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Showing results for tags 'mod'.
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Gameplay Rebalance and Customizations created by JonnyH13 and Pandakraut Discord Link: https://discord.gg/NmHUGvq 9/14/2020 Updated to 1.27.1a 1.27.1a Bugfixes Bug Fixes - Fixed issue with manual deployments. - Disabled debug setting for morale. 1.27.1 Changes Balance Changes - Increased weapon variance chance slightly. - An additional damage penalty from low morale now applies to melee as well. - Slight reduction to mounted cavalry range damage. Bug Fixes - Fixed negative efficiency issue. - Restricted merging u
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Discord Link: https://discord.gg/NmHUGvq This mod is not compatible with any other mod that changes the Assembly-CSharp.dll. Permission was granted by the developer to modify game files. Thanks to Jonny for saving me from hex editing. Updates for V1.9.1: Fixed a bug that was causing the AI units to be larger in the starting battles. Updates for V1.9: Major changes include making the two starting battles easier, replacing the +ammo perk bonuses that don't work, and adding the ability to turn off or adjust scaling. No scaling mode is not balanced by default, some battles
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Hello! This is my first post and I thought it should be of some value for the community. I decided to share my personal small modification for Naval Action! The mod does not do much but helps me to enjoy the game tremendously. The mod removes all the cringy jokes on the loading screens. Instructions are very simple: Download the file: https://drive.google.com/file/d/1mD0kgeNfbE4rHs8lrEqpIn1jHjyIifVC/view?usp=sharing Place it into your Steam\steamapps\common\Naval Action\Languages\ folder. Open the game, go to Options - General - Language and choose the E
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NOTE: This mod is not currently kept up to date. Thanks to @General WVPM for combining his Surrender mod changes with the J&P Rebalance mod V1.2. A few changes weren't included due to overlap or balance reasons, but the added surrender mod changes are below. Please see the main J&PRebalance post for details on its full set of changes. This will be kept as a submod of the Rebalance mod and will likely have additional balance issues, but for those who requested it please enjoy. Changes: -Units surrender based on the morale of nearby units as well as their fatigue and losses.
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In all kind of games the more stuff and the better the suff what is equipped the higher are the maintenance cost. Suggestion: Increase maintenance and in battle repair cost depending on used modules Details: modules are already categorized as basic and non-basic, for example, Basic Pump and Coles Bentick Pump While "basic" mods only suffer a slight increase in repair and battle repair cost "non-basic" mods can suffer repair penalties increase up to 200% For example: An installed coles bentick pump would increase hull repair cycle co
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Go here to get the latest release. Here is the Alpha 2 Version (Outdated) of the Mod: resources.assets
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This is a WIP mod that I have been working on for some time. It is not finished and I might be going start from scratch again after discovering some interesting things in the game files. To install simply extract this into the steam\steamapps\common\Ultimate General Civil War\Ultimate General Civil War_Data folder. Replace everything when prompted. Let me know what you think of it and any questions you may have. The Mod changes the following: Weapons have been rebalanced and were planned to be renamed to the following. Farmer -> Musket Rebored -> Rebored
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Hello all. Would anyone be interested in an ECW mod for this game? The work wouldn't be too extensive, we would need to change brigade names, add "pike units", increase cavalry, redesign units and objective names would be updated. (And obviously, maps could be the same, just with different names. Possibly a battle like Marston Moor in which both sides were more or less equal?? If you have ANY coding, modding or graphical experience or just ideas for the mod should it be produced, please reply.