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About adishee

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    Able seaman

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  1. Hey @Admiral Sudsy, thanks for the post. On the first point, this is something I also have interest in changing in future versions. If you're asking if you can change this in my config file, you can't, I haven't found that in the code. If you have any thoughts about how you would prefer the system work, please explain them and I can get around to finding where it lives in the code. On the second point, I understand your frustration. I was having a lot of trouble with dismounted cav, getting them to work well amid all the changes, so I just axed them. But it is a nice feature a
  2. @Fabio I have started building an xp system that works with brigade and corps officers, as well as cleaning up the xp system in general. It rates bgd (so far only bgd) commanders in terms of how well brigades under their command performed throughout the campaign. It is partially implemented already. So that will be coming in 1.3.3. (If you feel like testing the alpha releases, hop on to the J&P discord -- I live in the 'submods' room.) Also, there is in fact some slight randomization in how much the traits affect regimental units, although it is definitely not displayed clearly enough
  3. Hi @Fabio, thanks for the message. The officer traits don't work with the 5x cap, no. Actually I didn't originally intend for corps (or brigade/division) comm to get xp. Is your corps commander gaining xp your starting character? I didn't post this yet on the forum, but here is v1.3.2 which I just finished a couple days ago : https://www.dropbox.com/s/plbm11yvp85miw4/1.3.2 release.zip?dl=0
  4. I've already implemented a feature in my submod that units being charged get a speed boost, because of this exact complaint.
  5. Hi @Dauntless07 That's certainly interesting, I'm not sure why that happened. But first of all, you know that I designed a whole new scaling system based on your July complaint, right? :p Have you tried it? It generally works better. Assuming you're using that one ... I'm still not sure why that happened. You should at least get as many enemy troops as the base mod gives, I assume it's more than that. Come into the discord if you want the running dev versions, I've recently done more edits to scaling and splitting and some other things that really change the numbers of the gam
  6. Hi @Admiral Sudsy. Thanks for the feedback. -- The regimental size limit of 1025 infantry is pretty deeply integrated into the mod at this point, so I don't think I'll be changing it. Also, it is not changeable in the config -- at least not cleanly, as some of that is hardcoded into the asset file's binary rather than the game code. You can try changing it but I don't even know what it'd do at this point. I don't think it would do anything actually. This is a touchy issue but I had to just go with a number that made sense at some point. -- I'm not sure what you mean that you cannot g
  7. @Keith68 I'm honestly at a loss. I specifically fixed this bug (thanks to Panda) in the most recent version. Or I thought so. Before I start trying to figure out why it's still happening: are you positive you're updated to 127 version? Also, did you try to edit Historical.csv? We just had an issue where another player tried to edit the file but was using an editor that, perhaps, produced some weird errors in the game. Did you edit this file?
  8. Hi @Earthane, thanks a lot for your feedback. I'll answer step by step. - Smoke: I'm finding success with the 'genericTester' setting of 5000, which influences how long the smoke stays around (it's a stupidly complicated system, just don't ask). You might try and see if that works for lots of smoke but much more stable. I would argue you want the smoke in the future, because I've recently figured out how to have dynamic smoke (changes direction every battle and during the battle). - Better AI: Other people have said this too, but I have done absolutely nothing to change the core beha
  9. Hi @Gazza. Sorry for late reply, I really don't know what it is. I've encountered times where it will not finish, but I don't think anything so systemic. And nobody else is reporting such things with the current version. Can you send me the savegame?
  10. You might try the old Close Combat games. IMO they are similar to what is great about the UG games, with even better emulations of the morale, and even emotions of troops.
  11. Hi @Gazza. So we are talking about two different bugs here combining to give you these results. The first is a victory condition bug. I haven't been seeing them in my build lately, so I thought they were gone. You would have to tell me what map you're speaking of, although I don't really know how to fix them anyway. The second is a bug in Ironman where, sometimes, it still thinks it's in Ironman even though it is set to false. But this is just cosmetic basically, it just displays an Ironman popup but you can still save and load. Eventually will squash that one I assume. On which map(
  12. Hi @PepsaCola. Go into the game's data folder, then find Mod/Rebalance/Historical.csv. The second-last entry is Ironman, change that value to false and save (with Notepad++ if you're on Windows). Let me know if you have any trouble.
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