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CTC_ClanLeader

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Everything posted by CTC_ClanLeader

  1. Checked ports after i remebered that i switched the router. Opend the port for TCP, do i need UDP becouse it is still not working.
  2. Cant login, tried to delete appdata, cleaned registry and reinstalled game, but nothing is working, even deleting PVE Char and create a new one dosnt work, any ideas? got some errors in unit_log.txt Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Naval Action/Client_Data/Mono/libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Naval Action/Client_Data/Mono/.\libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Naval Action/Client_Data/Mono/libc System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Setting up 2 worker threads for Enlighten. Thread -> id: 2ec4 -> priority: 1 Thread -> id: 3310 -> priority: 1 Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 20610. Total: 52.725700 ms (FindLiveObjects: 1.066800 ms CreateObjectMapping: 2.519400 ms MarkObjects: 49.062901 ms DeleteObjects: 0.075700 ms) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Naval Action\Client_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Naval Action\Client_Data\Managed\System.Data.dll (this message is harmless) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 20936. Total: 54.888100 ms (FindLiveObjects: 1.018300 ms CreateObjectMapping: 1.911900 ms MarkObjects: 51.902802 ms DeleteObjects: 0.053900 ms) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Naval Action\Client_Data\Managed\System.ServiceModel.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Naval Action\Client_Data\Managed\Mono.Security.dll (this message is harmless) JsonException: Invalid character '' in input string at LitJson.Lexer.NextToken () [0x00000] in <filename unknown>:0 at LitJson.JsonReader.ReadToken () [0x00000] in <filename unknown>:0 at LitJson.JsonReader.Read () [0x00000] in <filename unknown>:0 at LitJson.JsonMapper.ReadValue (System.Type inst_type, LitJson.JsonReader reader) [0x00000] in <filename unknown>:0 at LitJson.JsonMapper.ToObject[JsonData] (System.String json) [0x00000] in <filename unknown>:0 at LitJsonConverters.ConvertFromJson[JsonData] (System.String json) [0x00000] in <filename unknown>:0 at MegaChakaConnection+<callMethodCoroutine>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 (Filename: Line: -1)
  3. at first your reward is the ship, the cargo and the fun u have, if u win. creating a special item as reward is the wrong way. a modifier for the gold reward u get after fight should be enough.
  4. u can take a look into api data to get a clue where items are available. In my example with MT / Atwood the requested item where ship building materials, which can be cheap self produced if u have enough resourcen and labor hours (contracts). Lot of ppl dont like to trade, fighting or selling the cargo is there only income, after wipe u got a lot less reward for fighting and a lot of players where crying - so they fixed it, so again un dont need to trade or sell cargo again, and if cargo is sold, its often for a real cheap price - so a trader can buy rare trade goods and gains a lot of profit.
  5. Would be nice, but they arent even able to make complete release / change notes.
  6. All Marks as reward for sinking a ships are so wrong, remove them. as result for rewarding sinking a ship at the end of a battle is that ships and there cargo arent worth anything, becouse u got a higher reward when u take the marks instead.
  7. Remove PvP Marks, and there will be no alt farming. Anyway who cares about someone or somehundrets who kills one and the same guy to retrive some pvp marks. Whats the result, someone get alot of PvP Marks and got nice items he will loose in a real fight, or he sell it to someone and get rich, but who cares? Instead of wasting time for investigate this, the developer should spend the time in making things better, and maybe come to a final conclusion for alt farming. In another Post admin or ink mentioned that there will be a asset wipe - so the effort for pvp marks is waste of time anyway.
  8. Better they remove trading at all, would also fix a lot of other issues with trading and eco other stuff, admin proved with his question that they dont have a clue of what they have implemented there ... An other exemple is Trade Route MT -> AtWood - build an Outpost at Atwood, take some indiamans and bring the needed goods to atwood and than just teleport from MT to Atwood, taking 3 Missions, teleport back and fullfill the misson. No, not teleporting is broken.
  9. dosn't matter, its a computer game. U can grind endless gold - ok, not more than 2,1 billions - eco is poorly implemented and thats the price for that.
  10. can u explain what is ment with exploits? buying cheap and sell high is not an exploit in my opionen and if ppl still sell items for low to get rid of them - mhhh traders profit. but still its a bug that u cant earn more than 2,147,483,647 gold.
  11. Bin erstmal raus, habe erstmal die Schnauze voll. Werde mich erstmal wieder anderen Spiele spielen, dieses ewige hin und her und wir korrigieren in die richtung die am lautsten schreit nervt.
  12. Mittlerweile sind sie ja wieder zurückgeruder ... wie immer - Victory marks gibt es nur noch für Spieler die aktiva am RvR Teilnehmen, bzw sind wieder tauschabar.
  13. Der Grundgedanke ist ja der richtige, mehr pvp bzw rvr zu forcieren - nur die Umsetzung gleicht im ersten Schritt immer einem "Gerhinfurz".
  14. There are a lot of good ideas in the community to improfe the game, but there are still ignored, Bad reviews on anouncements for patches they are ignored and after implementing things, the devs roll back to previous featurs ... that has to stop. I think its time to say no! Get us on board, ask what we think before implementing ... dont lose more players!
  15. What use does the smuggler flage have at the moment? - i can enter an enemy port, and buy stuff. but i cant set up a sell or buy order. Sailing under a false flag, should include that i cannot be attacked - identified. - to prevent abuse i should not be able to attack. Anyway, i thing the developer are working against the community, and as the beta testa we have to say stop, thats the wrong way. And that can only happen if we react. Its not about quitting, - i like this game - but somehow the ppl who like this game have to make a statement.
  16. For all ppl who are disagree in wich direction this game went, u suggesti do boycott this gam from 1.1.2018 to 7.1.2018 I like this game, but there are lot points to have to work on, and i dont see any progress in it. The devs do what they want. In my opinion this point should be prioritized. - GUI - at least useful tooltips for skills and modules! - RvR - I am fine with hostility missions as there are, but there where some good suggestions to improve them. - Victory Marks, get rid of nations only ppl who parcitipate in gaining hostility and fighting port battles schould get victory Marks. - Timezones - get rid of timzone windows - let the holding clan put up a timeslot for battle, but let the ppl raise hostility at any time. - Announce changes before they get deployed! So ppl can prepare for changes. Not adep or die. - work on player driven eco, get rid of the useless trade missions, introduce player transport contracts. - get rid of spaning exceptional woods like white oak, teak etc, let the player build a farm and farm it ... - make smugglerflag usefull, if i am under smugler flag i am invisible for enemys, can't be attacked, but can set up buy and sell orders, but cant attack too. - remove pirate nation. Instead get a security status.Someone who wanne be pirate has to act like it, not only join. - get rid of nation - make rvr clan based. - reduces safe zones. just some points to make this game better i think - not all ideas are my own. So if u wanne do some pressure - dont login the first week in the new year. THX.
  17. ... no one, should get a reward if he not participate ... so get rid of the nations ... just for the flag, only players who participiate at raising hostility or portbattle should be rewarded nobody else. So if Clan a has 30 Member but only 10 participate and 3 other clans join from same nation fill up hostility or port battle only the active Player should be rewarded. Instantly! and not once per week. All players succesfull attack or defend a port get a vic mark after battle. all players rising hostilit gain von victory mark after 100% is reached. Its very simply and i think more ppl would take part in rvr. you dint just get a reward for being member of the most holding port nation without doing anything for it. Other point is no alt farmings victory marks becouse u have to be in battle. And of course no victory reward for fighting npc ports.
  18. As @admin Ships are the content. Ur entertainment is ur own buisness ... so think about goals to reach and reach them, its ab big sandbox.
  19. Get rid of nations, port battles are clan based, so only participating players of a port battle should gain some reward.
  20. 1) somedays ago i got 14 pvp marks for a lost battle - so i think its depending on the damage u do. 2) dont know why, but if i use hull repairs in battle its kind of usless ... :/ maybe i do it wrong. 3) remove the note completly, make them craftable. 4) dactivating teleports, make ppl play other games instead of stupid hours of sailing in mostly empty waters.
  21. Great work, u got an api for external tools ? - i am developing a better trading tool would like to use ur map instead programming an own. Need to push port, or a list of ports ,,,,,
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