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i64man

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Everything posted by i64man

  1. I agree 100% with Celtiberofrog, combining or just expanding the game to include the naval aspect, would be simply awesome.
  2. @ as24862486 what footage are you referring to?
  3. i64man

    Work in progress: Dreadnoughts

    This is simply awesome news .... I have been a fan of the UG: G and UG:CW. As matter of fact, I had kept on playing CW now with the rebalance mod and can't get enough. I have been wondering about the new project from Nick and the Games lab and I stumble into this threat. So, were do I sign for the game. I t would be the perfect Xmas present. As for ships, would you be able to design ships such as the USS Arizona or the Bismark?
  4. has there been any kind of alpha video showing the game yet?
  5. This is a very interesting era for a game.... and the fact that no one (as far as I am aware) has ever made a game of this nature, will be extremely interesting. Watching the British fleet fight the French navy and/or the Spanish Armada, would be awesome. Is there any kind of timeline for the game yet?
  6. Guys, i started a new game with the latest version of the mod, and notice that my units move extremely slow, including my cavalry units. Is this normal?
  7. Have anyone here has any news on the next Ultimate " ###### " game would be? I have seen two different guys posting in YouTube making reference to Ultimate Admiral ... an apparent naval game covering early 20th century conflicts
  8. i64man

    J&P Rebalance + Surrender mod

    pandakraut, has this mod and your other mod (customization) have been combine with the rebalance mod
  9. i64man

    Cold Harbor as CSA

    I am going to start by saying something everyone here already knows, the game is awesome and addicted. I completed the whole campaing for both the CSA and the Union at Colonel level and currently playing as CSA in Brigadier General. I have been reading the forum constantly and seeing what people say about scaling but I thought it couldn't be that bad, until I beat the Union at Gettysburg on day 1. So you have an idea how I have done so far on the major battles only starting after the 2nd Bull Run: Battle Union Infantry Losses CSA Infantry Losses 2nd Bull Run 29,842 8,448 Fredericksburg 45,288 12,902 Stones River 41,415 23,759 Chancerllorsville 24,602 11541 Gettysburg 17,023 6,701 After this battle, I see their strength increase to something between 122K to 127K before the Chikamugua (sorry for the spelling) battles. After the battle: Chickamugua 52,570 25739 Now, I am getting ready to start CH and notice that their strength increase again to somewhere in the neighborhood of 152 - 157K. I only have 3 corps with around 31 - 33K troops total. Any suggestions on how to tackle CH once I finish the ancilliary battles will be appreciated.
  10. i64man

    UI and AI Customizations Mod V1.6

    Is this mod separate from the rebalance mod? can it be installed at the same time
  11. You were correct, Steam auto-updated the game, the infantry size is 1500.
  12. I just finished Shiloh as the CSA, and after the fight, I went to refill my army only to find it with all units locked at the current strength level. I have not uploaded the fix from the game. Could it be that the fix was automatically installed and as a result my strength is locked as it?
  13. Just read the same thing and was going to ask the same thing.....should we update before or after you fix the mod
  14. I had experimented something along the lines of Killjoy1941 with the melee cav and skrimisher .... I search the artillery, which is normally either a single battery or two close by, I sneak the cav behind and charge them .... once I have them turn, I have my skrimishers with the sniper rifle start taking popshots at the arty....
  15. If these two are playing battletech, they are not alone.....I am also playing it, but must say, I am just addicted to this game and your mod, just made it more appealing. Just finished 1st Bull Run as the CSA and have less than 2.5K losses against over 13K on the Union side.
  16. To anyone knowledge, are there anyone here playing the game with the mod and posting videos? I started both campaings simultaneously to see how each side fairs at the major battles, but I am curious to see if anyone is making or posting videos to see how they do.
  17. I have not enjoyed yet having a battery of Whitworth cannons yet, but reading some of the coments, I guess must have to have a look. One thing do, on previous play through both as the Union and the CSA, there was many times in which I had more than enough money and not enough men... now, I have more than enough men, but not enough money ..... I am just about to start Shiloh so that might be why.....
  18. Pandakraut, thanks for the explanation.... I loved the game before, and now with your mod, I love it even more .... thanks for the excellent job you and Jonny have done
  19. I installed the mod and just finished playing through the first bull run..... it is awesome, but somethings i missed. For example at the Phillipi the union is missing the cavalary unit, I think it was replaced by a line infantry? can that be? also, on the perks, I saw an earlier posting from JonnyH13 in which there were a lot of different icons for perks. So far, the perks I have seen are the same as the base game although they seem more robust in some of the bonuses. I am correct? Also, I noticed that excess capture weapons have a $0.00 value, meaning I cannot sell them. Is that right?
  20. Hey Pandakraut, do you have to follow the steps you listed above, or if you know where the files are store you can manually go there and replace the files by copy/paste? Because that is what I did.... although I have not tried a new campaign yet.
  21. Thanks Johnny, I will do just that ...excellent.
  22. Excellent! Great job and thanks for your hard work. One question, would you suggest starting a new campaign? Currently at Gettysburg as the CSA.
  23. i64man

    JonnyH13's Mod Alpha 2 (Defunct!)

    Ok thanks for the information.
  24. i64man

    JonnyH13's Mod Alpha 2 (Defunct!)

    Hi Johnny, I am a little confused..... I have installed the first version on the mod and it works great... Now I am trying to installed the perks, but somehow, it seems I am doing something wrong or it is just not copying correctly as I do not see any new perks. On my current game, I have a cdr that I can promote, but the perks are just the same old one, not new ones as it showns on your pictures. Do I need to start a new game? I overwrote the assets file as you instructed, then downloaded the second. Now the new version has a (1) next to the file. I copied just like that, no change... I removed both files, installed the first version and then the second via overwrite still no new perks. Thanks
  25. i64man

    JonnyH13's Mod Alpha 2 (Defunct!)

    I am also waiting for the mod ... currently playing as the CSA with this version w/o the perks..... want to wait for the weapons balance and the perks to update again.... thanks
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