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Felix Victor

Yet another map: Naval Action map

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v1.5

  • select ports on nation, clan, availability to all, capture time, conquest marks

  • ports available to all with opaque flag

  • Copy & paste of F11 coordinates

  • Added ports' tax and net income

  • Like 1

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44 minutes ago, Felix Victor said:

v1.5

  • select ports on nation, clan, availability to all, capture time, conquest marks

  • ports available to all with opaque flag

  • Copy & paste of F11 coordinates

  • Added ports' tax and net income

2 - great! thx

But I can't paste coordinates to form on map and "move to" not working. Chrome, updated.

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1 minute ago, Amihai said:

But I can't paste coordinates to form on map and "move to" not working. Chrome, updated.

Sorry, minor bug. Test it again, please.

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1 minute ago, Amihai said:

Paste - no, manual input only

To paste just use ctrl-v (working currently on a description)

Edited by Felix Victor
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Just now, Felix Victor said:

To paste just use ctrl-v (working currently on a description)

Can't paste. Keyboard shortcut / RMB menu = nothing.

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2 minutes ago, Amihai said:

Can't paste. Keyboard shortcut / RMB menu = nothing.

First copy the coordinates with the button. Then paste with ctrl-v. What is the content of the clipboard?

Edited by Felix Victor
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3 minutes ago, Amihai said:

Can't paste coordinates, copied from game into chrome

Don't copy from the game, copy it from the map:

  1. Open menu item "Move to"

  2. Enter x and z coordinates manually

  3. Click button left of button "Move to"

  4. Paste into game chat

Edited by Felix Victor

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You are don't understand me.

Usual I am:

1. Press F11 ingame

2. Copy X, memory Z

3. Switch to your map

4. Press move to menu

5. PASTE X, input Z

6. Press move to button

7. Profit.

 

Now I can't paste - your data field can't accept value from clipboard

 

Edited by Amihai

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18 minutes ago, Amihai said:

Now I can't paste - your data field can't accept value from clipboard

 

Yes, you are right. Will think about it. Should work now. Please test it again. And sorry for the noise on here.

Edited by Felix Victor
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All are OK now.

The next feature reques: grid, as on the ingame map.


Wen the position is determined it is necessary to transfer it to the game in order to more accurately set protactor.
It's hard to do if both maps do not have the same grid. 


It will not hurt, in addition to transferring the grid from the in-game map to your map, add additional marking of each square by lines of another type / color. Ideal 3*3 imho.
You can add control to show/hide grid.

 

And what about optimisation? This app is little laggy. But brilliant. Thank you.

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Well in the current situation:

Would it be able to implement a selection for ports with a chosen defense timer?

Example: I select 21:00 and then i can see all ports with 21:00 svr time in the defense timer.

Edit:

Or i can set my own window: I set a window from 18:00 to 23:00 and can see every port, which can generate a portbattle in that time

Edited by Abram Svensson
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2 hours ago, Amihai said:

It will not hurt, in addition to transferring the grid from the in-game map to your map, add additional marking of each square by lines of another type / color. Ideal 3*3 imho.
You can add control to show/hide grid.

Added to todo list.

Quote

And what about optimisation? This app is little laggy. But brilliant. Thank you.

Working on optimisation.

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1 hour ago, Abram Svensson said:

Or i can set my own window: I set a window from 18:00 to 23:00 and can see every port, which can generate a portbattle in that time

Added to todo list.

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3 minutes ago, Felix Victor said:

It was published yesterday. Try F5 or ctrl-F5.

thx :)

 

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3 hours ago, Felix Victor said:

Added to todo list.

Is it possible that you also add (with a green border of the flag maybe?) the greenzone ports of each nation?

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2 minutes ago, rediii said:

Is it possible that you also add (with a green border of the flag maybe?) the greenzone ports of each nation?

All ports that are uncapturable have a green zone? If yes then I can do it.

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2 minutes ago, Felix Victor said:

All ports that are uncapturable have a green zone? If yes then I can do it.

Yes every port that is uncaptureable has reinforcements around it except freeports ofc

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The beta of the map with improved performance is available at https://na-map-test.netlify.com/

I have completely rewritten the code. In case you want to test it, I took the liberty to cc you as you reported laggy performance before @Amihai @Bart Smith @Slim Jimmerson @Wraith @Seraphic Radiance I am always happy to receive feedback. Once this update is finalised I can continue working on the todo list.

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32 minutes ago, Wraith said:

Huh... it actually seems more laggy, especially in scroll/zoom performance than before but it might be just my perception of it?

Have you used the other link  https://na-map-test.netlify.com/?  Especially zoom and pan should be faster, with Firefox here it is even blazingly fast but I havent had problems before anyway.

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