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1 hour ago, Intrepido said:

Paints, as other customizations, will bring new life to NA. Release them in the right time.

Why hold back content that was taken out of the game but not replaced?  No you keep old content in game until it's replaced.  I have no problem with the new system coming upon release and after a wipe so that it's tied to ships and ship knowledge style, but there is absoletely no reason to remove the old paints.  We know they work cause I still got a hand full of Bellona Whit'es and the Endy paints in my ware house.  Why not release the others.  Those are the only paints we had since the last wipe and that was over a year ago.   Why can't they be returned to loot table?   When the right time?   When the patch goes live, next year when the game goes live and they have a new system any way? 

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4 hours ago, admin said:

It is almost ready - but we don know when it will be fully ready for live. Hopefully soon. 

why dont you release paints for achievement rewards? it would be a genius thought because it would indirectly make content. PM me if you want me to make examples on what to do

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1 hour ago, o7Captain said:

Testbed has a new currency and new mark system. Does it mean when the update goes live our current money and pvp + combat marks will be lost ? 

It will be converted (details undisclosed).

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1 hour ago, Ruby Rose said:

Frage an die Entwickler Sie versuchen, den Rest der Spielerbasis mit diesen unraffinierten und mit Problem-Patches beseitigten Elementen zu töten?

 

If you can not handle the patch then look for another game. Not goodbye and good journey.

This eternal whining, That's why this game has such a bad and negative community

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2 hours ago, ethanmac16 said:

Question for the devs did you hire Gaijins admin and moderator because it seems you are banning people left and right for constructive criticism and joke that are not directed towards anyone personally?  

No one was ever banned for constructive criticism here lately. But in your case the cause of the ban did not contain any criticism

Patch note feedback discussion topic

  • Me (to another player): ... i think the cost of teleport could be higher...
  • Your friend to me - Exact phrase: Watch your mouth.

If you call this constructive joke you are in the wrong place. 

We warned everyone multiple times that patchnotes and patchnote feedback are for patch discussion and feedback only; their goal is to help us fix issues and improve features fast. We don't need people here who tell us to "watch you mouth" when we are expressing our opinion on our forum. 

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2 hours ago, admin said:

their goal is to help us fix issues and improve features fast.

Issue 1: too expensive 1-4 rate ships. ("doubloons everywhere" is lie, 300-500 is no problem, but 4K+victory marks...)
Issue 2: broken game mechanics (need to loot for doubloons, need to move them to chest)

Impove port interface also, hire professional graphics designer, rework icons, add text

Edited by SnovaZdorowa
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question for the devs and the company behind them. do you game labs still stay by your focus "Meaningful games allowing players to be the hero, escape from reality, and experience something they cannot achieve in real life. Meaningful games are also easier to market and sell. We don't develop time wasters and clickers. We work only on what people want to experience."

if this is so then why is naval action such a failure, if u were working on what people want to experience you would have a much higher player base am i wrong.

have you the devs fallen into the stigmata of thoses u used to work with in the gaming industry like EA, wargaming and Dice, will you the devs destroy NA the same way EA destroyed Command and conquer. or will you listen to your players and build a game we the players the consumers would love to play.

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3 hours ago, Ruby Rose said:

question for the devs and the company behind them. do you game labs still stay by your focus "Meaningful games allowing players to be the hero, escape from reality, and experience something they cannot achieve in real life. Meaningful games are also easier to market and sell. We don't develop time wasters and clickers. We work only on what people want to experience."

if this is so then why is naval action such a failure, if u were working on what people want to experience you would have a much higher player base am i wrong.

have you the devs fallen into the stigmata of thoses u used to work with in the gaming industry like EA, wargaming and Dice, will you the devs destroy NA the same way EA destroyed Command and conquer. or will you listen to your players and build a game we the players the consumers would love to play.

Wargaming listen to players? Huh, really?

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12 hours ago, jodgi said:

Show me where WG ran wot into the ground.

WG 's WoT, WoWS, and WoWP are all based on a pay to win system, to advance quickly or to have premium ammo and tank its a real world money exchange. with how WG has made its games based on WW2 has been more towards lining their own pockets by using vehicles that never really saw much of combat in WW2 like the Maus as an example. not to mention the fact there was no defender version of the IS-6 or specifically the JS-6 heavy tank, or many other premium variants of tanks on their roster. as it stands WG is a failure of a company in its regards to the era they built their game on. we the players don't want NA to end up pay to win or to have the devs ignore our input into designing a game that the majority of players want to play. this includes features like economy, UI and types of ships. we the players shape aa game that is in development into  something people specifically consumers would be interested in playing

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I suspect Naval Action will turn into kind of WG games, being able to buy Dubloons with real money.

I can not explain converting pvp marks into dubloons with 1:1  rate, what was the reason ? If I sold my pvp marks for 30-50k, I would have 30-50 million old gold which converts into double the reals I own now. Totaly confused with the overhaul, I do not play the game anymore, just log in, look around, chat with my mates and log out.

We had great big battles, better you played, more pvp marks you have earned, now it is whoever loots it ??? Really ?

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If I use a ship with permanent upgrades as fleet ship, do upgrades influence the performance of said ship in hands of AI, or does the program use a 'standardized' version for all ships of that model?

Or, more precisely asked and as example, when I have an Endymion with cotton sails and put her into my AI fleet, does it still sail in battle instances /in OW with + 2 % speed? Etc with other upgrades.

 

(question was in Steam discussion, but found no competent answer there)

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Most of the "elite" pvp players farmed infinite pvp marks by camping capital zones and ganking newbies, same time destroying the playerbase of the game.

There will be wipes anyways, if you trying to look the big picture, removing the pvp mark system is all good for the health of the game.

Look at EVE-online for example, you get nothing there for killing someone (except if your victim got bounty on his head), only the loot from the wreck, still that game is full of exciting pvp and with a bit of luck if you hit the right target, you can get a huge reward for it.

WG is very successful as a gaming company along with EA, a company needs money to run and further develop its games, design new ones.

Maybe from your perspective its a failure, but still millions of players play WoT and Warthunder for example even though both feels like pay to win from time to time.

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Hi all, especially defs

What is the benefit of being a member of a clan...

apart from talking on ts or going out on the water to sink someone

i don't see it at the moment, nobody wants to join a clan and we can not tell lonely captains any great  benefits 

the recruitment department is painstaking at the moment( i see a lot of alt lonely in the water doing mostly trading stuff ,but the cooperation in the nation is just not there. there is no benefit for them)

so I want to ask about development if there is some progress in that direction.,or plans, or something

Edited by Thonys
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11 minutes ago, rediii said:

ECO I would say.

In HAVOC everyone specialises on 1 ressource. So he only needs 1 outpost for the ressource. Get the stuff to the CWH and you get every ship you want

 

Big + comparing to being alone

agreed.

but i was more talking about the membership for being in a clan. (game wise)

let us say something like 50% reduction in ports on tax or something when being a member of the clan who owns the same clan port. (just an example)

(clan ranking wise so to speak, more in that direction where a reduction is on taxes for example)

at the moment there is no big advantage to be a member of a clan what gives benefits to be part of a clan as a member.

like access to territory or reduction for trade good from a  clan port, stuff like that .

Edited by Thonys
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50 minutes ago, Thonys said:

What is the benefit of being a member of a clan...

apart from talking on ts or going out on the water to sink someone

Sharing ressources, crafting, ships ? Financial power ? Teamwork in battles ? Protection in OW ? PB ?  Training, noob support ? RP, diplomacy, strategy ? Post Liking in forum and fuel for flaming...

51 minutes ago, Thonys said:

agreed.

but i was more talking about the membership for being in a clan. (game wise)

let us say something like 50% reduction in ports on tax or something when being a member of the clan who owns the same clan port. (just an example)

(clan ranking wise so to speak, more in that direction where a reduction is on taxes for example)

at the moment there is no big advantage to be a member of a clan what gives benefits to be part of a clan as a member.

like access to territory or reduction for trade good from a  clan port, stuff like that .

Not sure clans really need financial advantages over lonely players. 

Also not very fair in a Nation vs Nation game where clans are supposed to play and 'dominate the world', also for the benefit of the lonely players of their nation, isn't it ? 

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11 hours ago, LeBoiteux said:

Sharing ressources, crafting, ships ? Financial power ? Teamwork in battles ? Protection in OW ? PB ?  Training, noob support ? RP, diplomacy, strategy ? Post Liking in forum and fuel for flaming...

Not sure clans really need financial advantages over lonely players. 

Also not very fair in a Nation vs Nation game where clans are supposed to play and 'dominate the world', also for the benefit of the lonely players of their nation, isn't it ? 

well not only financial advantages .....the financial aspect is only to lure the lonely player into the clan

remember this,... is it also a benefit for the lonely player if he is attacked by a clan what exists of ten players and ganking the lonely player?

if he is not in a clan , help always comes to late...

 

the lonely player does not see the benefit to become a member of a clan most of the time

but also we have nothing to offer them to get actively into a clan and become a useful player for that nation

 

in eve there are a lot of rankings types what gives benefits to clan members over lonely players (even the negative ranking can get a boost for example to a + )

its mostly not a big + but all little thinks can help..

 

there are too many lonely players out in NA who don't have  a clue over what it means to be a member of a clan

we have to lure them in the clans  

even today lonely players can make their own clan with only themselves in the clan as the only member and i do not believe that's a good situation.

the clan warehouse can only be bought if the clan exist out at least 5 members for example (thats a task to)and 1 member with a clan warehouse is not a clan ...in my opinion(mostly alts are this way)

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I would like to humbly request information about the final wipe. I have played NA through many wipes and don't mind them but since we are close to release and the final wipe I want to consider what is worth putting time into and what isn't. I played the new patch and tested it extensively but I think it can only be fully enjoyable with a wipe since many people hoarded ridiculous amounts of currency, resources and good ships with stacked mods.  I play the game first and foremost for the fun and entertainment of PvP but I don't think anyone can deny that NA is grindy and time consuming AF. With the latest patch and teleport fees etc. it only got worse in this regard. 

So this is my reason for asking this. I am willing to put the time into NA, because I love the game but only for my progress to remain - I am not Sysiphus after all. I thus need to know what progress will remain after the wipe since we do not know the exact date yet. In my opinion with the last patch the game got a bit too grindy and time consuming for testing only. 

So please let me know this, so I can consider accordingly:

What will definitely be wiped?

What will maybe be wiped?

What will definitely not be wiped?

 

I would greatly appreciate an honest answer. Thank you.

 

@admin  

Edited by Sovereign
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