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About DeRuyter

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  • Birthday 08/08/1963

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    Delaware USA
  • Interests
    Military history in general but in particular the Napoleonic era and age of sail. Wargaming and painting military miniatures. Sailor and bicycle racer. F1 fan. Fan of "proper" football: Gunners and Philadelphia Union!

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  1. I could tell you how they work in Naval Action. 🙂 Double Charge give you greater penetration. Double shot gives you 50% greater damage but is inaccurate at anything but short range and loses penetration. The range should be reflected on the map in UAAOS. Historically double ball (or Triple shot as loaded on the Victory at Trafalgar) was loaded as an initial broadside if a ship was closing to pistol range, 50m or less. It was highly inaccurate. Often a ship would load ball + grape on the Quarter deck guns as an antipersonnel load. Double shot is trickier because it risked blowing up your o
  2. Makes sense because they could use the land combat part of UA for faster development of a larger scale AWI campaign game. Frankly UA was a development of UG essentially using the same basic game engine. I am still holding out hope for a UG Napoleonic Wars though!
  3. Answer is in the title: UA: Dreadnoughts. Can't really have a game about the development and superiority of the battleship after its' demise as a weapon system.
  4. @van Veen Admin beat me to the issue with the jibs. You simply release the jib sheet. The command might be something like "ease the sheet or let fly jib sheets" Stays'l a bit harder but the same thing basically. It is an animation issue. Close hauled speeds are not necessarily off, some frigates could make 10 knts close hauled (13 knts sailing large or off the wind). The biggest issue related to that is the angle to the wind, meaning that no square rigged ship could sail closer than 65-70 degrees to the wind while a fore and aft ship can sail about 45 degrees. In game we have
  5. May not be unrealistic if your ship is pounding upwind through a gale!
  6. I was never really an RPG player until KCD. A historical RPG based on realism where you start unskilled, ok I will try it. Now it is taking most of my playing time! So a single player RPG like experience set in the age of sail and bringing in realism elements left out of NA because of MMO element, count me in!
  7. Actually they are starting with single player so maybe NA PVE 2 The game will start with the single player experience built around low risk smuggling, hauling and privateering in the North Sea and Mediterranean. Then we will add social common areas like taverns with historical games, drinking, singing and chatting with other Captains. After this is done Naval careers and Pirate life will be implemented. These careers will have integrated multiplayer components. Lots of features I have been asking for in NA for 5 years lol. I am signed up... 👍 Seamanship
  8. Aggressive AI was in the game at one point and is again to a limited extent on the War server. Previously the aggressive AI would interfere with pvp port battles on the War server and it was removed. Lots of people on the PVE (Peace server) have voiced concerns about aggressive AI because they would rather only engage when they want to and other reasons. Lots of stuff on the NA forum about aggressive AI.
  9. Cutting out expeditions using small boats to capture anchored ships would be great as well. Very prevalent along the US coast when a smaller ships hid up a river where larger ships of the line or even frigates could not go.
  10. This ^^. Here are your answers. Not sure if the OP was aware that the Connie was originally in game as a 4th rate. Technically IRL a heavy frigate or 5th rate as built. Lots of unintended consequences by the changing to 3rd rate in game.
  11. One of the last remaining survivors of the USS Arizona sinking passed away earlier this year. A diver will take his remains down to the ship to be with his crewmates in a ceremony tomorrow, December 7th at sunset. https://www.msn.com/en-us/news/us/navy-vets-ashes-destined-for-sunken-pearl-harbor-battleship/ar-BBXPQKJ?ocid=spartandhp RIP o7
  12. Link to an article with some photos of the SMS Scharnhorst wreck. https://www.bbc.com/news/world-latin-america-50670743
  13. Man you must be a "Red Leg". I am not necessarily disagreeing with you, but I'll just leave my earlier quote for context. Maybe instead of just repeating the same line over and over you can show me some reference from the AWI supporting your point for the game's time period. I am well aware that a unit of guns was often referred to as a battery in particular in a fortification or field works. So the question is in the 18th century was the term battery used colloquially when referring to an artillery company in the field. One could also include horse artillery which I have seen in numerous sour
  14. Exactly. In the English release it was titled: "Admiral". Great movie BTW!
  15. Maybe I am missing something because this thread is about stopping and reversing engines. Kedging is using your anchors and windlass to move the ship generally forward. Was it done if you still had engine power? In the age of sail it was used to maneuver in a tight space like a harbor or river, or as in the case of the Constitution move forward while there was no wind. Keeping in mind this was done whilst attempting to escape and not in the middle of battle.
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