or slots is it devalues the NEW economy. Turning them into cash instead will kickstart the early days of the Caribbean...

The vets reforming a clan, finding a base building out the infrastructure. You get the idea. Early ‘ganking’ would be hard and @Christendom idea would come into play.

Wiping just Rank and Craft is not enough, both slots and books must also go. Otherwise the new universe makes no sense. Turning them into CASH, would give a big boost to the early economy. Remember you with 3,000hrs game time experience are now let loose on a ONE-day old Universe.

The Newbie’s can’t complain. Cash to them very early on is useless in such large amounts.

 

Not sure if it would work...

 

N.

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What about the players who sleep in the ship cabins of NA? Wont this proposal give them an advantage about others?

We have some players with game sessions of 5-6 hours every day. Others with dozens of alts so thousands of available LHs.

After every wipe It had always been a race. A race which mostly involves time, because grinding in NA doesnt require much skill.

So, if you have the time, you will put yourself in the first positions at the begining of the game.

Edited by Intrepido
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I think we lost many players with that boring ship leveling. We need the old system back. 

 

Wipe only money and Resourcen. Thats the best. 

When i have to grind the ships again i will Stop playing 

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It depends on if the developers advertise the game otherwise what's the point of wiping if the majority of the players aren't new? If 30-40% of the population are old players then a full wipe could be considered other than that there is no benefit. I personally do not like to grind ship slots or books even in this current patch and you're telling me I would have to restart to give a few new players some imaginary advantage over someone who has played for multiple years? New players will get wrecked no matter what you do because it takes more than books to get good.

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I was also in the 'wipe everything' camp initially but as someone said above, the 'level playing field' will only be level for a short while anyway, and the more active players will soon go back to having a knowledge slot/book advantage and new players that come in later will always be behind, so why bother making everyone grind again? That seems pointless to be now. Ship knowledge i'm not too bothered about, but the thought of all that PVEing again to get the RNG on rare books fills me with dread.

I agree that immediately after the last wipe was probably the most I enjoyed the game. It was fun watching people sailing in smaller ships and the initial clan arms race (although there were redeemable starter ships then and there was the ship tier system too and the clan arms race ended up with people losing xp cos of exploiting the victory mark system with fake PBs!). It's a nice idea. However, I wonder that if players know that in 2 weeks time they can get it all back anyway, would it be replicated? I would just take a break and come back after 2 weeks cos I'm lazy.

 

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Depends if you think the release will actually attract more players, or if we're forever stuck at 500 peak numbers. Sounds like books are the biggest problem, maybe remove them.

Edited by Slim McSauce

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Just now, Slim McSauce said:

Depends if you think the release will actually attract more players, or if we're forever stuck at 500 peak numbers. Sounds like books are the biggest problem, maybe remove them.

Developers need to pay youtubers/streamers/etc to advertise or this game will never break 1-2k population.

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4 hours ago, OjK said:

So what would be the point of wasting my time for first 2 weeks...?

Servers will be highly populated, clans will be establishing, ports will be getting captured in rush by all nations, first 2 weeks are very important. Also I did suggest progressive unlock of our "pre-wipe achievements". 

We already have thousands of people with sick mindset like:

"I can't go out PvP without slots"

"I need to grind all 5 slots in PvE for PvP or RvR/PB"

etc. etc. ...

The people that actively played and tested the game in early access for hundreds of hours should get more benefits than simply a guy that purchased the game in EA and launched it for 30 minutes. Do we really want to not benefit real testers and put equally a guy that bought and launched the game once with someone who has 500 hours of testing and feedback? I mean I'm fine with full wipe, also exp and craft too. I can easily get all of that back in a matter of short time unlike many other players. But I can see already thousands of complaints from players about new grind. We need to ease the pain of another, final wipe. Our community has suffered many wipes and they are natural state of EA testing game, but in grindy game like NA, they do hurt. Wipe gives only a fresh feeling for first 2 weeks, after that time "we're back in business" and most of the people loving full wipes and clean starts just quit again after 2 weeks because they lose the progress race with best NA players anyway and get left behind. Do we need it really for the sake of these players?

 

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4 minutes ago, Lord Gud said:

Developers need to pay youtubers/streamers/etc to advertise or this game will never break 1-2k population.

Haha, no they don't. That happens regularly if your game is decent. We had a few, one brought an entire clan of people, but they joined US so it didn't last long (Easy nation?) no, the game is a boring grind where only the best pvpers have fun. Everyone else is stuck sailing 3 slot ships, no good books without a chance. We have evolved being one of the first Action-based MMO's to rely on stats to bring variety, more focus on mods than improving the combat engine.

Edited by Slim McSauce

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2 hours ago, Slim McSauce said:

Haha, no they don't. That happens regularly if your game is decent. We had a few, one brought an entire clan of people, but they joined US so it didn't last long (Easy nation?) no, the is a boring grind where only the best pvpers have fun. Everyone else is stuck sailing 3 slot ships, no good books without a chance. We have evolved being one of the first Action-based MMO's to rely on stats to bring variety, more focus on mods than improving the combat engine.

Why can they only sail 3 slots ships? I craft almost all my own ships. Do PvP players have I higher chance in getting better ships? The players with the money in this game is not PvP players, might change when we onece again, very soon get a reward only for PvP again.

What books is it that PvP players gets that the casual don't get? I got my books by doing epic and bought a few. 

But on the topic, I really can't see me grinding and do it all over again. Still haven't recovered from patch 27. Just craft a couple of 5 rate for the patrolezone. not even anymore carrying  about win ore lose. Just use cheap woods and no upgrades.

Edited by staun

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I wonder what this unnecessary discussion is about. On the day the devs granted all testers their Exp, any discussion about it became worthless. Sure, the devs had their reasons for doing this., I do not think that's really smart, but they did it. 

Please spare us the shitstorm of all the disappointed players who have trusted the devs' statements. This storm would break all known dimensions.

Equally ridiculous, however, are the threats of our community heros that they would not play anymore after a total wipe . Who would look at their streams in another game, who would listen to their words threatening other nations with total annihilation? 'Right nobody would pay attention to them. And who would like to give up his fame?

 

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3 hours ago, S. Bonnet said:

I wonder what this unnecessary discussion is about. On the day the devs granted all testers their Exp, any discussion about it became worthless. Sure, the devs had their reasons for doing this., I do not think that's really smart, but they did it. 

Please spare us the shitstorm of all the disappointed players who have trusted the devs' statements. This storm would break all known dimensions.

Equally ridiculous, however, are the threats of our community heros that they would not play anymore after a total wipe . Who would look at their streams in another game, who would listen to their words threatening other nations with total annihilation? 'Right nobody would pay attention to them. And who would like to give up his fame?

 

It is not the 20 top players ppl think of when they talk about stopping. Most of them proberbly will stay. More the rest, that allready is strugling to stay in game.

You are right devs allready told ppl how they plan the wipe, But that will not stop ppl from trying to change it. If they just keep saying it, maybe devs will do as they say, they will not stop until they have it there way.

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Dont Care, only play PVE thanks to the toxic testers

For those and you know who you are ......thanks for nothing including driving players from the game in  order to fulfil you masturbation requirements

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The goal of the wipe is to remove money/assets made on untuned mechanics, remove ships received because of bugs, remove the extra resources and other things received due to early access problems. The goal of the wipe is not to punish players. 

Ship XP levels for example did not have any major exploits and it was not possible to gain ship XP by using bugs = thus ship XP level can be kept.
Reals - we indeed closed multiple loopholes during early access which generated extra money = thus reals can be wiped (at least above a certain threshold)

We see less and less compared to our initial announcements. We will keep you posted if something changes on this. 

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8 minutes ago, admin said:

The goal of the wipe is to remove money/assets made on untuned mechanics, remove ships received because of bugs, remove the extra resources and other things received due to early access problems. The goal of the wipe is not to punish players. 

Ship XP levels for example did not have any major exploits and it was not possible to gain ship XP by using bugs = thus ship XP level can be kept.
Reals - we indeed closed multiple loopholes during early access which generated extra money = thus reals can be wiped (at least above a certain threshold)

We see less and less compared to our initial announcements. We will keep you posted if something changes on this. 

Do you guys have any plans on advertising or how will new players join when the game is released?

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As admin stated every thing should be wiped cause of testing and changes.  We are promised Rank and crafting level and ship knowledge.  Books need to be relearned cause of changed loot and loot drop.  Though I hope they become better means to get some of the more rare ones (like actual missions for them).

 

if you don’t want your rank at start after release than just don’t redeem them.

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Many early backers did play through the initial stages of OW and Early Access launch, about half a year, and then kind of stopped until full development is reached.

Their premise of  - Yacht, Rank, Crafting and Pandora - is their granted. That is what they accounted for on the Release day for everyone :) 

Obviously everyone respects/accepts Developers vision/decision and ultimately make their minds of returning or not.

 

 

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33 minutes ago, Sir Texas Sir said:

 Books need to be relearned cause of changed loot and loot drop.

That's not what admin said, however.

There were no major exploits and it was not possible to gain knowledge books by using bugs = thus knowledge books can be kept. This is what his comment actually suggests.

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43 minutes ago, Kloothommel said:

I toiled for months to get Art of Ship handling and Gunnery handbook. I'd hate to lose them :(

That doesn't sound like a good thing on either sides of the coin. Books are an alpha feature and should be looked at as such. It's already been confirmed at some point we're getting Officers back, so books that you have to grind mindlessly for could be replaced by Officer skills, ya know so you train them up and pray they don't get liquified by a cannonball.How many officers were on a ship at this time? Five? So five officers you can use to specialize your ship. Bonuses can be small, but progressive so you always improve but all improvement is earned through that officer, and you aren't just hoarding these upgrade books that are OP all together.

Edited by Slim McSauce
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1 hour ago, admin said:

The goal of the wipe is to remove money/assets made on untuned mechanics, remove ships received because of bugs, remove the extra resources and other things received due to early access problems. The goal of the wipe is not to punish players. 

Ship XP levels for example did not have any major exploits and it was not possible to gain ship XP by using bugs = thus ship XP level can be kept.
Reals - we indeed closed multiple loopholes during early access which generated extra money = thus reals can be wiped (at least above a certain threshold)

We see less and less compared to our initial announcements. We will keep you posted if something changes on this. 

can the mods please:

shut this thread down .

close it .....

 

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39 minutes ago, Kloothommel said:

I toiled for months to get Art of Ship handling and Gunnery handbook. I'd hate to lose them :(

I think what's more important is, that there is no valid and good reason to wipe learned books, they are progress similar to rank and ship knowledge xp. They did not change significantly and neither did the means of acquiring them.

If they removed them completely and made them a PvP specific feature ( on war server at least ) unlocked with ship knowledge and no more RNG, then this would make sense maybe...

However if they stay as a RNG and PvE drop, there is no reason to wipe them, in my opinion.

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Wrote a whole suggestion topic earlier, no need to repeat it all: PvE Peace Server in my opinion should not see any wipe at all. We don't really compete there one against another. Thus no equality in chances (an illusion anyways) is needed. And we keep the players in game who for any personal reason leave Naval Action (PvP War Server) because they strongly object to having their stuff wiped away, in addition to the usual reasons not related to wipes.

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4 minutes ago, Cetric de Cornusiac said:

Wrote a whole suggestion topic earlier, no need to repeat it all: PvE Peace Server in my opinion should not see any wipe at all. We don't really compete there one against another. Thus no equality in chances (an illusion anyways) is needed. And we keep the players in game who for any personal reason leave Naval Action (PvP War Server) because they strongly object to having their stuff wiped away, in addition to the usual reasons not related to wipes.

On PvE server players compete on a market and in trade. I've heard that Indiaman sell for 500-600k on PvE and on PvP it sells for 50-100k reals.

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