Jump to content
Game-Labs Forum

Nelsons Barrel

  • Content Count

  • Joined

  • Last visited

Everything posted by Nelsons Barrel

  1. I am eager to see the steam review graphs this month. Will Gamelabs advertise as promised years ago the now released game with its precious 58% rating? Will the rating drop down as expected by me below 50 or will it even raise? How many people will actually go back and play it, if so, for how long? 2 days, 2 weeks or even 2 months? When will the server be shut down, end of this year? Next year or even 2 years? I guess only the future can tell.
  2. You can close your eyes and tell yourself that you find thousands of boats on the whole map but at the end of the day you know the truth.
  3. Steam itself shows you a graph of that.
  4. Nobody forces game developers to go early access (especially through steam store). Thats the risk you take to make money with an unfinished product. People pay, people play and people will review, while you earn cash. If you want your product to be reviewed when its finished you should simply consider to release it only when its finished. Blaming an unknown group as the bad guys because they review an early access title that you like is pretty simpleminded. It's kind of cute that you guys consider 6 reviews already a review bomb for a game that has 110 recent reviews and a total of
  5. But what will this change from what i wrote above? The game is not subscription based, so no need for devs to put more effort in to keep players paying. They deliver what you bought as EA and thats it.
  6. Every game has a certain lifetime. You can't change that fact that at some point somebody will pull the plug and the servers go down. Every game starts with a huge amount of players and soon or later players move on to different games, so the player count drops. In this regard Naval Action faces two major problems: First Naval Action is no roleplay game with individual chars you can skill and perk for special things, so you could repeat it. In this regard, Naval Action chose to be a game where every char can have the same skillbooks, crew counts and can sail all ships. So once achiev
  7. The real problem is that the warning pop up is static, it does not tell you what ships you gonna loose when you continue.
  8. Server still runs very unstable, kicks players to playerselection, lagg on OW every few seconds and it takes some seconds to load all items and ships in port. Global chat reports it for multiple players.
  9. XI: Thou shall multiflip and nightflip the nation thou can't beat in RvR. I really don't know how WO could possible miss that one.
  10. Every difficulty word ingame means the opposite. Just think about the word 'safezone'...
  11. Does the same happen when you play in windowed mode?
  12. One would wonder, when does the self proclaimed server police come in and save the pirates from the ongoing aggressive behavior of big mouths?
  13. What never was tried was one server, one map, but split in different timezones, of course that would have cost dev time to balance it so every timezone has everything in it to fight for and not give one timezone-map-part an advantage... Now move on to the part where every nation claims to have the lowest player numbers.
  14. So first you lost a few times in the row and then you lost motivation to loose again. GG
  15. Carebear Wars: Without any fight the spanish gave up. Congratz o7
  16. 2086 you mean. And no, we don't need more ships, we need the real stuff now that keeps players playing.
  17. even worse, you will basically see every abuse we had with basic cutters now with big 'trash'-ships. There is a reason basic cutters can't do pvp anymore...
  18. To craft good first rates the usual clan crafts between 10 and 20 ships. All those ships that are only 3-5 will end up on the market or as roronoa mentioned as fireships. This insurance will pretty much reward you for loosing ships that way. No risks, high impact. I forsee a future of basic cutter abuse, but now with more than just basic cutters. Everything players might abuse they will abuse.
  19. Even a port with no timer cost you 100k each and single day. I guess you didn't know.
  • Create New...