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Felix Victor

Yet another map: Naval Action map

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Yet another map which uses the in-game map and live data: na-map. I hope this map is useful and I am happy to receive any feedback (bugs, feature requests).

Screenshots will be updated eventually.

Port data (items dropped, producible and consumed, updated daily soonish after maintenance)

 

BaIrSKt.jpg


Search for specific ports (nation, clan, availability to all, capture time, conquest marks) (v1.5)

 

How to find ports owned by the Spanish SH clan


PydaBUr.jpg


Port battle zones (shown when zoomed in map: three capture circles, forts in indicated red, towers in blue)

 

DXHFgWu.jpg


Search for goods (v1.3)

 

hYQKhWV.jpg


Teleport area (indicates the area where you can teleport to this port; deep-water port and not a county capital)

 

0F1FTfL.jpg


Plot a course (v1.2)

 

aAO5zFZ.jpg


Go to port

 

bqVumoo.jpg


Move to F11 coordinates

 

YEYMSIi.jpg


Copy F11 x and z coordinates to clipboard

 


– Open menu item "Move to"
– Enter x and z coordinates
– Click button "Copy to clipboard" left of button "Move to"
– Paste coordinates into game chat (format is "F11 coordinates X: <x> Z: <z>")
      TKJ7U2V.jpg


Paste F11 x and z coordinates from clipboard

 


– Copy x and z coordinates from game chat (format is "F11 coordinates X: <x> Z: <z>")
      6JdhoLM.jpg
– Open map in browser
– Press ctrl-v to paste (don't use the input elements)


Get F11 coordinates (double click on map)

 

XBlT83k.jpg


Changelog

 

v1.0: initial version

v1.0.1

  • shorter animation time

  • clear instead of reset (just deleting the coordinates set with double click)

v1.1: proper API data for forts and towers

v1.1.1: Server "PVP global" (us2) deleted

v1.2: plot a course (new feature)

v1.2.1: Proper indication of towers in deep water ports

v1.3

  • go to to port (new feature)

  • search for goods (new feature)

  • plot a course: improved layout

v1.3.1: port data added (pb timer and status "accessible to all")

v1.3.2: all data is updated after maintenance not only part of it

v1.3.3

  • proper menu

  • goods are sorted by name

v1.3.4: positioning corrected

v1.3.5: added port capture time (data on scheduled port battles not contained in API)

v1.3.5.1: F11 coordinates related features corrected[ (bug fix)

v1.4: wind prediction (new feature)

v1.5

  • select ports on nation, clan, availability to all, capture time, conquest marks

  • ports available to all with opaque flag

  • Copy & paste of F11 coordinates

  • Added ports' tax and net income

v2

  • improved performance (complete rewrite of the core functions; Firefox is still faster than Chrome)

  • port data is shown on mouse click (not on hover)

  • teleport areas are not shown by default, tick checkbox under 'Settings' to show them

  • port battle circles, forts and towers are not shown by default and displayed only for a single port when checkbox under 'Settings' is ticked (select port from 'Go to a port')

  • input for wind prediction improved

  • wind prediction is displayed in a window overlay

v2.1

  • lower resolution map and anti-aliasing switched off to improve performance

  • select ports on port battle timer (new feature)

  • select ports on capture date range (new feature), current capture queries corrected (bug fix)

  • select port with green zones (new feature)

  • selects with live-search ('go to a port' and 'select a good')

  • port info shows goods for trade only separate from other goods

  • fort and tower colouring corrected (bug fix)

v2.1.1: 'select a good' works again (hotfix)

v2.1.2

  • simple port battle calculator (for download, ship data updated daily)

  • scrolling in goods and ports lists (hotfix)

v2.2

  • map tiles (hi-res map again without performance impact)

  • favicons added

v3: ship comparison added

v3.1

  • option added to visually show tax/net income of all ports ('settings' menu)

  • port summary added (number of selected ports with total tax and net income)

  • ship comparison: ship select sorted by ship class, layout improved

  • port battle zones: choice between all ports (default), single port or off

  • port information: amount of consumed items added

  • menus re-organised

  • many code changes behind the scenes

v3.1.1: port information: show proper AI fleet rate (hotfix)

v3.2

  • wind prediction corrected (hopefully)

  • port battle capture zones for non-capturable ports removed

v3.3

  • port battle calculator corrected

  • search for consumed goods added

  • port select: port depth and AI fleet added

  • menus re-organised

v4: tweets by Mishka aka zz569k updates map data (every 15 minutes)

v4.1

  • port battle time indicated

  • display of current attacks can be switched off (settings)

  • process for twitter updates corrected

v4.2

  • ship comparison: colour scheme for sailing profile improved

  • select port: today's captured ports added

  • port info pop-up: local time for scheduled port battles added

  • port info pop-up: amount of consumed goods removed as it uses too much space

  • port info: laborHoursDiscount level added (bug fix)

v4.2.1: selects work again (hotfix)

v4.3

  • in-game map grid added (shown at a certain zoom level, can be switched off in settings)

  • f11 coordinates are in k units (to get rid of the insignificant thousands)

v4.4 2018-04-13

  • browser cache used (loading of map tiles should increase)

  • settings are stored (cookies must be enabled)

v4.5 2018-04-15

  • map tiles updates (shallows are better visible)

  • pb calculator: deep water port battles allow any ship with 80 BR or more

v4.6 2018-05-04

  • twitter update every 5 minutes

  • pb calculator: port selection added (shows battle rating limit)

  • show dropping/producing and consuming ports for selected good (setting "show per port" must be "off")

v5 2018-05-23

  • new colour scheme, layout improved

  • simple wood comparison tool added

  • game server is chosen by a setting (cookie), not in a modal any more, new "about" modal

  • after a good is selected, "show per port" is set to "off" automatically showing dropping/producing and consuming ports in different colours

  • cache management improved (new data should be always used after maintenance)

v5.1 2018-05-26: wood comparison: improved

v5.2 2018-05-27

  • county name added to map

  • port information: county and region added

  • reinforcement circles added

v5.3 2018-06-24

  • tool added: module list (will be further improved)

  • wood compare: hotfix for patch 25

v5.4 2018-07-01: module list layout improved

v5.5 2018-07-29

  • map tools: buildings, recipes and ingredients added
  • ship compare: data added, description changed according to in-game names

  • port battle join circles added

  • paste F11 coordinates corrected

  • forced file reload after maintenance should be improved

v6.0 2018-08-13

  • ship compare: more data added (todo: change ship data based on woods, trims and upgrades)
  • copy&paste of F11 coordinates simplified (now URL-based)

  • browser cache update after maintenance should be improved

  • update of API data should work even if maintenance takes longer than 10.40 UTC

v6.1 2018-09-15

  • ship comparison improved (including frame and planking woods)
  • list of frame and planking woods added (for a quick overview, choose wood comparison for a graphical presentation of frame/planks combinations instead)
  • 'select consumed goods' removed as being redundant
  • map initialisation should be faster
  • drop shadows improved (look proper on chrome now)

v7 2018-10-31

  • patch 27 compliant
  • New: 'Select port' now shows port with large white circle and trading partners (ports where to buy [green] or sell goods [red] or both [blue]), port info windows contains the details, suggested by @rediii
  • New: 'Get position' - position interpolation with the help of distances from the in-game trader tool, suggested by mallory
  • New: history of port ownership (overview and region details)
  • New: auto resize map when window size changes
  • New: list of cannons added
  • Improved: journey - duration calculated based on distance, current wind direction and ship speed (assumptions: minimal speed of 4 knots, open world speed is twice the regular speed)
  • Change: range for x and z coordinates are -819k to 819k, suggested by @Norfolk nChance
  • Change: 'Select goods' now also contains craftable goods, suggested by @asdf
  • Changes: a lot of minor improvements
  • Removed: 'Go to port', use 'Select port' instead

v7.1 2018-11-11

  • patch 27: obsolete intermediate materials removed, teleport removed
  • Improved: 'Get position' highlights intersection
  • Improved: compass with 24 teeth (matches in-game compass) as suggested by  @Macjimm
  • Improved: journey duration not being rounded to hours as often as suggested by  @Macjimm
  • Improved: 'Go to F11' can be used by key strokes only (press shift F11 to open) as suggested by  @SnovaZdorowa
  • Change: menu re-arranged (map and game tools)
  • Changes: minor improvements

ToDo list (items might never be implemented though, in order of likelihood)

 
  • add in-game map grid

  • ship data (stats, sailing profile, woods, upgrades, comparison)

  • course with predicted sailing time

  • history of port ownership

Edited by Felix Victor
v7.1
  • Like 45

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Just now, Felix Victor said:

What is slow? Initial load or general usage?

General usage. Even when i trying put cords it take a while to numbers show up. But maybe issue on my side.

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3 minutes ago, Felix Victor said:

Hm, which browser do you use?

Chrome. I will try later since my PC is under heavy usage now. I like port battle zones on your map!

  • Like 2

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14 minutes ago, Slim Jimmerson said:

Really like the aesthetic you used. Can confirm though (on chrome atleast) general usage is slow, like built in GPS on a car.

Funny. It is developed on chrome. Can you try another browser?

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2 minutes ago, Felix Victor said:

Funny. It is developed on chrome. Can you try another browser?

Tried on IE to the same affect, here's a video from my end

 

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4 hours ago, Slim Jimmerson said:

Tried on IE to the same affect, here's a video from my end

It might be a memory problem as it uses a lot of it. Can you please check if the memory is eaten up?

Edited by Felix Victor

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Great work, performance is pretty laggy for me but I like the information you've included. Put in a compass and line tool and it would be pretty much perfect! Very nice!

  • Like 1

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3 minutes ago, Felix Victor said:

It might be a memory problem as it uses a lot of it. Can you please check if the memory is eaten up?

Here's the before and after, only that tab open

wpz93gm.png

Noted, zooming in to roughly where the picture filled the top of the bahamas and the bottom of cuba the lag virtually disappeared.

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4 hours ago, Slim Jimmerson said:

Tried on IE to the same affect, here's a video from my end

I didnt expect the user moving the mouse around so fast ^^ I will see what I can do to improve the speed

Edited by Felix Victor
  • Like 1

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4 hours ago, Wraith said:

Put in a compass and line tool and it would be pretty much perfect! Very nice!

Can you please detail how a line tool should work? Do you want just a line between two points or a journey with a number of lines?

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