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Yet another map: Naval Action map


Felix Victor

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10 hours ago, furyGer said:

Suddenly troubles on my smartphone, the menu don't open..

 

2 hours ago, Earl of Grey said:

Same here ...

Sorry but never supported mobile phones in the first place. The real estate is too limited.

I use the phone sometimes as well and noticed the problem already. But I wont spend time debugging this as it is a time-consuming nightmare.

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v8.16.4 2019-11-14

November 2019 ship update:

  • Essex: 6500 (5101) hit points, 650 (510) bottom mast hit points
  • Indefatigable: 415 (350) crew, 12.94 (12.83) max speed
  • Ingermanland: 12.82 (12.46) max speed, 2.85 (2.48) turn rate
  • Wapen von Hamburg: 12.57 (12.03) max speed, 3.12 (2.99) turn rate
Edited by Felix Victor
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1 hour ago, Felix Victor said:

You get 12.1 knots only if you do not select frame and planking woods. Closest would be oak/oak.

Tried it with oak/oak and got 12.19 knots only. And 12.09 knots for oak/oak Ingermanland.

What I'm doing wrong?

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8 minutes ago, Felix Victor said:

It is the speed without woods, so more a theoretical value.

It's very strange value, as even with most basic wood (oak) speed are not the one you mentioned. Better point the direction of changes (speed up or down) in that case

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  • 2 weeks later...
On 6/10/2019 at 9:25 PM, Felix Victor said:

You need a magic number 😁

Take the F11 coordinates Pt1 and Pt2 from Position


Sqrt( (Pt1.x - Pt2.x) ** 2 + (Pt1.y - Pt2.y) ** 2 ) / 1025.7

 

@Felix Victor, @qw569 i found correct formula for distance calculation (that formula is used in-game trading tool) :

float K = SQRT( (Src.x - Dest.x) * (Src.x - Dest.x) + (Src.y - Dest.y) * (Src.y - Dest.y) + (Src.z - Dest.z) * (Src.z - Dest.z) ) / 1024
int k = (int) K - or your function that truncates to integer number (not round).

Where Src & Dest is `Position` field in Port structure.

`1024` - is hardcoded in-game code. Just a magic number.

 

Edited by DanseMacabre
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5 hours ago, DanseMacabre said:

@Felix Victor, @qw569 i found correct formula for distance calculation (that formula is used in-game trading tool) :

float K = SQRT( (Src.x - Dest.x) * (Src.x - Dest.x) + (Src.y - Dest.y) * (Src.y - Dest.y) + (Src.z - Dest.z) * (Src.z - Dest.z) ) / 1024
int k = (int) K - or your function that truncates to integer number (not round).

Where Src & Dest is `Position` field in Port structure.

`1024` - is hardcoded in-game code. Just a magic number.

 

rofl

Somebody think that kilo is 1024 (2**10) and not 10**3 as think International System of Units.

Maybe he even think that 1 kilometer = 1024 meters or 1 kilogram = 1024 grams.

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Hi Felix, 

 

after trading has become more profitable again.

Is it possible for you to display the selling price as well as the purchase price of trading goods? 

For example: The price for beans to buy is displayed. 600 Reals. 

image.png.05e910c56623475c7e31f9bfe1978ce4.png

The price to sell is not displayed, I know that the price is not displayed because this product is not available in the port. 

image.thumb.png.3b154db1b19014f5930b6f653ecbe9c7.png

 

Maybe it would be possible, after you have selected one trading Good in the headline,

that on the right side an overview is shown which ports it buys or sells at which prices? 

It would also be possible to display, if I am at position X, which goods would bring the most profit within distance of X-k. 

 

image.thumb.png.6f8c3ac53cda26bd866c4f0c86c348f4.png

Edited by asdf
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