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Felix Victor

Yet another map: Naval Action map

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what is the idea behind the "regions" on the map?

and why does sometimes cause difficulty when trying to select a port.

Sometimes, not the correct port gets it's icon enlarged, yet it shows the info from another port.

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1 hour ago, Yngvarr said:

what is the idea behind the "regions" on the map?

and why does sometimes cause difficulty when trying to select a port.

Sometimes, not the correct port gets it's icon enlarged, yet it shows the info from another port.

A highlighted region is a teleport area. The corresponding port icon is shown enlarged. As you can only teleport to a deep water port which is not a county capital, some ports are not enlarged.

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v1.0.1

  • shorter animation time
  • clear instead of reset (just deleting the coordinates set with double click)
Edited by Felix Victor
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13 hours ago, Macjimm said:

 I would like it more  if the refresh did not recenter the view:  perhaps add a clear button that holds the screen position but removes the co-ordinates that are displayed with double left mouse clicks

v1.0.1

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17 minutes ago, Felix Victor said:

@qw569 Do you know why not all port battle data is contained in API data?

I do not know, and I'm very upset about this.

try to ask in API topic but imho it's useless

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Great work, u got an api for external tools ? - i am developing a better trading tool would like to use ur map instead programming an own. Need to push port, or a list of ports ,,,,,

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50 minutes ago, Felix Victor said:

Ok will do

My bad. I just checked the API data again and noticed that forts and towers are indicated twice and I took data from the wrong place. Update will follow swift. @qw569

Edited by Felix Victor

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12 minutes ago, CTC_ClanLeader said:

Great work, u got an api for external tools ? - i am developing a better trading tool would like to use ur map instead programming an own. Need to push port, or a list of ports ,,,,,

No API, sorry. BTW: I gave up on trading in the game as I find it more or less useless (not enough money for the effort compared to PVE missions).

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On 17.12.2017 at 10:51 PM, Wraith said:

I'd say minimally something along the way that Dixit's map worked. Double click once and you get the compass/protractor, double click again and you get the line

Check new v1.2. Working as expected? @Wraith

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On 21.12.2017 at 4:24 PM, Wraith said:

Functionality is there! I think an improvement would be to reduce the weight of the plotted line, and add ticks or labels to the compass rose.  But one additional piece, if you're going to allow people to plot multiple segments would be to add the compass rose at the intersection of each new segment?

You can add several segments and each has a course noted. Why would you want a compass each time (I can make this but just wondering about the clutter)?

Edited by Felix Victor

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1 minute ago, Wraith said:

Ah, I missed that the course was labeled at each intersection (perhaps make it darker text). The reason I would still argue for adding the compass rose, and one that approximates the in-game ticks, is that many people are math-challenged and a visual may be easier to interpret.  But like I said, great work, these are pretty nit-picky concerns. :) 

I don't mind any suggestion as the map should be helpful to players. And thanks ^^

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1 minute ago, Wraith said:

It could easily just be a subtle render, 50% transparent or something behind the charted course to use as a visual cue.  

Yes, something like this. I will do it in the coming days.

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v1.3

  • zoom to port (new feature)
  • search for goods (new feature)
  • plot a course: improved layout

Please test the new features.

Edited by Felix Victor

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On 21.12.2017 at 4:46 PM, Wraith said:

It could easily just be a subtle render, 50% transparent or something behind the charted course to use as a visual cue.  

v1.3

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