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JonnyH13

Civil War Tester
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About JonnyH13

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  1. Probably going to be posting teasers here and there... Feel free to put thoughts on this...
  2. The Lorenz and Enfield are import weapons and thus cost far more than buying other home made weapons.
  3. Repeating weapons are assumed to fire all of their rounds in a volley, hence their high damage, and then they reload their full magazine. That reload usually takes just as long as reloading a muzzle loader.
  4. Small update. - Weapon tooltips have been updated to show a damage range instead of accuracy low, hi, and base damage. - All weapons now have a Range Damage Multiplier section which shows the modifier applied at short, medium, long, and max range. Cannon will also display the modifier at 100 range. These provide snapshots of how effective a given weapon is at various ranges. - The player's skirmishers on hold position will now fire at units in range when hidden without a direct fire order.
  5. @saintpietro Read through this guide to get started. Especially the posts by Tokiedian. It is what I did when I was first starting. Panda knows more about the Assembly stuff though.
  6. I think the enhanced version requires its own scenarios, the base game scenarios will not work with them. If anyone wants to play a play by email game let me know. Here is one of the custom maps:
  7. Due to some forum shenanigans that I know nothing about, I put the downloads to dropbox for now until the forum fixes itself
  8. In regards to officers demoting, I changed the officer rank experience requirements but did not change the reputation officer experience. Currently they will be displayed as whatever rank they are in vanilla. Brigadier and above will definitely demote as their experience requirements are higher than vanilla. It is safe to say that unless they are already colonels, they will be demoted by the game due to them not meeting the experience requirements. Again this only applies to reputation officers or if you load up a vanilla save game (you can do that by the way and nothing will break (I think)). This will be changed in the future but I plan on doing something other than officers for rewards.
  9. In regards to the H/F (Harpers Ferry and Fayetteville, I did not have enough weapon slots to make these two separate) 1855, instead of calculating the average accuracy, multiply the damage of the weapon by the ranlow to get the minimum damage possible, do the same with ranhigh for the highest damage possible. The lowest damage of the H/F1855 is 3.2, the lowest damage of the 1861 is 3.375, the highest damage of the HF is 4.4, the highest damage for the 1861 is 4.5. In regards to reload time the H/F1855 has maynard tape primer instead of percussion caps. You do not have to replace the percussion cap after each firing, thus saving some time. This is also represented in the SF1855 but in practice the Maynard tape primer fouled often due to humidity and other factors. The H/F1855 is a better quality SF1855 and thus these problems do not apply as much. In regards to melee, I needed a Union melee weapon and this was chosen. It is not every day you see this weapon anyways. To further expand on the accuracy difference, the difference between the Ranlow and Ranhigh of the 1861 is .125, the H/F1855 has a difference of .15. The range between the ranlow and ranhigh is greater in the H/F1855 and thus there is a higher chance to roll less damage with the H/F1855 compared with the 1861. You can also multiply the average accuracy times damage to get the average damage. 1861 is .4375X9 is 3.975, the H/F1855 is .475X8 is 3.8. This does not include the reload rate though so in theory you can do more damage with the H/F1855 but in regards to per volley or an ammo to damage ratio, the 1861 is more efficient. However with the right perks the H/F1855 can do more efficient damage than the 1861. In Short, it is complicated. 😋
  10. Make sure you delete the whole Ultimate General Civil War folder from the steamapps\common folder before you reinstall as the mod stuff is not removed by the verify game integrity or the standard steam uninstall.
  11. No we did not edit the sounds or have taken anything directly from other games. As much as I want to add it in, it would take a lot of work for something that is not high on our priority list. Will try this in a bit.
  12. I also could not recreate this bug using either saves. I will say to follow the above advice about restarting the battle again. It hopefully will clear it up.
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