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Aldeveron

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About Aldeveron

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  1. What about skill book speed boosts? Navy Loodsman Reports never used to work in battle. Is that still the case?
  2. I am now exclusively a PvE player, and speak as such. I strongly feel that the following six improvements would massively improve the game: 1) Make the climate resemble that of the Caribbean. (Make the sea bluer, greatly reduce the length and frequency of storms, and give us proper sunshine, instead of this gloomy North Atlantic look. 2) Be more generous with the loot found on NPC ships. Too often, one defeats an NPC SOL, only to find a few sail repairs, or a Loki Rune or a Ship's Logbook on board (all of which are practially unneeded in PvE). 3) 4) Rethink the crippling tedium of seasoning woods. It shouldn't take many (if any) tools or LH just to place wood in a seasoning shed. It would mainly just take time to season wood. It wouldn't be so bad if a ship built with (S) woods was sure to come up as a 4-slot or better. When it comes up as a mere 3-slot ship (which is most likely), all that grueling effort, accruing the (S) woods, is pretty much wasted. 4) Let admirals continue earning XP, but allow admirals to convert them to LH, CMs or doubloons. 5) Give us flags in the OW, and at least a couple of crew members visible on deck. OW flags were implemented beautifully in a similar game: "The Pirate: Caribbean Hunt". 6) Reposition a couple of the Patrol Events, in PvE so that they aren't such a waste of time. Also: Please use proper nautical terminology, and call the "map" a 'chart' (or 'sea chart'). And why not make it look like an authentic 1790s one (see pic).
  3. There is clearly a lot of uncertainty about which upgrades only work in the open world, but not in battle. In particular, the speed-boost upgrades... Which of them, if any, work in battle? Can @admin please clarify, once and for all?
  4. Well, hopefully @admin will read this thread and act accordingly. Then the game will will be harder to fault, IMO.
  5. I am now exclusively a PvE player, and speak as such. I welcome one or two of the recent tweaks, however, I strongly hold that the following six main improvements would massively improve the enjoyability of the game: 1) Make the climate resemble that of the Caribbean. (Make the sea bluer, greatly reduce the length and frequency of storms, and give us proper sunshine, instead of this gloomy North Atlantic look. 2) Give us flags in the OW, and at least a couple of crew members visible on deck. OW flags were implemented beautifully in an earlier, but very similar game: 'The Pirate: Caribbean Hunt'. 3) Be more generous with the loot found on NPC ships. Too often, one defeats an NPC SOL, only to find a measly Loki Rune or Ship's Logbook on board (both of which are useless in PvE). 4) Rethink the crippling tedium of seasoning woods. It shouldn't take many (if any) tools or LH just to place wood in a seasoning shed. It would mainly just take time to season wood. It wouldn't be so bad if a ship built with (S) woods was sure to come up as a 4-slot or better. When it comes up as a mere 3-slot ship (which is most likely), all that grueling effort, accruing the (S) woods, is pretty much wasted. 5) Let admirals continue earning XP, but allow admirals to convert them to LH, CMs or doubloons. 6) Reposition a couple of the Patrol Events, so that they aren't such a waste of time. Also: Why not use proper nautical terminology and call the "map" a chart, and make it look like an authentic 1790's sea chart (see pic)?
  6. Hi Trawn... Seems like good advice - thanks!
  7. Hi... I am about to build my first seasoning shed, having got the blueprint, plus a blueprint for White Oak (S) production. Can anyone offer any advice on choosing a location for it. (I ask, because I am not too sure what are the material requirements for building (s) woods. Tools are needed, correct? If so, then perhaps it makes more sense to build the seasoning shed in the same port where the tools can be acquired (bearing in mind the heavy weight of tools for shipping). What do you think? And if I later change my mind about where to locate my seasoning shed, and build another one in a different port, will I then need to acquire another WO (S) permit, for the new seasoning shed? Many thanks.
  8. Hi, Can someone tell me what powers a clan Diplomat has, over and above those of a basic clan Officer? Thank you.
  9. With a fleet of three Indiamen, I can make only about 20k doubloons in a full, long, real-world day, doing delivery missions, since the doubs nerf. So making 50k doubs to level up my shipyard, for example, seemed ridiculously punishing. If it were just one full day of boring grind, that would be bad enough!
  10. Why was it deemed necessary to nerf the availability of doubloons? I'm not sure about PvP, because I only play PvE now, but the extra difficulty of obtaining doubloons has made the game excessively arduous, IMO.
  11. Excellent - thank you! I thought that was the case, but wanted to double-check.
  12. r0 To move our clan warehouse to a different port, is it necessary to dissolve the clan altogether (after emptying the warehouse) and then start a new clan (with the same name) at the different port? Or can I just delete the old clan warehouse, without dissolving the clan? Many thanks.
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