Jump to content
Game-Labs Forum

DeRuyter

Tester
  • Content Count

    1,512
  • Joined

  • Last visited

Community Reputation

1,175 Excellent

1 Follower

About DeRuyter

  • Rank
    Commander
  • Birthday 08/08/1963

Profile Information

  • Gender
    Male
  • Location
    Delaware USA
  • Interests
    Military history in general but in particular the Napoleonic era and age of sail. Wargaming and painting military miniatures. Sailor and bicycle racer. F1 fan. Fan of "proper" football: Gunners and Philadelphia Union!

Recent Profile Visitors

2,126 profile views
  1. Answer is in the title: UA: Dreadnoughts. Can't really have a game about the development and superiority of the battleship after its' demise as a weapon system.
  2. That's because she was a cut down or "razee'd" 64, essentially a 4th rate.
  3. @van Veen Admin beat me to the issue with the jibs. You simply release the jib sheet. The command might be something like "ease the sheet or let fly jib sheets" Stays'l a bit harder but the same thing basically. It is an animation issue. Close hauled speeds are not necessarily off, some frigates could make 10 knts close hauled (13 knts sailing large or off the wind). The biggest issue related to that is the angle to the wind, meaning that no square rigged ship could sail closer than 65-70 degrees to the wind while a fore and aft ship can sail about 45 degrees. In game we have ships making headway at 20 degrees and keeping good speed at 35 degrees. One reason that ships seem too maneuverable and makes it easy to stern camp is this point. But the angles are relaxed for game play so other factors need to be adjusted to compensate. I can hear the cursing if players ships slowed to a stop and started drifting backwards at 40-50 degrees off the wind.
  4. @Gimpy117 The Snow was much closer to her IRL version and better balanced when the carros were limited to 18 lb.
  5. I agree. Looks like draft may be added in the Sea Legends game though.
  6. May not be unrealistic if your ship is pounding upwind through a gale!
  7. I was never really an RPG player until KCD. A historical RPG based on realism where you start unskilled, ok I will try it. Now it is taking most of my playing time! So a single player RPG like experience set in the age of sail and bringing in realism elements left out of NA because of MMO element, count me in!
  8. Actually they are starting with single player so maybe NA PVE 2 The game will start with the single player experience built around low risk smuggling, hauling and privateering in the North Sea and Mediterranean. Then we will add social common areas like taverns with historical games, drinking, singing and chatting with other Captains. After this is done Naval careers and Pirate life will be implemented. These careers will have integrated multiplayer components. Lots of features I have been asking for in NA for 5 years lol. I am signed up... 👍 Seamanship Realistic 18th Century Sailing (even eddy making) Individual sail control Ballast and cargo placement Closing gunports in rough weather Proper roll, pitch and yaw Wind shadows and leeway Anchors Water and Wind Variable wind Variable wave length Wind gusts and gales Realistic variable weather Currents and tides Trade winds Proper storms
  9. Well up until this patch the Snow (Ontario) was armed like the Cherokee class with 18 pdr carronades. Historically 6 pdrs because she was lost before carronades came into widespread use. As you noted smaller than the Cruizer class and half the tonnage of the Niagara. https://threedecks.org/index.php?display_type=show_ship&id=5617 https://en.wikipedia.org/wiki/HMS_Ontario_(1780) I think they had it right the first time. @admin gave all the ships the choice to arm carros whether they did historically or not. One way to balance the older ships. There was some formula to it ie; 6 pdr ships got 24 pdr carros, 9 pdrs got 32 pdr carros. What throws this off is the allowing main gun deck carronade armament on all ships like the Trincomalee, Constitution and Indefatigable. Historically only the smaller ships did this because it allowed them to carry much heavier ordnance at the expense of range.
  10. Aggressive AI was in the game at one point and is again to a limited extent on the War server. Previously the aggressive AI would interfere with pvp port battles on the War server and it was removed. Lots of people on the PVE (Peace server) have voiced concerns about aggressive AI because they would rather only engage when they want to and other reasons. Lots of stuff on the NA forum about aggressive AI.
  11. Cutting out expeditions using small boats to capture anchored ships would be great as well. Very prevalent along the US coast when a smaller ships hid up a river where larger ships of the line or even frigates could not go.
  12. This ^^. Here are your answers. Not sure if the OP was aware that the Connie was originally in game as a 4th rate. Technically IRL a heavy frigate or 5th rate as built. Lots of unintended consequences by the changing to 3rd rate in game.
  13. Have you played since they added the wind gusts?
  14. One of the last remaining survivors of the USS Arizona sinking passed away earlier this year. A diver will take his remains down to the ship to be with his crewmates in a ceremony tomorrow, December 7th at sunset. https://www.msn.com/en-us/news/us/navy-vets-ashes-destined-for-sunken-pearl-harbor-battleship/ar-BBXPQKJ?ocid=spartandhp RIP o7
  15. Link to an article with some photos of the SMS Scharnhorst wreck. https://www.bbc.com/news/world-latin-america-50670743
×
×
  • Create New...