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Felix Victor

Yet another map: Naval Action map

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Hi @Felix Victor,

Could you add the following fields to your ships.json from the NA API file:

Premium (bool): true=Premium (DLC) ship
ShipType (int): 0=combat ship, 1=trade ship

I could merge that data from the NA API into your data, but I like your processed API data a lot better and it would be handy to have that information all in one dataset. 

 

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2 hours ago, van Veen said:

Could you add the following fields

I avoid manual intervention and will not add the requested fields. If the devs were to add this information to api data I would be happy to oblige.

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Hello, Felix,

the port George´s Town is no longer displayed. 

I think it has something to do with the Portbattle?

g3t4SyJ.png

TTcryLy.png

 

Browser: Chrome ( Incognito.Modus) Version 75.0.3770.80 

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19 minutes ago, asdf said:

the port George´s Town is no longer displayed.  

When the port is insta-flipped, the tweet does not contain the winner nation and therefore no icon appears. I have not yet implemented nation guessing.

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On 7/17/2019 at 1:12 PM, Felix Victor said:

I avoid manual intervention and will not add the requested fields. If the devs were to add this information to api data I would be happy to oblige.

These fields are in the API. 

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4 hours ago, van Veen said:

These fields are in the API. 

Oh, you are right. Haven't checked it in a long time, it seems. 😁

Will add data in the coming weeks.

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15 hours ago, Felix Victor said:

When the port is insta-flipped, the tweet does not contain the winner nation and therefore no icon appears. I have not yet implemented nation guessing. 

Maybe I fix this soon (in 1-2 days)

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Hi @Felix Victor,

Just wanted to check if their is a possibility of getting the information from the game about the clan port investments, so when, for example, a teak farm is built, it'll show up on the map?

Thank you for your time, love the map by the way :)

Kind regards,

Shane.

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4 hours ago, Shane_Martin said:

Just wanted to check if their is a possibility of getting the information from the game about the clan port investments, so when, for example, a teak farm is built, it'll show up on the map?

Still not contained in API data.

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not found modules: light planking +2,2% Ship speed, -10% Armour strength.

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Registration, some cookies (constant get position ports), link generation for share info about enemies composition and location.

large amount of work...

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Hi Felix, 

 

Optimized Rudder is twice in the list. 

Missing Upgrade Item: Navy Planking 

G7ctOMM.png

 

Improvement proposal: Tooltip about the values of the upgrade when moving the mouse over an upgrade. 

Improvement proposal: Ship-Upgrades that cannot be used at the same time on a ship will be displayed crossed out. For example: If you select Cartagena Caulking Refit, Navy Planking is displayed crossed out. Or when u select Navy Hull Refit, Crooked Hull Refit is crossed out.

Improvement proposal: A message when you reach the maximum by ship upgrades or ship knowledges. For example: Armor HP or Thickness. If the ship reaches more than 30% of the normal value by upgrading. 

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On 8/3/2019 at 11:01 PM, Nakomuro said:

not found modules: light planking +2,2% Ship speed, -10% Armour strength.

v8.13

Thanks for the report.

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On 8/18/2019 at 8:16 AM, asdf said:

Optimized Rudder is twice in the list. 

Missing Upgrade Item: Navy Planking 

v8.13

On 8/18/2019 at 8:16 AM, asdf said:

Improvement proposal: Tooltip about the values of the upgrade when moving the mouse over an upgrade.

Thought about it already. Might do it.

On 8/18/2019 at 8:16 AM, asdf said:

Improvement proposal: Ship-Upgrades that cannot be used at the same time on a ship will be displayed crossed out. For example: If you select Cartagena Caulking Refit, Navy Planking is displayed crossed out. Or when u select Navy Hull Refit, Crooked Hull Refit is crossed out.

No idea how to get the approbiate data from the API. Will not do it by hand (module data is messed up already).

On 8/18/2019 at 8:16 AM, asdf said:

Improvement proposal: A message when you reach the maximum by ship upgrades or ship knowledges. For example: Armor HP or Thickness. If the ship reaches more than 30% of the normal value by upgrading. 

Calculation considers the caps. Might add a message as suggested.

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v8.13 2019-09-01

  • port battle zones: raid points added, colour contrast improved

  • modules: light planking, navy planking added, optimized rudder removed

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Great work, Felix, but is it just me or is the ship configuration tool no longer working properly?  It doesn't seem to update the stats based on different woods, trims etc.., which worked fine in the previous version.

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Agreed with the above - nothing updates when different things are selected. 

 

o7

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7 hours ago, Karvala said:

Great work, Felix, but is it just me or is the ship configuration tool no longer working properly?  It doesn't seem to update the stats based on different woods, trims etc.., which worked fine in the previous version.

 

2 hours ago, Spikes said:

Agreed with the above - nothing updates when different things are selected. 

 

o7

Will check later today. Sorry for the hickup.

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On 7/17/2019 at 10:14 AM, van Veen said:

Hi @Felix Victor,

Could you add the following fields to your ships.json from the NA API file:


Premium (bool): true=Premium (DLC) ship

ShipType (int): 0=combat ship, 1=trade ship

I could merge that data from the NA API into your data, but I like your processed API data a lot better and it would be handy to have that information all in one dataset. 

 

v8.13

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19 hours ago, Karvala said:

Great work, Felix, but is it just me or is the ship configuration tool no longer working properly?  It doesn't seem to update the stats based on different woods, trims etc.., which worked fine in the previous version.

 

14 hours ago, Spikes said:

Agreed with the above - nothing updates when different things are selected.

v8.13.1

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awesome stuff.

Is there a way to access the raid points? I can't seem to find them anywhere.

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