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Ruby Rose

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About Ruby Rose

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    Able seaman
  • Birthday 10/02/1988

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    Female
  • Location
    SOL
  • Interests
    Watching the world Burn in Hellfire

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  1. steam reviews mate alot of people hate the new update and steam charts watching how many people login not to mention the forums as well not alot of happy campers with this new eco patch just read thru the new eco feedback pages u'll see the real view of the players
  2. this is what most players not all want. u have to think on it there is only a handful for hardcore players and alot of casual players
  3. revamping the eco patch onto the test best for more then a month and test out changes there from the combat mechanics to the economy and see what works best for most of the players. it is ultimately up to the players in developing a game, the devs just need to listen to what the players want, and then place it in a test server to try out and get feedback on. they implemented the eco patch too early before working out the flaws in it.
  4. problem with ur suggestion is it gives the devs more work to do making 2 balanced eco patches one geared towards the pvp server which has pve elements and the pve server which lacks pvp elements, the major flaw in making 2 balanced eco patches is the work the devs have to deal with, and the potential to loose even more players incase something goes wrong as it did with this eco patch. what needs to be implemented is a patch that satisfies the majority of the players not just the hardcore pvper's or the laid backed pve'ers
  5. a portion of the player base is on the pve server with the current changes to the economy we effectivelly destroyed the pve server in the process. this game has 2 servers not 1 no major change should cripple 1 server over the other. the way they did this patch inadvertently destroyed the eco on the pve server. and crippled ship building of 3rd rates and up on pvp more then on pve. not everyone has the time to spend hunting fleets all over the map to get dubs and not all players on the game have the time to spend with a no reward for the hours they spend playing. the reward system for hunting
  6. first off congrats on breaking the game. right now how the eco patch was implemented killed the game its on life support at this point. what the players want is simplified shipbuilding. simplified crafting, but the pvp and combat mark system we dont need that changed it had a working system which would of matched perfectly with the eco patch for just crafting changes. the missions are a nice touch but removing marks from pve combat not a cool move and these huge prices with dubs isnt helping players keep faith in ur judgements for future patches. WHAT PLAYERS WANT. 1. simplified c
  7. flags are so before eco patch now its about salvaging the stupidity of the patch
  8. if flags are the topic why not introduce a custom flag specific to clans, that way each clan can have their own unique flag rather then a bunch of flags of history, allow clans to make their own flags and have it set as a custom clan flag like a coat of arms, i could then see that as worth buying dlc for flags
  9. if the devs only want money put a ship for each tier up as DLC there u make alot more that way then cosmetic flags that u can only see in battle
  10. scuttling doesnt prevent people from looting ur ships for upgrades and cargo i also gave an example. we could of gone with niagaras and herc if u want speedier if u wanted a faster example 25 vs 25 enjoy the mirror damage
  11. lets make an example of intentional mirror damage, ur in herc and an ally is in a connie connie rolls infront of u knowing u are about to unload a broadside now u have just unloaded into the connie and that damage is now reflected right back at u causing serious damage. or perhaps finishing u off. larger ships could effectively be killed in the same manner by shooting thru sails of an ally or over the bow of an ally into an enemy and that damage is reflected back on the big ships. this would force large fleets to only fight in line formations to prevent shooting allies. dulls the game
  12. the fact of green on green was forbiddened before was to stop team killing, hence why they removed the ability to shoot ur own nation in OW. mirror damage would be exploited to the fullest with blocking shots to intentionally damage ur allies
  13. people would exploit that to the fullest one player hits u with a random shot at range then a whole fleet jumps in and closes the distance now u kill urselves and only 1 player benefits from it. plenty of ways to exploit that type of mechanic
  14. doesnt stop players from shooting eachother while part of the same nation thats a fact and anyone can say they had verbal permission to do so and the devs wont be able to do anything about it thats a fact. what they need to do is have a port option that enables or disables FF that way all parties are satisfied and give incentives to have it enabled
  15. i can tell u pretty straight up why alot of players left and its due more on the lack of proper patches and content, as well as the merging of servers and lack of player population, i can tell u that merging the 2 pvp servers resulted in about 250 or so players quitting the game because of loosing their clan and all their progress. i can also tell u there are half a dozen other things in the game that are unrealistic. but thats not for today what this topic is about is disabling friendly fire. i believe in the best interest of the non hardcore pvp players that the game shouldnt purely revolve
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