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Wraith

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Wraith last won the day on November 5 2019

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  1. Simply as the title suggests, the total combined effect of the current wind shadow position should be indicated by a dropping of the pennants and flags... It's strange they're at full flutter even when you're nearly stopped due to wind shadow.
  2. Wait, wait, wait... Doesn't every nation craft out of Vera Cruz?
  3. Can we please try to get things to scale? Sigh.
  4. This right here is exactly the attitude these development changes are meant to prey on. It's disappointing to see.
  5. These videos are fantastic... definitely worth a watch... those old, informal saw mills like this guy's are scattered across the U.S.
  6. So we have you to thank for being a cry baby who can't find the "Ignore" button? We have to further fracture our fragile community by removing mechanisms to chat and share between our members just because your eggshell ego can't take a bit of salt up to the point you just block their chat? Snowflake.
  7. I don't think anyone is confused by anything other than the lack of correct information on the subject. Removing such information is good only if it's incorrect, or being applied incorrectly... Making people guess and figure these things out by trial and error is just one more source of frustration for many of us (especially for Felix, who you've supported in the past for providing an invaluable tool to the community). It doesn't make us as users, or our time, feel valued. I think most folks would just like a bit of clarity. If you provide us with a table full of numbers you should expect us to want to understand what they mean. ¯\_(ツ)_/¯
  8. The proposed system is similar to ideas I proposed a way back (I'd link to them but my forum posts were "disappeared"), as a precondition needed for full clan-based RvR with nations being only a backdrop. I think this is a good move, both for its intended purpose and potentially for opening up some new mechanics and systems. I applaud @admin for taking a chance on it and think it's worth testing. A couple of suggestions though... I'd still like to see a system where you could join a battle as an observer, before determining whether to engage, especially if there's reputation hits that you're weighing. Additionally, instead of just paying to reset your reputation I would like to see slow decay in reputation values. And most importantly I'd like to see positive reputation gain for consistently helping other nations, etc. I think it would also make sense to make it so a clan's reputation is the sum/average of officer reputation, and make that clan reputation tied to being able to support trade and RvR activities (including port battle entry, hostility, etc. etc.).
  9. This is a terrible move in my opinion. We are already a small community and removing the last few ways we could interact with one another outside of out-of-game means is just going to continue to fracture and derail that community further. I just can't imagine that hiring a few mods (I can't even remember the last time I saw a mod in chat anywhere) to deal with chat problems would be a better fix?
  10. We had this for a long time in rooms (small/large battles, duel, and tournament rooms) that offered simple matchmaking and the ability to just pop open a battle instance... But for some inexplicable reason it was removed. These offered bar none the best way to train up new players, help people learn how to manual sail, do in-clan PvP training, etc. I think at the time some rationale was given about wanting to get people out on the OW but all it did was drive people away that wanted this kind of pick-up-and-play content for battles... It would be great if we could get it back if for nothing else being able to do the kind of testing you described.
  11. I think it's a nice acknowledgement, thank you Admin. In reality, only the morale bonus seems a bit over the top, but it's not OP for anyone that already has AoS, BoFR, and GE. Making it as a loot item for future players would be fine.
  12. Perhaps all you doubloon hoarders will still have value, as the means to pull woods from port-based clan missions might remain? Perhaps this will be the mechanism to get the new woods? I don't know, I'm just speculating of course.
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