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Powderhorn last won the day on September 6 2016

Powderhorn had the most liked content!

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About Powderhorn

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    Admiralty Herald
  • Birthday 10/30/1988

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    History, Emergency Medicine, and Computers.

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  1. Powderhorn

    ALOHA+BF exploiting game mechanics..

    z4ys suggested removing names from battles. That might resolve some issues described here.
  2. Some things we do need to run through a translator, so we try to evaluate if it's a translator issue, ESL issue, or someone just being a jerk. We are, of course, only human.
  3. Powderhorn

    Patch 29. Preliminary information

    Excited to see more diverse perks. I hope there are more in the works.
  4. Are you adding the Cambridge flag? I didn't recall seeing it in the list.
  5. Powderhorn

    reinforcement zone havy bug

    Just so I read this right: You are Russian players (Dutch locked, so assuming Russian) who want to try to swamp some Dutch defending their waters in their protection zone?
  6. Just saw that today is the 300th Anniversary of Blackbeard's Death. Attached is "Today in Naval History" from CAPT James Bloom:
  7. Powderhorn

    Ship stuck at sea - 0 kts.

    I'd forgotten about the fleet not being visible in the UI at first. Click and drag the edge of your fleet management window to expand it out, and look into your fleet hold too.
  8. Powderhorn

    Ship stuck at sea - 0 kts.

    The overloaded symbol sounds like the issue, but you said you're only weighed down 87 tonnes. If @Ink could weigh in, that'd be very helpful. Please also F11 it - the bug report will automatically be copied to your clipboard, so if you could post that here too, that'd be useful as well.
  9. Powderhorn

    Ultimate Admiral: Dreadnoughts enters testing phase

    Likewise, should you need more testers, happy to help
  10. Powderhorn

    Oak and Iron kickstarter

    The problem isn't needing friends, it's needing friends that are highly interested in the Age of Sail.
  11. admin is the development team lead.
  12. The way I took it was that players wanted group missions in the style of the hunt and search and destroy missions.
  13. Over the past few days, there has been quite an uproar over the banning of Liquicity - in this case, rightfully so. As a moderation team, we often function in the moment, clearing out reports or addressing concerns. As we each exist in different timezones, and have different availability, occasionally the feedback to and from each other occurs on a delay. We do talk internally, and we attempt to temper our own hot spots when it happens. Each one of us has different things that we have our own biases against, and come down on them a bit harder than others. 95% of the time, we agree with the actions of each other, as we've been working together for (it seems strange of me to use the word) years now, and have a pretty good measure of each other. I cannot speak for admin, however, he is someone that takes - rightfully so - an immense amount of pride in this game. After this patch, a lot of the feedback threads were flooded with criticisms not of the game, but of the developers themselves. After some discussion - delayed due to timezones and work schedules, there was some heavy-handedness that we agreed should be pulled back on. This is a two-way street, however. Please be sure that in feedback threads to focus on ideas, not people. Recall that sayings in some cultures do not translate to others. Please be cognizant of the amount of work that goes into each patch, and frankly, the long hours. I can tell you this much - the development team of this works a lot during the day, and then comes on to handle feedback morning and night - even sometimes weekends. With that said, please continue to give good feedback on how to improve things, what things need more polish, and of course, enjoy this Armistice Day weekend.
  14. So, how would something like, "While in a group of 5 players (10 players, 15, 20, 25 players), earn 50, 100, 150, 200, 250 assists or kills against X rate vessels" to get YYY doubloons, Z chest sound? (This seems do-able with the current framework, but you'd need the group missions to spawn the same for everyone in each port, not sure if solo missions are currently that way)