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staun

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Everything posted by staun

  1. staun

    Upgrades

    Well then I guess you get no answer. Don’t think anybody is doing there Living of this game, so no pro in this game, unless you count the devs.
  2. I respect you disagree with me. This thread was made by admin, so he could have some input on, what will give more PvP, You had a solution, some changes. I simply asked why you thought, those changes would give more PvP. I challanged you on your ideas. You then explained why you thought it would give a better PvP. It is simple as that. I never have seen any change be good, if all just say it is great, it is when it get challanged you find the answers if it is good ore not.
  3. Since I went casual and not longer spend time get the best Wood, I made 3 trincomalee to see the concequences. teak/teak. sab/Mah. Mah/sab Speed. + 0,58. + 0,31. + 0,55 Side HP. 74. + 123. + 123 Thick side + 3. * 1. +1 so actually not much difference. Yes I know there is some underlying Stars, like leak, fire restance that not is showen. I also know when you stack mods it get a bigger diff. But if I am not are wrong the diff on a teak/teak and the others only in a fight with 5 rates thickness will only matter when the fight is at a distance over 500 meter. Angling ofc on a shorter distance, But was actually surpriced how little the difference was.
  4. One of the best example of screwed up br is the 3 rate compared to a Bellona.
  5. Nope it is not. Just not sure it is as simple as that. I am not sure that all can be reduced to materiale and upgrades. Personally I think it is more a state of mind. Right now most upgrades are easy to get, so is Wood types. So if the casual as easy can make the same as an elite player, why dosent He? I think you idea have a merit when admin role out the elite RvR patch, so the best will be reserved to the best, right now I am not sure it is the reason. Think you forgot to tell me why nerf Dlc ships gives better PvP.
  6. How will it increase PvP if it mostly is based on skill. Would that not increase the gab betwen the Sharks to the seals and last to the fish. Why would that give more PvP? Nerf the Dlc ship so it is better to sail crafted ship, why would that in your opinion give more PvP?
  7. staun

    Hercules ship feedback

    I lose a ship a day on average, what value would 1 a month have. Isent that just the same as saying no Dlc ship in the game?
  8. staun

    Hercules ship feedback

    You only lost because they are Herc? Would 2 trincomalee not be able to do the same? Low hitbox on mast, yeth you managed to demast them a few times.
  9. staun

    Naval Action Freedom Cry

    You supported, that what I read. Plz hit Lars with a ban hammer, and maybe to teach him to behave remove his art of shiphandling in game😝
  10. Well just because admin says it, dosent make it the truth. 1: think most skilled can manage there ships saling profile to get repair done. It is a skill and also based on knowhow. 2: lots of ships have a saling profile that gives them an advantage against other ships. But yes the Herc is an overall good ship. But if it wasent the Herc it would just be another ship. 3: Yep it is a good ship. But in the shallows I actually fear the Niguara more than the Herc and in deep wather it have its match. 4: getting sunk in any ships just means you met a better captain. 5: Personally I feel fine if I win a battle against any ship. For me it is the challange of the fight, less if I win ore lose. I don’t need the other player to feel pain, for it to be a good fight for me. 6: impossible to go solo. Are you kidding me. How many of the players that go out hunt, do you think use the Herc. Try tjeck compat news, then ask the captain on witch ship He sailed when he made a kill. Outside 2 patrolezones I think most would be on a non Dlc ship. 7: Again personally I fear the Niaguera more. In shallow pb, don’t think it is the prefered ship either. 8: We have a gameplay that gives an advantage in group play. Can’t really see the Dlc have pushed this gameplay. 9: Empty OW, because of the Herc. Thought ppl where saying the where Herc all over the OW. It can’t be both I guess. Empty OW was a problem long before Dlc ships. Lets not blame them for it. 10: Thats an opinion, But how has it ruined PvP? I see it different, it have made a lot of player go to Nassau and Deadman and get some PvP. They might therefore find out that it actually is fun and try some more. 11: Where do you see that besides in Nassau and Deadman patrole zone. And after the change in some 5 rates I see atleast as many of those ships in those 2 patrole zones.
  11. But did we not to some extended have the same Issues with a Prince back in the days. I remember a little bitch of a pirat that always sailed a Prince to cap traders and small war ships. He could sail free because nobody wanted to chase a Prince. First when we got tried of him, we build fast princes to chase him. So when He attacked a player, the player kept him in battle until we could get a revenge fleet of princes ready to get him when He came out of the battle. I know revenge fleet are bad, Sorry for doing it. But he got the message and started to hunt by the brits. But the question was why the Dlc seams to have ruined PvP. I just don’t understand how it did it.
  12. Where do ppl see the Requin hunt all the time. I rearly see them. To hunt traders any war ship is better than a trader. Against a warship a Requin can easy be defeated. Think @Banished Privateer Yesterday streamed a fight against a Lrq and easy killed it. I don’t only see Herc on OW, But actually a lot of other ships. Only in 2 patrolezone I see most Herc. But even there I see a lot of other ships. Trust me when I say I don’t fear the fight against Herc, no it is the Nisguara that bring fear to my heart. So how is it actually you think the Herc have ruined PvP?
  13. Partly you are right, But thats just because they are called upgrades. What if they where called crew insted. So insted of 3 % reduktion in reload time. You where able to hire a better cannon crew and therefore have a better reload time and so on. Actually think most stats could be related to hire a better crew and not Call it a upgrade. But the result would be the same, But realistic, right? The same with ship knowledge. Call it an officer, so you where able to hire an officer that was good in training Crew and therefore you could get the stats.
  14. Not sure you have to be affraid of that. Think actually most gank fleet will stay far away from comming to the aid of a captain in trouble. It is a death trap. I send in a ship to get attacked. When it then have lured players to attack it, I come with some guys that have been hiding out of sight. Trust me the homeguard stay in port affraid of what is out of sight. Also if you have attacked a trader it ties up some of the BR.
  15. Would that not reguire we drop tow and teleport to be affective.
  16. Ppl keep writing of Hercules as the only ship used in the game. I only see them in big numbers in two patrolezones, and even there I see lots of other ships to. Yes some ppl sail only on them and do PvP with them. But from what I see when sailing in OW ppl sail a lot of other ships. Not directed at you Wyy. On the topic by admin. I doubt we can make a mechanic that gives more PvP. It is in the mindset of the players. Most players just don’t want to risk a ship they spend hours to get ressources for. Dlc ship is easy acces. Thats why ppl don’t mind losing them. We want more expensive ships, that has a cost. PvP get better when it matters to lose a ship. This is a war game, thats why ships has to be expensive. But the cost is less ppl are willing to risk lose there ship. Thats just a price we have to live with to have a war game thats matter.
  17. staun

    Port Battle Risk vs Rewards

    I do see the fun in all out war. The most fun I have had was when I was just a small part of a big war. But I am also a realist and based on how ppl behave when they have lost, Well I am in little doubt about the concequences in an all out war. In the end this game is only fun when you have somebody to fight. Personally I think close fights win ore lose are more fun than easy winning. But can understand those where winning is more important. Winning is just not an end goal for me. It is the Road travelled that make fun for me.
  18. staun

    Port Battle Risk vs Rewards

    Oh playersdon’t play to lose. Lose to much think two things can happen. Players either stop playing ore go to a winning nation. But you can br right, so just go for it. Just don’t complain when it turns out you didn’t get the expected result.
  19. staun

    Port Battle Risk vs Rewards

    But would it not be nice to have a game where more would be part in RvR and not less. Not sure paint can achive thst.
  20. staun

    Port Battle Risk vs Rewards

    Not saying my view is better. Just saying you idea of punish the defender and reward the attacker may not have the effect on making more pb’s. Less inded contested pb’s. And yes ppl will find a way to work around mechanics. That should be clear to all that have played this game. So why make a game mechanic that wont work. The attackers will not get the reward that they need to want to do pb’s. Neither will the defenderd be punished hard enough to force them to fight. Fine that you want to try that model, But plz tell me how you actually will make it work. So it not just is a nice idea, But a gameplay that actually works. I don’t either have the key to make RvR a bigger part of all players. If I had I would tell. But what I hear most of the time will imo only have little effect on RvR. Basicly the same few doing it, just a bit better rewarded.
  21. staun

    Port Battle Risk vs Rewards

    Well then RvR is no problem just trow paint in every pb. Personally I doubt it will be more doing Pb’s. The usual suspect yes. Doubt it will bring more player in.I used to do a decent amount of RvR. Paint is not going to bring me back. I even have a paint to an Essex somewhere, I even have crafted a Essex to put it on. But ofc I could be the exception. And everybody ells will die to get som paint.
  22. staun

    Port Battle Risk vs Rewards

    You think a paint is enough to motivate ppl?
  23. staun

    Port Battle Risk vs Rewards

    So if they lose no risk. They get a ship note. Not for the same ship. Is it then for a better ship ore a lower class ship. If they win, they will find nothing to loot of value. Personally I have all my ship in a freeport. Then we can talk of ressources, Well if I have a port with value ressources witch is only one, I just put it on for indiamans and log it of in open wather. They would simply never be able to loot anything of value. 3-1 odds, oh boy are you wrong. That is simply just wrong. There are lots of factors more important. Like skill and numbers.
  24. staun

    Suggestion to reduce Kiting in PBs

    Motivate? You think ppl don’t do it because the reward is to poor? I can ofc only speak for my self, but reward have never be an issue for me, neither in PvP ore RvR. I liked the fights, never did it for a reward.
  25. staun

    Suggestion to reduce Kiting in PBs

    I think we can change pb as often as we want. Think over time a couple of different pb mechanic have been tried. I personally are not sure it will make much different. Yes different ways will make different ways to fight, But is that the goal we have with Pb’s? As it is now I am pretty sure that it will be the same guyes we see in PB’s. But is that the goal we have with RvR. Do we want a RvR as it is now, that only motivate the few ore do we want RvR that turns in to a national event, that all captains united in a common goal in the nation.
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