admin Posted April 15, 2016 Share Posted April 15, 2016 What's new: Mortar brig blueprint added to the system Fixed bugs: Firezone aiming bug fixed (when you switched off decks it kept old deck aiming sectors) Fixed bug which caused spawning on land in certain cases Fixed bug with NPC trading prices showing incorrectly in store for resources that were not consumed or produced in ports Trader spawns improved 24 Link to comment Share on other sites More sharing options...
SteelSandwich Posted April 15, 2016 Share Posted April 15, 2016 Credits for the speed of these hotfixes, respect! 8 Link to comment Share on other sites More sharing options...
The Gump Posted April 15, 2016 Share Posted April 15, 2016 Great stuff.... any chance of letting us know what ship the Mortar Brig BP drops from? Standard or Navy Brig? Link to comment Share on other sites More sharing options...
Wouter Posted April 15, 2016 Share Posted April 15, 2016 You guys are awesome ...thanks for the great content Link to comment Share on other sites More sharing options...
ZenTex Posted April 15, 2016 Share Posted April 15, 2016 Also, stealth hotfix: (contraband) traders are back. 6 Link to comment Share on other sites More sharing options...
Nyurtle Posted April 15, 2016 Share Posted April 15, 2016 Thanks Link to comment Share on other sites More sharing options...
Fluffy Fishy Posted April 15, 2016 Share Posted April 15, 2016 Also, stealth hotfix: (contraband) traders are back. Hurray, This is what I wanted most. 3 Link to comment Share on other sites More sharing options...
noniac Posted April 15, 2016 Share Posted April 15, 2016 And the AI, you did not fix the AI the 80 percent of the community is complaining? For gods shake lower the AI accuracy for once. You said it was a "bug" in the AI, it wasnt, you read it wrong, it said artificial difficulty---off and you sir turned it on 3 Link to comment Share on other sites More sharing options...
Eldberg Posted April 15, 2016 Share Posted April 15, 2016 (edited) And the AI, you did not fix the AI the 80 percent of the community is complaining? For gods shake lower the AI accuracy for once. You said it was a "bug" in the AI, it wasnt, you read it wrong, it said artificial difficulty---off and you sir turned it on It's fine, just do what I did. I simply removed the planks in the area that they consistently shoot on both sides, now they just shoot straight through the ship doing no damage Edited April 15, 2016 by Stephen_Decatur 7 Link to comment Share on other sites More sharing options...
Ruthless4u Posted April 15, 2016 Share Posted April 15, 2016 It's fine, just do what I did. I simply removed the planks in the area that they consistently shoot on both sides, now they just shoot straight through the ship doing no damage Pure Genius Link to comment Share on other sites More sharing options...
Bloody Hound Posted April 15, 2016 Share Posted April 15, 2016 Nice job loving the hotfixes! Any luck on fixing the ALL chat in battle? or has it been disabled for X reason? 1 Link to comment Share on other sites More sharing options...
noniac Posted April 15, 2016 Share Posted April 15, 2016 (edited) It's fine, just do what I did. I simply removed the planks in the area that they consistently shoot on both sides, now they just shoot straight through the ship doing no damage So we have a cheater here, you changed your ship model so the cannon balls do no damage, too bad, no no no But seriously, the AI is a real problem it should be fixed asap and i am astonished after two hotfixes no changes have been made Edited April 15, 2016 by noniac 2 Link to comment Share on other sites More sharing options...
Tief N Tote Posted April 15, 2016 Share Posted April 15, 2016 It's fine, just do what I did. I simply removed the planks in the area that they consistently shoot on both sides, now they just shoot straight through the ship doing no damage this man is a problem solver Link to comment Share on other sites More sharing options...
admin Posted April 15, 2016 Author Share Posted April 15, 2016 And the AI, you did not fix the AI the 80 percent of the community is complaining? For gods shake lower the AI accuracy for once. You said it was a "bug" in the AI, it wasnt, you read it wrong, it said artificial difficulty---off and you sir turned it on we never said its a bug with the AI ai is challenging. 16 Link to comment Share on other sites More sharing options...
LeBoiteux Posted April 15, 2016 Share Posted April 15, 2016 AI is fine. Challenge is needed. 3 Link to comment Share on other sites More sharing options...
Shrez Posted April 15, 2016 Share Posted April 15, 2016 we never said its a bug with the AI ai is challenging. If i want to challange i do pvp. 1 Link to comment Share on other sites More sharing options...
noniac Posted April 15, 2016 Share Posted April 15, 2016 I would say the same as shrez, as un EVERY mmo mobs ARE easy to take on, of course you cant take AI of a much higher level like you coudnt before the patch, but now its so difficult a lvl 7 is FORCED to take lvl 4-3 missions because his own level mission enemys would sink him for sure. THAT my dear friend is artificial difficulty and Thanks Obama for every time i sink(dark souls) Link to comment Share on other sites More sharing options...
fox2run Posted April 15, 2016 Share Posted April 15, 2016 (edited) Id say: get rid of AI altogether in pvp ow. And instead work on mechanisms that enhance pvp-battles without the risk of loosing too much. It could be fun! Edited April 15, 2016 by fox2run 1 Link to comment Share on other sites More sharing options...
312_JS Posted April 15, 2016 Share Posted April 15, 2016 we never said its a bug with the AI ai is challenging. And I for one hope it will remain challenging. 3 Link to comment Share on other sites More sharing options...
Bommel Posted April 15, 2016 Share Posted April 15, 2016 Great stuff.... any chance of letting us know what ship the Mortar Brig BP drops from? Standard or Navy Brig? A guy of our nation got the Mortar Brig BP from crafting a standard Brig. BP requirement Craft LVL 15 Link to comment Share on other sites More sharing options...
noniac Posted April 15, 2016 Share Posted April 15, 2016 we never said its a bug with the AI ai is challenging. Several bugs for NPC behavior fixed Said by you on 9.7 patch notes, im sure this is refered to increasing AI accuracy. AI is not challenging. Its a terminator right now, you are basically killing yourself if you take a mission your own lvl 2 Link to comment Share on other sites More sharing options...
Migui Posted April 15, 2016 Share Posted April 15, 2016 I love how the Ai is now. At least is pretty cool when you have no time to roam for pvp or more relaxed fun. Keep up the good work fam 1 Link to comment Share on other sites More sharing options...
victor Posted April 15, 2016 Share Posted April 15, 2016 (edited) we never said its a bug with the AI ai is challenging. I somehow disagree ... "Challenging" means that a single average player in an average boat shall have good skills to manage the average mission of Its level. But ... fact is that now a single average player with decent skill in an average boat against an average mission of its level is very likely be steamrolled by IA (besides the fact that the precisions of IA gunners is simply superhuman and this should not be, since also the IA should have "average skills"). Edited April 15, 2016 by victor 2 Link to comment Share on other sites More sharing options...
Lennyo Posted April 15, 2016 Share Posted April 15, 2016 I had more fun last night with AI battles than normal. However I worry about brand new players. This game has a steep learning curve as is and it may be some time before they can take on an AI cutter. Time where they may just quit instead. 4 Link to comment Share on other sites More sharing options...
victor Posted April 15, 2016 Share Posted April 15, 2016 I had more fun last night with AI battles than normal. However I worry about brand new players. This game has a steep learning curve as is and it may be some time before they can take on an AI cutter. Time where they may just quit instead. I do not remember where I read that once the Devs say that they did not want more players in this phase. They are simply behaving accordingly! If this is the right approach or not, well ... that's another story. Link to comment Share on other sites More sharing options...
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