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Aldeveron last won the day on November 27 2020
Aldeveron had the most liked content!
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94 ExcellentAbout Aldeveron
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Able seaman
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Little things you'd like to see
Aldeveron replied to BrutishVulgarian's topic in Current Feature Improvement Suggestions
Change the environs to look like the Caribbean: add palm trees, exotic birds, proper sunshine, fewer, briefer storms and bluer seas! -
Would it not make sense if we could damage ships (e.g., reduce their remaining hit-points) by ramming them?
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The performance of elite AI ships is very unrealistic, especially with regard to their speed. I suggest slowing them down a tad, and make their sails a bit more vulnerable to chainshot. A ship shouldn't still be moving like a speedboat after you've put 5 chainshot broadsides through its sails... even if it is an "elite".
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erase the word CLAN
Aldeveron replied to Celtiberofrog's topic in Current Feature Improvement Suggestions
I vote for "Fleet" or "Company" - anything but "Clan"!! And also, the "Map" should be called the "Chart". (Maps are for land lubbers.) -
Double click to invoker protractor
Aldeveron replied to Kubrat's topic in Current Feature Improvement Suggestions
Absolutely!! -
Give a name to 3rd rate ship
Aldeveron replied to Citoyen's topic in Current Feature Improvement Suggestions
Indeed. It sure would avoid a lot of confusion for new players. -
Paints Paints Paints - Paints proposals
Aldeveron replied to admin's topic in Current Feature Improvement Suggestions
Please add some gold leaf to some of the sterns in paint jobs in the 'Painter' DLC, and give us some paint jobs that are less downright dull and drab. Give us a couple of halfway-attractive paint jobs for the Indefatigable. -
In any case, I feel that the sextant should only use up one perk point.
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I am bemused that a 12-pound long gun (for example) used as a chaser doesn't behave the same as it would if if it were one of the side guns. Chaser gun elevation often seems faulty; frequently we aim high, at a sail, but the shot mysteriously hits the hull! Furthermore the spread/dispersion/accuracy is often really bad when a gun is a bow chaser. The shot sometimes flies wildly outside the boundaries of the aiming beam.
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I think that when firing a broadside in 'random' firing sequence, the broadside should be shorter in duration than broadsides fired in one of the consecutive, sequential modes. Why? Because in random firing mode, each cannon crew would fire their particular cannon as quickly as possible, without waiting for the adjacent cannon to be fired, before firing theirs.
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Unnecessary Clicks?
Aldeveron replied to Cannonball's topic in Forum and website problems and improvements
I've been saying this ever since I first bought the game during Alpha. All the unnecessary clicks and confirmations make that aspect of the game seem awkward, clunky and unpolished to me.