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Tutorial feedback 2

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Finished everything except the demasting exam on the first pass.  I can't hit the masts enough with single shots, but I found that 2-3 broadside rakes brought both of them down every time.  (The mast hitbox should be way smaller.)   

Maybe a tutorial on executing effective rakes? 

Things I think I remember... 

AI ships shoot their guns at bizarre angles.  Please at least nerf them to normal firing angles during the n00b tutorial! 

Is the bowsprit indestructable during the tutorials?  I tried to shear off the AI ship's bowsprit a few times in the tutorial and couldn't.

The tutorial should explain clearly how your line of sight to the wreck has to line up exactly right to get the X key prompt to loot.  When I was new I didn't know that for a month or more. 

The boarding tutorial should explain more exactly the conditions for the getting the G key prompt for boarding. 

The boarding tutorial should explain how to manage preparation points and use things like counter-attack and disengage.  Use of rum during boarding should be explained.  It should really reveal the flow chart to explain what actions/responses are effective and what aren't.  There's a opportunity here to prevent lots of the usual confusion and frustration over how boarding works. 

Final exam almost got me, but I was able to kite the second ship down from full health, when my own ship was down to less than 30% after dispatching the first enemy.  N00bs might need some prompting on how to kite and survive.  I wonder if a damage counter per broadside for both player and AI might help them gauge how effectively they're shooting relative to the AI at different distances? 

 

Edited by Barbancourt (rownd)

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Heres a number of things I expected to see in a tutorial that I didn't see anywhere and would, I believe, help as part of a tutorial, and most of these come from watching the help channel in game for a little while.

1)  What's the numbers underneath the guns on the ship UI, and why can't I fit 42pdrs to my snow.  (explain the way gun l;imits work)

2)  What are the wood types.   (explain the various types of wood.. pro's and cons)

3)  What are permanent mods.    (explain books, enhancements and how to fit a ship)

4)  What are perks and how do they work.    (explain options)

5)  What is the fish symbol for  (obvious to most but NOT newbies)

6)  What are buildings and how do they work.  (explain the fact that you can do things other than fight to help produce fighting fleets)

7)  The whole aspect of missions and attacking AI and why some battles close immediately and some don't.    (a lot of experianced players would like to hear this as well)

8    What are reinforcements   (explain safe zones and f8 usage)

9)  Why cant I crew my snow as a midshipman.   (explain ranks and crew numbers based on rank)

10)  What is the meaning of the colour on a ship.. the grey/green/blue/purple   (explain how ships in gam,e actually work)

11)  How do I navigate the map  (explain Open World and ports and regions and other nations)

12)  What are the symbols on the map   (Explain ports and ownership)

13)  Explain missions..  combat, patrol, fleet etc.    (explain some of the things you can do in game)

These are tutorials to bring new players into the game...    The existing tutorials (page 1) are also excellent, but I feel they miss some aspects of larger ship sailing)

The examples are well done.. no issues there as they are all pretty much easy to do, although I see no reason to time limit things like dismasting.

The exams..  endurance and final  should NOT be part of the tutorials.. they are not tutorials.. they should be a seperate section within the game of exams allowing progression to certainb ranks..  and to some extent.. it might be that because of the way they are designed that they should "require" completion before that rank is granted in game even if you have amassed the experience level for that rank seperately.

ie  just because you HAVE the exp for master and Commander.. you still cannot be given the rank until you have passed the exam..  that way..  other players in the game know that if they see M&C or higher, that they didn't just do lots of cutter missions to get it.

Edited by Moria15
  • Like 2

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9 hours ago, Barbancourt (rownd) said:

Finished everything except the demasting exam on the first pass.  I can't hit the masts enough with single shots, but I found that 2-3 broadside rakes brought both of them down every time.  (The mast hitbox should be way smaller.)   

Maybe a tutorial on executing effective rakes? 

Things I think I remember... 

AI ships shoot their guns at bizarre angles.  Please at least nerf them to normal firing angles during the n00b tutorial! 

Is the bowsprit indestructable during the tutorials?  I tried to shear off the AI ship's bowsprit a few times in the tutorial and couldn't.

The tutorial should explain clearly how your line of sight to the wreck has to line up exactly right to get the X key prompt to loot.  When I was new I didn't know that for a month or more. 

The boarding tutorial should explain more exactly the conditions for the getting the G key prompt for boarding. 

The boarding tutorial should explain how to manage preparation points and use things like counter-attack and disengage.  Use of rum during boarding should be explained.  It should really reveal the flow chart to explain what actions/responses are effective and what aren't.  There's a opportunity here to prevent lots of the usual confusion and frustration over how boarding works. 

Final exam almost got me, but I was able to kite the second ship down from full health, when my own ship was down to less than 30% after dispatching the first enemy.  N00bs might need some prompting on how to kite and survive.  I wonder if a damage counter per broadside for both player and AI might help them gauge how effectively they're shooting relative to the AI at different distances? 

 

I got the G key and pressed it a bunch for no result.  Then it started pulling and I found that he was boarding me!  Determined defender???  Everything went fine after that though.

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5 hours ago, Oberon74 said:

I got the G key and pressed it a bunch for no result.  Then it started pulling and I found that he was boarding me!  Determined defender???  Everything went fine after that though.

Actually, that was a problem I had. It wasn't really a problem, but I couldn't initiate boarding actions when we were both at a dead stop, flank on to each other and it ended up being the AI doing the boarding.

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GL, if you want final exam to be people pass into clans you need to give that info upon inspecting player (he should be able to turn anonymous option too tho).

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On 4/19/2018 at 10:12 PM, admin said:

We agree that exam is hard.
But we wanted it to be hard.
Maybe it will make feel easier for you that itt was harder initially, (cerberus vs bellona) but it failed to pass the approval as everyone in the office (including people not related to NA) had to pass the final after 1 day of practice 2 cerberuses were passed by everyone. i am very confident that everyone can do it. 

My personal feedback was only one - heel is excessive 
But this exam will be much easier once we fix our old pet peeve pointed out by @Banished Privateer - reworked depower separated from sails. And heel needs to be  slightly reduced for light frigates.

I hardly ever PVE, unless its to grind ship knowledge so I freely admit I'm terrible at it, so for me, BRAWLING DOWN the 2 cerbs was hard yes. THE PROBLEM is that completing the exam isn't hard at all - I won't do a spoiler here, but we all know there are a number of ways to complete the exam very easily. (I completed it in under 20 mins on my alt and semi-afk for most of that!). I found it unsatisfying that, provided you had the requisite knowledge of AI behaviour, it's so easy.  I think going up against the Bellona v Cerb (with slightly thicker planking perhaps) would have been better, cos I think the sailing and gunnery skill would have come into it a lot more? With the 2 cerbs the exam is hard because they seem pen from anything less than the most acute angle, even (it seemed to me anyway) at quite long range.  I didn't check but I assume the given ship has low thickness? which makes it very difficult to angle away from BOTH their broadsides and for me didn't seem to fit in with my experiences in PvP,  in particular in a ship with hardwood planking, which most people are going to be using when they get into the game.

Edited by Hullabaloo
typo

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On 5/9/2018 at 5:34 AM, Lovec1990 said:

Lol im unable to complete the endurance exam second brig always gets me despite looting first one and repairing

It's kinda a pain. Boarding the first is easy enough but I guess a guy has to kite the 2nd brig. I tried it a few times and lost, lol. Rage quit. Poor noobs.

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On 5/9/2018 at 11:34 AM, Lovec1990 said:

Lol im unable to complete the endurance exam second brig always gets me despite looting first one and repairing

You can run away for 20 mins and repair twice if your real bad takes time but once your fixed up come back and finish the other, its important to keep shooting the same side of the ship rather than both sides, but never sit side by side trading broad sides unless he is nearly done. Keep turning while your loading then come back in for another shot.

Edited by Fletch67

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Thanks for advices but i finished it with rage boarding first one then i loot it.I had brief broadside firefight with second one then i ran and repaired and returned and rage board it as well.

 

Final exam was alot easier i completed it in 4th try.

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