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Work in progress - UItimate Admiral: Age of Sail

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as mentioned earlier, the ships looks really oversized if you compare them to the longboats, trees and coast battery, else it looks good :)

Edited by Wyy
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So with the current screenshots, it looks like the land unit sizes have been dumbed down quite a lot. Is this temporary or a permanent change?

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On 12/28/2018 at 1:42 PM, Intrepido said:

I find disturbing how good the buildings and the land (trees, grass, roads) looks compared to Naval Action.

I find it even more disturbing that even tho they are out of scale compared to the ships, the proportions of scale are still much more accurate than those of NA buildings and ships...

I am still hoping we get better models for towns with maybe even people in it for Naval Action some day.

I would even prefer they simply copied the buildings and troops from UA:AoS and put them into NA, over what we have currently.

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On 12/29/2018 at 9:49 AM, jdk57 said:

So with the current screenshots, it looks like the land unit sizes have been dumbed down quite a lot. Is this temporary or a permanent change?

Dumbed down? Do you mean smaller?

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5 hours ago, Koro said:

Dumbed down? Do you mean smaller?

Yeah, sorry I type weirdly a lot of the time 😕

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Civil war is a great game, maybe the greatest in its category to me. (brillant AI behavior!)

So if the final idea is to combine Naval Action theater with land combat/conquest, that will be a dream come true for me.

Keep us informed !!

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I agree 100% with Celtiberofrog, combining or just expanding the game to include the naval aspect, would be simply awesome.

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Looks very interesting. Just two concerns at this point - 

1. Like someone said above, unit and fleet sizes seem unrealistically small. 

2. The command organisation (i.e. corps > division > brigade) from Ultimate General : Civil War seems to be missing in the screenshots. It was one of the things that set UG:CW apart from the likes of Total War or Starcraft and similar, contributed significantly to realism. Please do not lose that. I expect in the Age of Sail it should be some thing like multiple fleets > each with 3-4 columns / squadrons > each with up to 10-15 ships.

Thanks.

Edited by mitth'raw'nuruodo

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I really like to see logistics return to gaming, many games have move away from this and employ basic mechanics, like UGCW simple wagon (not even a wagontrain).

Hope there will be a good logistic engine, of cause only if the game can support logistic movement and storage. E.g. Barrels of food and water, musket shots, gunpower, canon balls and grain for horses etc. And tactics like setting up a rear supply station and ferrying supplies to the front lines and/or attacking enemy supply stations, looting and attacking supply lines, even supporting your own army and fleet with enemy supplies.   

Ships played a major role in the movement of supplies and it would be defining to have this kind of scope, like supply buildup and battle prep, attrition even.

But question is, if the campaign is linear like UGCW or open world like Total War Shogun 2? If there was any sort of complain against UGCW, it was that is was all battles and battles only. Total War Britannia copped alot of flack for going all battles only.

BTW, this game looks fresh, reborn and already has scope with land and sea battles.

 

Edited by BuckleUpBones

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