Jump to content
Game-Labs Forum

Licinio Chiavari

Members
  • Content Count

    1,316
  • Joined

  • Last visited

  • Days Won

    4

Licinio Chiavari last won the day on May 6

Licinio Chiavari had the most liked content!

Community Reputation

997 Excellent

About Licinio Chiavari

  • Rank
    Commander

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. True. AGAIN: make DLC owners being able to redeem of full ship (even always 3/5 no trim) OR 48hr CD permit to craft her. Still not tradable. VERY easy. That said. After nerfing to death Herc and Ratt being underpar, Req too is (after being nerfed quite some times) reduced badly due to pirate rig nerf. So another totally subpar ship.
  2. make DLCs craftable with 48hr redeemable permit by DLC owners - solved.
  3. Convert DLCs to redeemable permits and you can add ALL DLC SHIPS you want. Before a trade ship it's necessary something to compete with Requin... like a Xebec-Frigate. BUT NOT AS DLC. Then a new hauler... even fore-aft rigged (xebec where used mainly as traders) would be good.
  4. Please note we can already redeem the same for EACH DLC. In the end proposing to be allowed to redeem a PERMIT (so having to then CRAFT the ship) every 48 would REDUCE the stockpile.
  5. Looks like Requin-Party needs more numbers - but as I know, LeSexy lovers are quite a few... confirming she's not OP
  6. As you correctly pointed, LRQ has her pros and big cons - so it is usually douable to exploit her weaknesses. Sidenote: rageboarding is quite easy to counter as almost any boarding: it is more a defender's error (and attacker awareness exploiting it). Gunning Requin is a different Niagara, so very funny to use against bigger stuff. The problem is the huge disparity between downwind and upwind speeds. Easier (and it was ALREADY PROPOSED) would slow a bit square rigged ships upwind, slow far more fore-aft and herm-brig (like Prince) still leaving them adequately faster and buffing their downwind speeds so reducing both downwind and upwind gaps... And "casually" getting a bit more real sailing PS. Forgot: it's already plenty of annoying ships. More or less any fir-ish one is even more facing a tanky build (again: speaking of people with a clue). So not a so strong argument.
  7. I remember going EVERY Nassau PZ. Requin were definately a minority. Moreover: count the raiders around enemy ports. How many are requins and how many various 5th rate? If she'd be SO OP, why so few raiding on her?
  8. Forgot: so OP that almost nobody uses her regularly... WEIRD.
  9. Pure CRAP. Definately FAR FAR from being the most OP ship of the game. And you should now. She's VERY particular so with strong pros and big cons. The apparent OPness comes out from missing any really comparable ship. Closest ship are Niagara/Prince but not on the same level and still too different from Requin.
  10. Adding more fore-aft ships could be more interesting... ahh... forgot. This is not NAVAL action... it should be SHIP OF THE LINE action (only).
  11. Any DLC can be stockpiled already (4) with fleet perk trick. So missing the point. Arent you allowed to stockpile Bellonas or Oceans or ANY ship?
  12. Same as above. Sincerely, granted you do not need to L2P, I do not understand the problem. I hunted requins with Privateer or bait LGV (trader) alone. ZERO issues. Or we are required to sail only SoLs EVERYTIME?
×
×
  • Create New...