Felix Victor Posted July 4, 2019 Author Share Posted July 4, 2019 v8.11.6 2019-07-04 fixed: list buildings shows shipyard level 1 cost correctly fixed: ship compare shows leak/splinter/fire resistance correctly added: paypal donation button (#218) 2 Link to comment Share on other sites More sharing options...
Mad Dog Morgan Posted July 4, 2019 Share Posted July 4, 2019 14 hours ago, Felix Victor said: I will add a donation button with the next hotfix or release, eta this weekend. About time. 😃 Link to comment Share on other sites More sharing options...
Bragan Benigaris Posted July 4, 2019 Share Posted July 4, 2019 Donation button works, thanks again for this great map tool! 1 Link to comment Share on other sites More sharing options...
Meraun Posted July 4, 2019 Share Posted July 4, 2019 Link to comment Share on other sites More sharing options...
Felix Victor Posted July 4, 2019 Author Share Posted July 4, 2019 26 minutes ago, Bragan Benigaris said: Donation button works, thanks again for this great map tool! Thank you very much for your kind donation. 1 Link to comment Share on other sites More sharing options...
Meraun Posted July 5, 2019 Share Posted July 5, 2019 @Felix Victor not sure if its just me, but the Map doesnt seem to work correctly anymore. and Essex with Teak/Fir vs Teak/White Oak has the same Health and Thickness now. I tried it with several ships. looks like it does calculate the differernces between the Woods anymore 1 Link to comment Share on other sites More sharing options...
Felix Victor Posted July 5, 2019 Author Share Posted July 5, 2019 14 minutes ago, Meraun said: @Felix Victor not sure if its just me, but the Map doesnt seem to work correctly anymore. and Essex with Teak/Fir vs Teak/White Oak has the same Health and Thickness now. I tried it with several ships. looks like it does calculate the differernces between the Woods anymore Thanks for the report. Hotfix will come asap. 1 Link to comment Share on other sites More sharing options...
Felix Victor Posted July 5, 2019 Author Share Posted July 5, 2019 v8.11.7 2019-07-05 fixed: ship compare wood modifiers corrected navbar with icons minor changes 3 Link to comment Share on other sites More sharing options...
van Veen Posted July 5, 2019 Share Posted July 5, 2019 20 hours ago, Bragan Benigaris said: Donation button works, thanks again for this great map tool! Confirmed! 2 Link to comment Share on other sites More sharing options...
Guest Posted July 5, 2019 Share Posted July 5, 2019 how much can i donate? do i have to test it? 🤣👀 Link to comment Share on other sites More sharing options...
Felix Victor Posted July 5, 2019 Author Share Posted July 5, 2019 (edited) On 7/5/2019 at 10:59 AM, Wyy said: how much can i donate? do i have to test it? 🤣👀 It worked. I received some donations already, including from the devs 😀 Many, many thanks to all. 👍 Edited July 8, 2019 by Felix Victor 3 Link to comment Share on other sites More sharing options...
Zoky Posted July 5, 2019 Share Posted July 5, 2019 Great map, thank you very much! Have you thought about adding gun weight and repairs weight when comparing ships? 1 Link to comment Share on other sites More sharing options...
Felix Victor Posted July 5, 2019 Author Share Posted July 5, 2019 7 minutes ago, Zoky said: Have you thought about adding gun weight and repairs weight when comparing ships? Yes. I decided against it as the modal already contains so much information and I do not want to add more selects such as for cannons. There are some spreadsheets around for this, a very good one from @SS Minnow, for example. 1 Link to comment Share on other sites More sharing options...
OjK Posted July 5, 2019 Share Posted July 5, 2019 (edited) --- delete please --- Edited July 5, 2019 by OjK Link to comment Share on other sites More sharing options...
balticsailor Posted July 5, 2019 Share Posted July 5, 2019 Many thanks for the great site. While trying around with the mods i noticed to thing that might need double checking, one the Rudder Half Time seems to go higher and not lower when adding improving mods and the splitter protection boni might have the wrong decimal (they all seem to add only below 1% boni, even when the in game stats say 5 or 7%). But keep up the great work. 1 Link to comment Share on other sites More sharing options...
Felix Victor Posted July 5, 2019 Author Share Posted July 5, 2019 11 minutes ago, balticsailor said: Many thanks for the great site. While trying around with the mods i noticed to thing that might need double checking, one the Rudder Half Time seems to go higher and not lower when adding improving mods and the splitter protection boni might have the wrong decimal (they all seem to add only below 1% boni, even when the in game stats say 5 or 7%). But keep up the great work. Thanks for the report. Can you give me concrete examples, please? Link to comment Share on other sites More sharing options...
balticsailor Posted July 5, 2019 Share Posted July 5, 2019 Doctor Bloods Chest has 0.07 Boni (7%) but doesn't seem to add any to splinter protection, if you use it with oak planking you go from 10% to 11% protection, so i guess it might be a rounding thing there. As for the Rudder Half Time, if i got it right it is the time from no rudder to full rudder (or visa vi) and it should decrease with mods like rum ration but it does increase. For ex sample 3rd oak oak 5 s half time goes to 5.6 s with extra rum. If you take a Fir/ Fir trim (no rum) you get 5.2 s again by my take it the time should be shorter then with Oak/Oak. 1 Link to comment Share on other sites More sharing options...
Felix Victor Posted July 5, 2019 Author Share Posted July 5, 2019 12 minutes ago, balticsailor said: Doctor Bloods Chest has 0.07 Boni (7%) but doesn't seem to add any to splinter protection, if you use it with oak planking you go from 10% to 11% protection, so i guess it might be a rounding thing there. As for the Rudder Half Time, if i got it right it is the time from no rudder to full rudder (or visa vi) and it should decrease with mods like rum ration but it does increase. For ex sample 3rd oak oak 5 s half time goes to 5.6 s with extra rum. If you take a Fir/ Fir trim (no rum) you get 5.2 s again by my take it the time should be shorter then with Oak/Oak. Thanks. Will check. Link to comment Share on other sites More sharing options...
asdf Posted July 5, 2019 Share Posted July 5, 2019 (edited) Hi Feilx, Ship Blueprint --> select any ship ( it dosent matter ) select Mahogany / Mahogany and u get the resources overview. then switch the second wood type to (for example) fir. It seems, after change the second wood type, that the values are not recalculated. Value of Mahogany change , but not of Fir-Wood. it seems only oak and fir not recalculated ?? when u change the second wood type. Edited July 5, 2019 by asdf 1 Link to comment Share on other sites More sharing options...
Felix Victor Posted July 5, 2019 Author Share Posted July 5, 2019 1 hour ago, asdf said: Ship Blueprint Thank you for the report. Will check. 1 Link to comment Share on other sites More sharing options...
Felix Victor Posted July 6, 2019 Author Share Posted July 6, 2019 19 hours ago, asdf said: Ship Blueprint v8.11.8. Well spotted. 1 Link to comment Share on other sites More sharing options...
Felix Victor Posted July 6, 2019 Author Share Posted July 6, 2019 (edited) 20 hours ago, balticsailor said: Doctor Bloods Chest has 0.07 Boni (7%) but doesn't seem to add any to splinter protection, if you use it with oak planking you go from 10% to 11% protection, so i guess it might be a rounding thing there. As for the Rudder Half Time, if i got it right it is the time from no rudder to full rudder (or visa vi) and it should decrease with mods like rum ration but it does increase. For ex sample 3rd oak oak 5 s half time goes to 5.6 s with extra rum. If you take a Fir/ Fir trim (no rum) you get 5.2 s again by my take it the time should be shorter then with Oak/Oak. v8.11.8. Well spotted. Edited July 6, 2019 by Felix Victor 1 Link to comment Share on other sites More sharing options...
Felix Victor Posted July 6, 2019 Author Share Posted July 6, 2019 v8.11.8 2019-07-06 list ship blueprint fixed: oak/fir trim correctly calculated compare ships fixed: module modifiers with percentage values correctly calculated 2 Link to comment Share on other sites More sharing options...
Felix Victor Posted July 6, 2019 Author Share Posted July 6, 2019 Updated beta version at https://na-map-test.netlify.com/: Port battles zones, forts and towers are named/numbered Looks strange on Firefox, will check it. Please test whether you can confirm the numbers 🥂 @rediii @HamBlower 2 Link to comment Share on other sites More sharing options...
Jan van Santen Posted July 6, 2019 Share Posted July 6, 2019 Would it be possible to add the elite ship's loot to the loot table ? Eg: Which rank of ship would drop 24 pdr Blomefields ? Link to comment Share on other sites More sharing options...
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