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Yet another map which uses the in-game map and live data: na-map. I hope this map is useful and I am happy to receive any feedback (bugs, feature requests). Source on github. Changelog

v8.7 2019-03-30 new: loot and chest data added (#35) added: ship compare with hard caps (#69) updated: ship data (Rättvisan, Pandora, Rattlesnake, Rattlesnake heavy, Le Requin – #1

Preview of the upcoming improved trade tool. Trades between George Town and Remedios (see below for a screen shot), take for example "Textile Machinery (13k/12)": Textile machinery: item dr

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On 6.1.2018 at 4:45 AM, Amihai said:

Bugged now. Area of Cayo Romano - enter coords - wrong location on the map.

US coast too

 

On 6.1.2018 at 5:12 AM, Farrago said:

An hour ago I was somewhere NE of Willemsted. Map said I was in the Yucatan. 

 

On 6.1.2018 at 7:11 AM, Gustaf Drake II said:

Happened just now to me, too. The X axis seems to be negative, not the Z. An easy fix to be sure.

Oops, silly me. I will fix it asap. Sorry for this. Fixed with v1.3.5.1.

Edited by Felix Victor
v1.3.5.1
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4 minutes ago, Amihai said:

National - no. Portobelo for example.

Hover the cursor over Portobelo and the tooltip shows the information: "accessible to all nations". The port doesn't have a different icon though. This is a design decision.

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Just now, Felix Victor said:

Hover the cursor over Portobelo and the tooltip show the information: "accessible to all nations". The port doesn't have a different icon though. This is a design decision.

For examples:

you are at sea, looking for dock.
you are search for resources, where contract can be placed.

Hover all possible ports? It's uncomfortable

 

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8 minutes ago, Wraith said:

One thing that would increase its utility in that regard would be an option to add/remove tower, fort, and the join circle buffers for each port.  These likely can be calculated in map units and scaled if you think it would be possible to implement.  To see what I'm talking about see here:

Sorry, don't understand what you mean.

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3 minutes ago, Wraith said:

Do you see the circular buffers in the screen grab of the Salamanca port location in my map, the red ones around the tower and fort locations, and the green ones indicating the join circles?  Add these to your map (as options that could be turned on or off if you think it's too cluttered) would make using it during port battle planning incredible! 

Yes, I get you now. This is what I wanted to do but I do not have any precise measures of the circles around forts and so forth. I took a few screenshots in the recent port battles. Maybe I can deduct something from them. Or maybe you have some data.

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44 minutes ago, Felix Victor said:

v1.5

  • select ports on nation, clan, availability to all, capture time, conquest marks

  • ports available to all with opaque flag

  • Copy & paste of F11 coordinates

  • Added ports' tax and net income

2 - great! thx

But I can't paste coordinates to form on map and "move to" not working. Chrome, updated.

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