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BrutishVulgarian

Little things you'd like to see

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6 hours ago, TonyZ2525 said:

I think it's pretty SAD that here hasn't been one single post from the DEVS in this thread for at least the last 6 months so I'm pretty sure that they just dont give a crap about your suggestions and seriously doubt that they are even reading this.Just saying that maybe it's time to close the 75 pages of stuff and start a NEW thread that they might ACTUALLY look at.Just my 2 cents worth since i do have a suggestion but hate wasting my time.

 

We actually implemented a lot from community feedback. 

What about this?

On 1/23/2014 at 7:56 AM, BrutishVulgarian said:

Some little touches, I'd like to see in the game.   

Really long pennants blowing in the breeze.

 

 

On 1/23/2014 at 12:27 PM, Oneironz said:

I would like to see some nice lanterns being lit when it's night time.

A rudder that actually turn!

 

On 1/27/2014 at 2:40 AM, masterofn0ne said:

I would like to see sails ripped off/damaged rigging

 

On 1/27/2014 at 10:13 PM, TheDamDog said:

-Custom gun loadouts.  I want to be able to purchase (or loot) guns individually

-Proper representation of the less famous naval powers.  Russia, Sweden, Denmark, the Ottomans and the Italians should get their due.  Lets not turn this into "Britain vs. Spain vs. France or the Dutch," which seems to happen a lot with naval games set in the age of sail.

Its just from the first page of this topic. All of these were implemented

We are currently focused on UI and localization and wont have time to read and acknowledge interesting and manageable suggestions - but we will when we finish with priorities. 

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1 unique number per player in the battle, to make things more easy - Numbers from 1 to 50

  • Next to the Player's name in the playerboard when pressing tab
  • On the Map either on the ship icon or next to it, whatever works better
  • Next to the name of the player above the ship in the battle itself

Allows for easier communication. So no more "I NEED HELP!!", but rather "17 here, Nr. 29 is showing us his weak side."

Also less misunderstandings, aka English Speakers not being able to pronounce russian / french / ... names (or vice versa) and others picking up something different, going after someone else as a result

Edited by Liq

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 I would like it so that the clock in chat was the same as that for port battles.

 A small change but the 1 hour difference is kinda annoying :D .

 

 Also closed gunports in OW sailing, having them open is another pet hate.

 

 

 

 

Edited by Dibbler

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1 minute ago, Dibbler said:

 I would like it so that the clock in chat was the same as that for port battles.

  A small change but the 1 hour difference is kinda annoying :D.

Time of Chat is your local time

Time of Port Battles / Server Time in general is GMT

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Increase spotting range of vessels in open world. Perhaps even more spotting range the larger/taller your ship is.

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On 6/4/2018 at 3:41 AM, Captains said:

 

3 ) Introduce nation flag on ships in Open World .

5 ) Possibility to toggle down signal flags in Battles .

 

 

On 8/15/2018 at 2:09 PM, jpjchris said:

Flowing flags and pennants in the open world. Immersion!

 

On 8/15/2018 at 2:37 PM, BuckleUpBones said:

"Signal Flags" in Open World, captains could signal intentions.

 

international-maritime-signal-flags_bwc21423554.jpg.228b47b2863e5e9e7dfbceae45889d9e.jpg

107316688_SignalFlags1.jpg.df739357b7363b32aabbf329a057c5bd.jpg

 

 

On 8/18/2018 at 5:47 AM, Busterbloodvessel said:

When afk sailing I tend to potter around doing other stuff, it would be good if I could get my crew to furiously ring the bell if I am targeted in open world so that, with volume turned up, I can hear the call to General Quarters in another room. An ON/OFF option would be nice, but for me not essential.

Any chance?

Buster (AFK DSM)

 

On 8/1/2017 at 2:20 AM, mikawa said:

I would like if other ships could not be identified until they get close enough to "see the colours"; this means you can click on a far away ship but will not see if it's a player or AI unless it gets a bit closer. This provides more exitement than the system as it is. You will have to watch the ships more closely ....

 

On 11/5/2016 at 11:44 PM, JT Scott said:

I'd like to see a red tell-tale ribbon in OW Sailing, so that you could easily see the wind at a glance without having to look at the compass.  

 

On 4/23/2016 at 9:03 AM, kingslynn93 said:

These ideas are excellent!

 

 

  • Have your nations flag visible during OW. 

@admin

With the upcoming introduction of new flags being added to the game I really think that Open World/Water flags should be a thing, I have read and been told that it's a performance issue. Well why not just make it a check box in the graphics settings? I know that a majority of us should be able to run it without much of a issue. The flags add a really nice nautical feel to the game. I would love to have the pennants too but starting with the flags would be a nice step forward.

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 The Naval Action rendering of Le Ocean's paintwork is a little different to Museum Models as demonstrated by this magnificent example in the French Musee de Marine.

At what period of it's History did Le Ocean have a completely black bow section?

Can it be possible to alter the NA ship model in future Updates?

Kind regards to Captains of all Factions.

1920px-MuseeMarine-Ocean-p1000425.jpg

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1) Gameplay environment made to look more like the Caribbean. (Some turquoise-blue seas, cloudless skies, whitewashed buildings, exotic birds etc.)
2) Santisima repainted a convincing colour (i.e. not that garish vermillion) - and please paint the cabin section.
3) Some of the ships painted to look less drab (e.g. Indefatigable - and Victory, whose stripes could be yellower. Some gilt at the stern would help, too.
4) Realistic, active deck crew, (unlike the miming office-boys seen at present). (See Tempest: Pirate Action and Empire: Total War for inspiration)
5) Improvement of the sea wake created by ships. (See The Pirate: Caribbean Hunt for inspiration, even though other aspects of its graphics aren't as good.)
6) The introduction of a player-configurable paint applet.
7) A choice of flags to fly in the Open World.
'8) Removal of the inappropriate 'raindrops on glass' effect.
9) The addition of lightning, during thunderstorms.
10) Bow and stern chasers added to the Bucentaure.

Edited by Aldeveron

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35 minutes ago, Aldeveron said:

The addition of lightning, during thunderstorms.

I would also like to see this and wonder if it is possible since admin said big storm waves are not... some lightning effects and brutal thunderstorm sounds are the next best thing to big waves in storms / bad weather.

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Check out the Portsmouth Historic Dockyard and Victory. The latest Paintwork on the Vic is no longer Yellow Stripes. Now we have Pretty in Pink ! ! ! ?

According to the latest 'research', this is the Colour Scheme that Nelson would have been familiar with.   The Scientists who did this research insist that the new colour is not pink. Have a look and you can contribute to the Debate and answer a simple question. "Do you think the Victory is Pink ?'

Kind Regards to Capt's of all Factions.

HMS_Victory_Pink_1_3461722b.jpg

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PS. Now we know why the Victory was so effective in Battle. The noble French and Spanish Captains lost control of the battle because they were 'Falling About Laughing' at this Vision of Loveliness bearing down on their Fleet ! 

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1 hour ago, scottydog said:

Check out the Portsmouth Historic Dockyard and Victory. The latest Paintwork on the Vic is no longer Yellow Stripes. Now we have Pretty in Pink ! ! ! ?

According to the latest 'research', this is the Colour Scheme that Nelson would have been familiar with.   The Scientists who did this research insist that the new colour is not pink. Have a look and you can contribute to the Debate and answer a simple question. "Do you think the Victory is Pink ?'

Kind Regards to Capt's of all Factions.

HMS_Victory_Pink_1_3461722b.jpg

 

1 hour ago, scottydog said:

PS. Now we know why the Victory was so effective in Battle. The noble French and Spanish Captains lost control of the battle because they were 'Falling About Laughing' at this Vision of Loveliness bearing down on their Fleet ! 

Age of Sail, a period when (war)ships were also works of art of their time. 🙂

le-navire-l-hermione.jpg

 

Edited by LeBoiteux
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3 minutes ago, William Livingston Alden said:

the diplomatic system must be reactivated.

Diplomacy is alive as long as two players can communicate with each other.  If you mean that select groups of players will make decisions for entire nations...then absolutely not.

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Guest

When in or over shallow waters (not coastline), it would be tactical good for shallow watered ships to know so, if a message could popup and say “Reef Below” showing that state, would be helpful.

Better still, if a “Bell” dong, sounds off every 15 seconds, and a dong when first entering in/over shallow waters or crossing its border. 

Edited by Guest

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A lookout tower accessible from ports.  When in port, how about a button that takes us to the open world but instead of on a ship, to one of the forts at that port?  Just so we can have a look outside without revealing ourselves to the enemy (edit: unless they're also in the fort).

Edited by Greysteak
clarity
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tiene que haber algo que es muy clave y no lo tiene que es zonas de mucha niebla que casi no se vean barcos a 200 m, cambios mas drásticos de clima ,lluvia ,que se cierren troneras  manualmente , que se pueda utilizar el ancla , cambio de color de velas , encendido y apagado de luces del barco  manual .todo esto va a dar mucha mas sensación de que estamos controlando todo el barco en todos los aspectos y que se pueda hacer giro de timon con algun volante

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Tiene que tener algo que sea muy bueno y no que tenga que estar en áreas con mucha niebla que casi no ven botes a 200 m, cambios más drásticos en el clima, lluvia, que cierran las lagunas manualmente, que se puede usar el ancla , cambiar el color de las velas, encender y apagar las luces del barco manual. Todo esto le dará más sensación de estar controlando todo el barco en todos los aspectos y que puede girar el timón con un poco de volante
más movimiento o inclinación del barco con respecto a las olas y más espuma en los bordes, pero parece que el barco está en el aire

Edited by ferchula1

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An individual number for each player in a battle (1 - 50), showing on map, scoreboard (tab) aswell as in the battle itself above the ship next to the name

Makes it a lot easier in comms talk.. Especially when the target is from a different country with a hard-to-pronounce-name..

"Focus that Niagara NE of me, LeChatDeBlablabla"

*WHERE??*
*WHO??*

Instead just call the number, ez

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A Navigator on the Map to give navigation a more realistic feel, and help with open sea patrolling and getting patrol groups, convoys etc together.

Navigation buttons on the map for...

    Position: a mark showing my position on the map with Caribbean time (max 5 on map; 1 minute timer between each to stop spamming)

    Clear: clears all Position markers

and...

    Protractor: shows distance in km next to the heading. The course line from the protractor could have 10km marks on it or similar.

Sextants, compasses and ship's logs were standard kit so it isn't ahistorical. I was rather put off when I started playing to find a sailing game with apparently no concept of distance.

I think this would improve look and feel and get me away from the coasts more often. Don't see it would be too difficult as no new data or complex calculation is needed - there are already NA maps on the interwebs that do all this from F11, and the Trader Tool already calculates distances at sea to the ports. I have already posted this under Suggestions, but a few other people were discussing it in-game so why not try again...

Edited by Chertiozhnik

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I'd like to see NPC sailing their own nation's ships and be named in the proper nation. It's weird seeing Russian NPC sailing an Essex with the name Juan Diego.
I'd also like to see NPC traders not sailing a patrol pattern. Leave the patrol patterns to the warships.
Would also like to be able to scale menu pop-up windows. Most games have a game option to scale windows.
Would love a warning bell sound when enemy players are spotted.

Can't wait for customized clan flags/ensigns/banners, and naming our own ships.
Love that NPC now fire chain randomly.

Keep up the great work!

Edited by van der Decken
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