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i64man

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Everything posted by i64man

  1. And just like CSX4451 said, I couldn't agree more. Excellent game, in depth, strategic and fun. I would pay for more content hands down. But since for the Devs the game is finished and it seems that they are going to focus on the next game, whether is a sequel or a complete different era all together, I am sure we all will be looking and waiting. But, just out of curiosity, does anyone have an idea on what the next game will be?
  2. One strategy I used before is to sneak a unit of scrimishers with sniper rifles on the right side of the map across the river and snipe them from there while pounding the unit at that position with artillery. Once they break, rush 2 bde forward and take over their position and wait for their counter attack. Once I have their attention I move another couple of units next to the first two and expand the front. Once they break, I swing two more from behind my line into the woods and sweep right to left.
  3. Just like Capt Hutch says cover is key... I have 3x corps with 4 division and 6 brigades each... each corps is around 33K plus each and starting my 4 corp for the Washington campaing as the CSA. One thing to consider in your initial setup, for my CSA campaign, I concentrated in Politics, Medicine and logistic and putting points into Army management until I got to 2K men brigades. Max medicine works wonder when you pass Malvern Hill and start the bigger battles and logistic ensure that you have plenty of ammo for you cannons and infantry. Te rest is conserve your manpower and utilize cover. By the way, I am playing on Brigadier General.
  4. I am going to start by saying something everyone here already knows, the game is awesome and addicted. I completed the whole campaing for both the CSA and the Union at Colonel level and currently playing as CSA in Brigadier General. I have been reading the forum constantly and seeing what people say about scaling but I thought it couldn't be that bad, until I beat the Union at Gettysburg on day 1. So you have an idea how I have done so far on the major battles only starting after the 2nd Bull Run: Battle Union Infantry Losses CSA Infantry Losses 2nd Bull Run 29,842 8,448 Fredericksburg 45,288 12,902 Stones River 41,415 23,759 Chancerllorsville 24,602 11541 Gettysburg 17,023 6,701 After this battle, I see their strength increase to something between 122K to 127K before the Chikamugua (sorry for the spelling) battles. After the battle: Chickamugua 52,570 25739 Now, I am getting ready to start CH and notice that their strength increase again to somewhere in the neighborhood of 152 - 157K. I only have 3 corps with around 31 - 33K troops total. Any suggestions on how to tackle CH once I finish the ancilliary battles will be appreciated.
  5. Two new battles.... and Gettysburg day 1 a whole lot of a bigger map. I just finished this battle on my CSA campaing, I guess is time to start that fight again
  6. Hjalfnar, thanks a lot for the clarification.
  7. Hi guys, one quick question, maybe reading the prior post in this threat might had me somewhat confuse... are the what if battles for Washington and Richmond after Cold Harbor still part of the game right?
  8. Alucardpg, I have been playing the game for a while and although by no means I am an expert, I am also no a rookie. I will share my two cents worth on your questions. 1. I have seen that weapons do carry over from battle/campaign to the next. The question is for how long. On my first campaign as CSA, I had the option to by 150 Withword Sniper rifles, I didn't and don't remember how long after that, the option disappeared. So, if you can buy a weapon, buy it and it is on your armory for when you need it. 2. I think so; going back to the sniper rifle, In another campaign, I saw them, bought them and use then. I was able to fill a whole Skrimisher unit of 500 with those weapons 3. I disagree in the same that it does make sense capturing the enemy supply wagons, because you can use them during your battle. What I do is, as soon as I start a battle, I place my supply wagon on do not issue mode and save it for when it is needed. As soon as I capture an enemy wagon, I start using their supplies ensuring that my units do not run out of ammo at critical moments.
  9. This guide is very well thought and prepared. Are you also planing one for the CSA?
  10. I only use my cavalry to attack artillery and steal supply
  11. Normally I build my corps this way. The Inf Bde have between 2000 to 2500 men per 1x Division with 4 Inf Bde and 2 Arty 2x Division with 5 Inf Bde and 1 x Arty 1x Division with 4 Inf Bde, 1x Cavalry and 1 x Arty
  12. I agreed with William1993, on my CS campaign, on the battle for Mayers heigths, my central battery defending the victory point was composed of 14x 24pdr.... at the end of the fight, this unit along had over 2000+ kills..
  13. Does anyone has an idea what the next patch will address? For example the resupply status on the next day of a multiple day battle? Or as some of you point out on the Arty batteries effectiveness when max out?.... just want to get an idea.
  14. I used the same tactic as Buford, only that I start on the left, and once I have their attention, I start pushing from the right so they must divide their forces... then I cross the small stream with 2 bde and all my arty and usually routed the units in the open field because they do not know which way to go .... and keep a unit in each side continue up into the upper woods so they move into the objective
  15. On a previous campaign as the Union, I got frustrated as well.... but on the next play through I set a screen of 3 brigades with all my arty behind. Then on the left side of the screen, set up 2 more brigades to pin those CS units in the woods. Then on the right side of the screen, I took the bulk of my units. Set a screen in the woods and run 3 or 4 bdes on the far edge until you pass the woods and are on the road.... detach some scrimishers to scout for CS units. When you have at least 2 units on the road, swing to the left and start pushing towards the victory point. At the same time slowly bring the screen units from the woods on the right side and start going up the hill into the woods. Keep the pressure with your other units... It is a hard battle as the CS is well position on the woods.
  16. William thanks for the correction. I am corrected.
  17. And to add to your point CSX, today education pretty much point out that the single most important reason for the civil war was the end of slavery. The other issues have become more of a footnote.
  18. The only thing I can say, being a veteran is that regardless of the point of view CS or Union, that was a war that pitted brother against brother, friends against friends. It was bloody and at the end for the next several years, there was resentment within those selected few that lost "their way of life" in the south. But in the end, wounds heal and we came out stronger as a nation in the 20th century. We are indeed enjoying the game and feel free to discussed the civil war and it's effect more than 140+ years latter and have an open opinion on what was right or wrong. And like CSX says lets hope for more updates to the game.
  19. I think the game engine would be great to recreate basically any European conflict in the 19th century. German unification wars, Napoleonic period, Russian wars. Most of the conflict during the period, were pretty much linear formations and cavalry and arty....But let them first finish this game.
  20. Well, I am a Hefe Weissbeir drinker myself, specially a good Fransiskaner light or dark. And love the Paulaner helles as well.
  21. And one more thing, your language ALWAYS get better with the more beers you drink, and boy do they have some excellent beers! Prost!
  22. Good luck with that, the Germans have a phrase to indicate how difficult to learn their language " Deutsche sprache, schweresprache" which means German language, difficult language. I being living here for a long time, and I have more bad days talking than I do good days.
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