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Felix Victor

Yet another map: Naval Action map

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On 11/29/2019 at 8:11 PM, asdf said:

Is it possible for you to display the selling price as well as the purchase price of trading goods?

Not available in api data. Only prices of contracted goods.

Edited by Felix Victor
contrated -> contracted
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7 minutes ago, rediii said:

@Felix Victor Are the hard caps on your site correct with the new patch already?

No, not yet. Only cap I know is 16 knots for top speed, do you happen do know the others for hit points and thickness?

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5 minutes ago, Felix Victor said:

No, not yet. Only cap I know is 16 knots for top speed, do you happen do know the others for hit points and thickness?

The ship can be repaired by 50% with 4 crew bonus, captain's perk, 4 books and 2 upgrades. I did not find any more items that can increase the repair in the game.

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7 hours ago, rediii said:

Also there is a bug in gametools -> ship blueprints. I can't select the new superwoods there. When selecting one I get:

image.png.779b26271529ac6075090571c0a05a43.png

 

Thanks, I have noticed it myself. A big update is coming soon including a fix for this.

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16 hours ago, Felix Victor said:

No, not yet. Only cap I know is 16 knots for top speed, do you happen do know the others for hit points and thickness?

Only integrity caps were increased for hull structure and thickness. as far as i remember they were increased by 10 % (absolute increase)

 

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2 hours ago, admin said:

Only integrity caps were increased for hull structure and thickness. as far as i remember they were increased by 10 % (absolute increase)

 

Can you please announce latest hard caps, all of them including the changes. It is really difficult to find anywhere aside from some old outdated posts.

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not that it matters that much, but there seems to be a slight discrepancy between speed, turn and hp values:endy.thumb.png.030b54d6feb43af6b4d27ee79831cbe4.png

no books installed, i do believe i managed to select the right woods and port boni. hold difference due to cargo perk.

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On 12/5/2019 at 9:23 PM, Durin said:

discrepancy between speed, turn and hp values

Thanks for the report.

  • speed: map speed values are always estimates, cannot change it
  • turn rate: new data, will be deployed with the next upgrade (coming soon)
  • hit points: calculation corrected, will be deployed with the next upgrade (coming soon)

Rounding differences will continue to happen.

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On 12/5/2019 at 2:05 AM, admin said:

Only integrity caps were increased for hull structure and thickness. as far as i remember they were increased by 10 % (absolute increase)

 

After the next upgrade, the map considers the following caps:

  • Armor thickness 40%
  • Armour hit points 40%
  • Mast thickness 30%
  • Mast hit points 30%
  • Turn rate 25%
  • Max speed 16 knots

I am not sure whether or not the mast caps should also be 40%?

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v9 2019-12-08 (celebrating the third year of the map)

  • improved colour scheme
  • compare ships: ship and wind directions can be set to read and compare the (theoretical) speeds
  • list ship blueprints: costs for extracting materials and crafting seasoned woods added
  • lot of minor changes and updates

Expect some bugs here and there. Make journey does atm not take wood changes into account.

Screenshot_2019-12-08 Naval Action map.png

Edited by Felix Victor
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3 Years Good Work Thank you very Much. U helped not just me to not sail ages around but find instantly what we are looking for. Keep it going on! Thanks.

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v9.0.5 2019-12-25

25 December patch; ship speed buffs

  • Cerberus 13.92 -> 14.42
  • Leopard 12.82 -> 13.17
  • Pandora 14.05 -> 14.28
  • La Renommée 13.87 -> 14.33
  • Surprise 13.75 -> 14.04
Edited by Felix Victor
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34 minutes ago, Felix Victor said:

v9.0.5 2019-12-25

25 December patch; ship speed buffs

  • Cerberus 13.92 -> 14.42
  • Leopard 12.82 -> 13.17
  • Pandora 14.05 -> 14.28
  • La Renommée 13.87 -> 14.33
  • Surprise 13.75 -> 14.04

Good patch i think

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2 hours ago, SnovaZdorowa said:

 

Where is true ???

I think its base value, before ship weight lowers it down to 13.001

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17 hours ago, Beeekonda said:

I think its base value, before ship weight lowers it down to 13.00

Exactly my understanding.

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Updated beta version at https://na-map-test.netlify.com/:

  • frontlines: shows available ports for an attacking or defending nation, use Select ports on | Frontlines

The data is based on the shortest distances between all ports, taking land but not shallows into account (exceptions shallow water channels between Salamanca and Congrios as well as between Siguanea and Santa Fe, Isla de Pinos). As the game uses AI fleet routes which are not the shortest distances, the result may differ. For example, Charles Town is closer to Aves than Basse-Terre. The latter is attackable but not the former.

 Please test and report possible differences. Please also indicate whether or not you want this feature on the map although it is not and never will be fully accurate. 😀

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4 minutes ago, Felix Victor said:

What do you mean?

compare new API data and old data

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Absolutely the best map out there great job. But always a but, the port battle circles the a,b and c what do they mean and there are some other things in the circle what are they 🙂

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12 minutes ago, Tea Bag said:

the port battle circles the a,b and c what do they mean

the areas you have to capture to get points

Edited by Captain2Strong

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