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Koro

Civil War Tester
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Everything posted by Koro

  1. Koro

    Ultimate General: Gettysburg

    I woul try not inviting and just joining a match through the mp lobby
  2. Dumbed down? Do you mean smaller?
  3. So there isn't a bug.. and OP is playing on hard, expecting what? Not hard? It's hilarious.. Will you at least acknowledge they arrive since your post says they dont.
  4. Copied from Steam forums: Not sure why I didn't post it here originally too but here goes: So I thought it might be nice for new players to have a list to refer to for advice and what will probably be a long list of FAQ. This thread contains the most important ones and others can be found in this guide here: http://steamcommunity.com/sharedfiles/filedetails/?id=810140368 I'll start with some pointers in no particular order 1 Don't be to proud to choose easy mode The game is excellent in many ways and it also makes it hard due to it's many variables and options. You must play better than the AI to win battles in this game (since it will put you to the test) and you must manage your resources in the army camp so you'll have an effective and combat ready army. If you have any doubts as to your ability to handle large armies, easy might be the option for you 2. Not every battle is meant to be won This game simulates real war, where circumstances and man power are not always equal and "fair". This happened IRL and is the same way in the game. Here is your chance not to repeat the mistakes of history though. Don't we berate those generals who kept on pressing the attack when they were clearly suffering unsustainable casualties? Don't we wonder why they didn't just retreat when faced with overwhelming odds. Here is your chance to do better than them. You are of course free to stay and slug it out in each battle but you may lose your army in the process. Sometimes you will find that withdrawing from the field is the better option. All units have a withdraw button to take them off the field. Remove them all and you'll lose the battle but perhaps save your army. Often you can keep your army on the field though and go for a draw though if you look at the victory condtiions 3. Career points Army Organization for it's first 3-4 points is nice to have at first so you are not limited with too few divisions in the beginning. Later you should add enough points so you can get at least 20 brigades per corps and perhaps get the 2.500 brigade limit if you feel you have the men to fill up your brigades this much. Reconnaissance will you give you a power bar in battles so you know the rough strength of the enemy compared to yours. This is also very handy - will unlock at 4 points. The rest are optional and you can choose which ones you feel best suit your temper. 4. The strategic points The strategic points are just that - strategic points. You do not have to capture them within the given time if you feel like you don't have the necessary manpower or your positioning is not quite right yet. These are the locations that drive the battle forward and will give you victory in the end but you can check which points give you the victory in the end in the icon on the top right menu. Likewise if you are defending, you might want to retreat from points before the timer is up if you feel it is not sustainable to hold them. 5. Brigades as the backbone of your army There are 4 kinds of units you can create but brigades will always form the backbone of your army. Skirmishers and cavalry can be nice to have but you should initially focus on building a strong corps of brigades that can hold their own. I like to choose 1 or 2 pet brigades that I only buy veterans for and then buy rookies for the other brigades. You keep these two brigades in reserve for when you really need them - to hold this important point right now or you might lose the entire battle - or to put against the enemy's flank, just at the right time for that extra special damage that only comes from your veteran troops. I name my elites "The Danish Brigade"; so sue me :). I like to have 1 artillery unit per division as well. More is a crowd and less might leave points undefended by artillery so I find this to be a nice ratio. What is also worth knowing, is that your divisions and reinforcements will be deployed in the order your corps is in the scenarios that you don't decide yourself. So it is worth mixing divisions to avoid getting only cannons or only infantry f.x. Feel free to ask questions you might want more guidance on and I'll update the thread as we go along. Edit: Read Zordfish advice too - you may consider them 5,6 and 7. This thread was mostly intended to give opening advice so new players don't find themselves stuck and overwhelmed with the game. Thank you for the strategic advice too though My Union campaign is starting here, if you are interested in watching each battle as I progress through the campaign. YouTube™ Video: Battle of Philippi Views: 482 1. Union mission. Not a perfect execution of the battle but I got myself through. I think I was a bit nervous being "on camera" like that and I rushed things a little. Special tutorial video for battle controls (after Shiloh): YouTube™ Video: Protect Center (tutorial) Views: 207 This is after Shiloh on my Union campaign but I've made it in to a real tutorial so it doesn't play out like normal. I'm explaining all the basic stuff I could think of in the battle though I am sure... Special tutorial for army camp (after secure center) YouTube™ Video: Army camp (tutorial) Views: 163 Some basics on using the army camp. Some pointers for how to place your forces and in combat and use the features of the map to your advantages. Much of what I do here, can be read in Sun Tzu's art of war which is recommended reading for this game! YouTube™ Video: Crossroads (strategic positioning) Views: 119 Greatly outnumbered in this battle, it seems the AI had a trap up its sleavy. Still, getting on the flanks of the AI brigades and using the fortification as a focal points of your flanks, the line... Longer more in depth video from Lincolns Mullet that is a must watch if you have any questions about anything after going through the videos above: YouTube™ Video: UGCW - Battle of Newport News Views: 149 Some explanations of game mechanics, army management, controls, etc. while fighting the small battle of Newport News from the Confederate side.
  5. Koro

    Huge Fan

    Dont forget to leave a review :). There is a new game in the works but little info on the nature of it.
  6. Koro

    Looking for a save

    I can send you one from easy actually before cold harbor. Send me your email address in a private file
  7. Koro

    UG Civil War’s Future

    No one does but they asked on Facebook if people would prefer Napoleon or Revolutionary war, so either of those seem likely.
  8. This truly. If one day they work out how melee should work, anything Rome related would be amazing
  9. Don't forget to write a review :).
  10. Koro

    Could the game stop breaking the experience?

    We will deliver amazing results. You won't even believe how much you will win. You will be tired of winning!
  11. Koro

    Chickamauga: WHAT A JOKE

    "give me back my legions!"
  12. Are those in game pictures or art work? It looks amazing - I hope it will live up to the high expectations you've already established here :).
  13. Koro

    Scaling, or my issue with it

    I'm quite sure :). I rarely bring any cavalry at all and the union still has lots of cavalry at stones river. It's just coincidence here that you happened to enlarge your cav force going in to a battle with lots of union cav.
  14. Koro

    Objectives in Major Battles

    Something like that :). Their purpose is not always clear, I'll grant you that and some of them do quite literally nothing. I could imagine being used as a sort of tally to keep score throughout the phases. So if you hold it you get 1 point in your advantage and whoever holds the most points at the end of the battle, wins. This would require almost complete revision of the game's battles though and likely won't happen though I find the idea interesting as it would give more purpose to these locations.
  15. Koro

    Objectives in Major Battles

    The ones that are critical are either in the victory conditions or described in the text. The noncritical ones are there for tactical guidance mostly as many players likely need help in knowing which points are useful to hold on the battlefield. Other than that, they serve no purpose really and can be ignored at your discretion.
  16. Koro

    Objectives in Major Battles

    The game tells you this in the introduction to the battle, quite clearly
  17. Koro

    Scaling, or my issue with it

    I think you have it a little bit confused OP. You having cavalry doesn't give the AI more cavalry. Stones River is set with a lot of Union cavalry already. The armies of the AI are predetermined based on the historical battle and scale up and down in numbers and weapons according to your army.
  18. Koro

    Objectives in Major Battles

    This doesn't make sense to me, Andre. There is no score system or different types of victories in the game. It's complete binary. Win or lose. Well draw too I suppose. Meet the criteria of win or draw or you lose. The initial bridge objectives for the CSA must all be held in order to not lose the battle.
  19. Koro

    UGCW Feedback v0.78+

    Not sure why you'd expect attacking head on to be any less than a bloody affair. The whole point of doing flank attacks Irl and in the game is to reduce casualties and punch through the enemy line more easily. This isn't a bug, it's a feature :).
  20. You realize the victory conditions are in the top right corner?
  21. Koro

    Upcoming patch

    Not right off the bat, no. Perhaps is the answer I remember.
  22. Why didn't the Union arrest all southern officers instead of "honorably" let them join the rebel forces. It seems that would have saved a lot of trouble. Once Lee decided not to lead the Union army f.x., have the man arrested on the spot.
  23. Koro

    Suggestion RE supply wagon

    Jonny is the one fiddling around with supply wagons
  24. Koro

    Quick campaign defeat

    No, you can lose any battle and still continue unless your reputation drops below 0. That's probably op's problem, having spent his reputation and then lost more than he had in storage and was fired from command.
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